Lol. Yes they don't play on iPhone.
But the way they execute combos can be a some nice hints for iphone SF player to learn new way of playing their beloved char.
Bah. I'm talking crap
STREET FIGHTER IV VOLT iOS Thread, NO SPAMMING ALLOWED.
STREET FIGHTER IV VOLT iOS Thread, NO SPAMMING ALLOWED.
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Jul 8 2011, 11:40 PM
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Junior Member
27 posts Joined: May 2009 |
Lol. Yes they don't play on iPhone.
But the way they execute combos can be a some nice hints for iphone SF player to learn new way of playing their beloved char. Bah. I'm talking crap |
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Jul 8 2011, 11:42 PM
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Senior Member
5,608 posts Joined: Jan 2010 |
QUOTE(AhTeo @ Jul 8 2011, 11:40 PM) Lol. Yes they don't play on iPhone. momochi's akuma more entertainingBut the way they execute combos can be a some nice hints for iphone SF player to learn new way of playing their beloved char. Bah. I'm talking crap haha Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick. However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house |
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Jul 9 2011, 12:19 AM
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Senior Member
744 posts Joined: Jan 2007 From: Slumberland |
tats it, 7 quitter in a row, Imma stop playing to calm my mind awhile,rage!
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Jul 9 2011, 12:24 AM
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Senior Member
5,608 posts Joined: Jan 2010 |
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Jul 9 2011, 12:49 AM
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Senior Member
2,821 posts Joined: Jan 2008 From: klang |
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Jul 9 2011, 02:51 AM
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Senior Member
5,608 posts Joined: Jan 2010 |
actually long combo is useless
as damage will be scaled down somehow it's unrealistic too a mistake will leave u open for counter This post has been edited by tzxsean: Jul 9 2011, 02:58 AM |
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Jul 9 2011, 07:41 AM
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Junior Member
240 posts Joined: May 2009 |
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Jul 9 2011, 09:23 AM
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Senior Member
2,821 posts Joined: Jan 2008 From: klang |
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Jul 9 2011, 07:48 PM
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Senior Member
903 posts Joined: Sep 2010 |
QUOTE(tzxsean @ Jul 8 2011, 11:42 PM) momochi's akuma more entertaining im experiencing the same problem with u too. somehow crouching punch or kick seems delay with combohaha Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick. However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house |
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Jul 9 2011, 07:51 PM
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Senior Member
5,608 posts Joined: Jan 2010 |
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Jul 9 2011, 07:55 PM
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Senior Member
903 posts Joined: Sep 2010 |
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Jul 10 2011, 12:50 AM
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Senior Member
2,821 posts Joined: Jan 2008 From: klang |
sigh why today all games i play are lag ones....
how come even in friendly match, also got rage quitter one... |
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Jul 10 2011, 02:32 AM
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Senior Member
5,608 posts Joined: Jan 2010 |
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Jul 10 2011, 02:48 AM
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Senior Member
903 posts Joined: Sep 2010 |
QUOTE(MyKy44 @ Jul 9 2011, 12:49 AM) holy shit that's one hell of many combos. have you actually perform it vs human? |
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Jul 10 2011, 03:27 AM
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Senior Member
5,608 posts Joined: Jan 2010 |
QUOTE(Slyp @ Jul 10 2011, 02:48 AM) 1) u need to fill super meter to execute all those combos2) when u're hitting people, ur revenge meter wont be filled 3) the fight doesnt begin in the corner 4) players can always outwit you in a real game |
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Jul 10 2011, 12:07 PM
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Senior Member
2,821 posts Joined: Jan 2008 From: klang |
QUOTE(tzxsean @ Jul 10 2011, 02:32 AM) auto-invite nia. D: ady very lag, so i also can't play fully D:but itu pun mau rage quit really wtf lor... QUOTE(tzxsean @ Jul 10 2011, 03:27 AM) 1) u need to fill super meter to execute all those combos yeah too long combos not realistic la. some more the pressure leh... haha2) when u're hitting people, ur revenge meter wont be filled 3) the fight doesnt begin in the corner 4) players can always outwit you in a real game but i like to have combos (reliable and consistent ones), are when u have the opening u can utilise it. sometimes fight good players, hard to find tht opening |
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Jul 10 2011, 10:20 PM
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Senior Member
913 posts Joined: Jan 2007 From: Butterworth, Penang |
![]() Just done all the challenge mode. What's your hardest challenge so far? Added on July 10, 2011, 10:23 pm QUOTE(tzxsean @ Jul 8 2011, 11:42 PM) Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick. Standing round house into standing fierce is easier to connect than crouching fierce.However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house And its easier to connect into short Tatsu. If you do crouching fierce sometime will link into EX Tatsu. This post has been edited by Shufflerz: Jul 10 2011, 10:23 PM |
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Jul 11 2011, 03:05 AM
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Senior Member
2,821 posts Joined: Jan 2008 From: klang |
^wow.....
wah just now i first time frenly match with a guy, manage to stay for few rounds. too bad the line quite laggy, else would've been better |
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Jul 11 2011, 03:45 AM
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Senior Member
5,608 posts Joined: Jan 2010 |
I prefer use charging characters than the shoto
cos i cant seem to do the circular movement perfectly |
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Jul 11 2011, 10:18 AM
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Junior Member
369 posts Joined: Apr 2005 |
QUOTE(Shufflerz @ Jul 10 2011, 10:20 PM) ![]() Just done all the challenge mode. What's your hardest challenge so far? Added on July 10, 2011, 10:23 pm Standing round house into standing fierce is easier to connect than crouching fierce. And its easier to connect into short Tatsu. If you do crouching fierce sometime will link into EX Tatsu. |
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