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 STREET FIGHTER IV VOLT iOS Thread, NO SPAMMING ALLOWED.

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MyKy44
post Sep 4 2011, 11:07 PM

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QUOTE(ronaldet @ Sep 3 2011, 01:22 PM)
wow..cool...letz hope these new characters will "fight" smoothly like Akuma  rclxms.gif
*makoto is juz way too slow  shakehead.gif
*
hehe u've yet to fight a good makoto...
u won't get any opening once she gets near u
noobie123
post Sep 6 2011, 04:59 PM

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Harlo Harlo...Anyone up for some games now. Have Unifi connection here. Will be free untill 5:30pm.

Add me. My Gamecenter ID is ckhon.

Nobody entertain me... sad.gif sad.gif


Added on September 6, 2011, 5:34 pmSP + Dhalsim....Best combination ever in SF Volt..

This post has been edited by noobie123: Sep 6 2011, 05:34 PM
MyKy44
post Sep 7 2011, 10:14 AM

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lol at work, kenot play tongue.gif

dhalsim is annoying, but not impossible to counter.

i met 2 very very good guiles few nights ago. Their techniques are easy but i just can't counter it.... sad.gif
tzxsean
post Sep 15 2011, 02:33 PM

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new update is live...

Fei Long & Yun are added
MyKy44
post Sep 15 2011, 02:41 PM

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^siao lang damn fast ah u laugh.gif

update info:

What's new

・New characters “FeiLong” and “Yun” are added
・GoodFight button is added to thank the rivals after fight
・60 new icons and titles are added
・Friend Request button is added
・Communication is not cut off by receiving text messages or Friend Requests
*Note: communication still be cut off occasionally
tzxsean
post Sep 15 2011, 02:48 PM

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QUOTE(MyKy44 @ Sep 15 2011, 02:41 PM)
^siao lang damn fast ah u laugh.gif

update info:

What's new

・New characters “FeiLong” and “Yun” are added
・GoodFight button is added to thank the rivals after fight
・60 new icons and titles are added
・Friend Request button is added
・Communication is not cut off by receiving text messages or Friend Requests
*Note: communication still be cut off occasionally
*
was anticipating evil ryu thou

time to train to copy the Beast tongue.gif
MyKy44
post Sep 15 2011, 03:36 PM

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^the beast is wat?
tzxsean
post Sep 15 2011, 03:52 PM

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QUOTE(MyKy44 @ Sep 15 2011, 03:36 PM)
^the beast is wat?
*
Daigo's Yun

Daigo Umehara aka the Beast
ImBoYbOy
post Sep 17 2011, 11:45 PM

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Add me.. Naichong smile.gif
noobie123
post Sep 18 2011, 10:22 PM

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QUOTE(tzxsean @ Sep 15 2011, 03:52 PM)
Daigo's Yun

Daigo Umehara aka the Beast
*
Volt yun is not imba as AE Yun. It only has 1 version of dive kick and his target combo also not much. But the genei Jin still rock..
tzxsean
post Sep 20 2011, 12:11 AM

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QUOTE(noobie123 @ Sep 18 2011, 10:22 PM)
Volt yun is not imba as AE Yun. It only has 1 version of dive kick and his target combo also not much. But the genei Jin still rock..
*
hell yeah

once u jump

ppl will rdy to shoryuken u or wadever skill

cant trick ppl by changing the angle of dive kick as well

personally the target combo 2 is quite gd

i have trouble to get a chance to activate genei jin

command grab looked almost impossible to land during fight and even when u land dive kick (gd chance to use genei jin after combo ender -shoulder charge)

if u hit it on the upper part rather than lower part of the opponent....they will have time to reversal u sweat.gif

yun in this Volt... is very hard to use and limited game plan

when dive kick fails
MyKy44
post Sep 20 2011, 01:31 PM

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^also his dmg seems low no? hp also quite low from wat i notice.
nonetheless, quite a lot of combo hits once the super is activated. i managed 22 hits, but a pathetic 300+ dmg nia.. hahaha
tzxsean
post Sep 20 2011, 02:54 PM

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QUOTE(MyKy44 @ Sep 20 2011, 01:31 PM)
^also his dmg seems low no? hp also quite low from wat i notice.
nonetheless, quite a lot of combo hits once the super is activated. i managed 22 hits, but a pathetic 300+ dmg nia.. hahaha
*
16 hits - 4xx dmg xD (start from shoulder charge)

haihz..super is very nice...but hard to get chance to activate it

his command grab is so slow

if really wan combo into it

need to do it neatly and fast

eg. dive kick (correct position) -target combo (PKP) cancel to shoulder charge cancel to genei jin

his hp is low...low stun rate oso ...but he build meter damn fast ..

without using dive kick properly (which is extremely hard)

yun is not a problem


MyKy44
post Sep 20 2011, 05:39 PM

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^yeah if lower hits higher dmg lor. i noticed towards >18hits, the dmg is scaled to 10% nia doh.gif
yun is ok to use la, but i still think due to ipon's limitation, it's hard to combo into PKP.

i still prefer fei long overall. WATAAAAAAAAAAAAAAAAAA
tzxsean
post Sep 20 2011, 06:23 PM

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QUOTE(MyKy44 @ Sep 20 2011, 05:39 PM)
^yeah if lower hits higher dmg lor. i noticed towards >18hits, the dmg is scaled to 10% nia doh.gif
yun is ok to use la, but i still think due to ipon's limitation, it's hard to combo into PKP.

i still prefer fei long overall. WATAAAAAAAAAAAAAAAAAA
*
Dive kick -pkp- shoulder charge is the normal 1

And i saw daigo uses crouch punch x2 - stand punch- dragon kick ( damn hard to link 2 crounch punches and crouch punches to stand punch and cancel to dragon kick)
MyKy44
post Sep 20 2011, 08:32 PM

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^i added 2 lowK after dive kick, which quite hard to link to PKP some times due to button sensitivity (u know, as though u've press but it fail to register?)

nonetheless, the dmg output is still very low.

dey u can lowP then stand P ah? like impossible for me to do man. i can't link any of the lowP into other moves.
maximus85
post Sep 20 2011, 10:02 PM

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QUOTE(MyKy44 @ Sep 20 2011, 01:31 PM)
^also his dmg seems low no? hp also quite low from wat i notice.
nonetheless, quite a lot of combo hits once the super is activated. i managed 22 hits, but a pathetic 300+ dmg nia.. hahaha
*
i managed 24 hits end wif Ultra Combo somemore also damage damn low... it's damage = Ultra combo during normal mode... dengz..

might as well just link up some combo and use Ultra combo during normal mode... Genei Jin mode really useless, all show but no pain wan doh.gif
tzxsean
post Sep 20 2011, 10:33 PM

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QUOTE(MyKy44 @ Sep 20 2011, 08:32 PM)
^i added 2 lowK after dive kick, which quite hard to link to PKP some times due to button sensitivity (u know, as though u've press but it fail to register?)

nonetheless, the dmg output is still very low.

dey u can lowP then stand P ah? like impossible for me to do man. i can't link any of the lowP into other moves.
*
double crouch K to PKP i can do with ease..just the dmg is low
not worth doing it...
crouch punch to stand punch quite ok ...but the linking part to dragon kick is hard

the reason why ur moves not registered is bcos u're doing it while the previous move is recovering


QUOTE(maximus85 @ Sep 20 2011, 10:02 PM)
i managed 24 hits end wif Ultra Combo somemore also damage damn low... it's damage = Ultra combo during normal mode... dengz..

might as well just link up some combo and use Ultra combo during normal mode... Genei Jin mode really useless, all show but no pain wan doh.gif
*
doh.gif if u really want to use ultra with super...use ultra 1st la...
u use at the end...the dmg is scaled to 10% liao
wad for?

and if u combo alot b4 reaching super...even more useless....
when doing super..try to use more special moves rather than normal moves

if u duno use..then dun blame super no good wink.gif

This post has been edited by tzxsean: Sep 20 2011, 10:49 PM
MyKy44
post Sep 21 2011, 01:00 AM

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yeah i suppose so.

lol just now fight ah wang, i did the super combo. busy hitting and juggling then he said "hit la hit la, not pain also."
lol really not pain one.. hahaha
tzxsean
post Sep 21 2011, 01:12 AM

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QUOTE(MyKy44 @ Sep 21 2011, 01:00 AM)
yeah i suppose so.

lol just now fight ah wang, i did the super combo. busy hitting and juggling then he said "hit la hit la, not pain also."
lol really not pain one.. hahaha
*
how not pain? average i can do around 350 dmg per super

super dmg normally is not pain oso

ken - 370

ryu - 300

akuma - 330

abel - 335

how much u all wan for his super? doh.gif

This post has been edited by tzxsean: Sep 21 2011, 01:19 AM

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