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 STREET FIGHTER IV VOLT iOS Thread, NO SPAMMING ALLOWED.

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AhTeo
post Jul 8 2011, 11:40 PM

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Lol. Yes they don't play on iPhone.
But the way they execute combos can be a some nice hints for iphone SF player to learn new way of playing their beloved char.

Bah. I'm talking crap
tzxsean
post Jul 8 2011, 11:42 PM

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QUOTE(AhTeo @ Jul 8 2011, 11:40 PM)
Lol. Yes they don't play on iPhone.
But the way they execute combos can be a some nice hints for iphone SF player to learn new way of playing their beloved char.

Bah. I'm talking crap
*
momochi's akuma more entertaining

haha

Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick.

However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house
hi54ever
post Jul 9 2011, 12:19 AM

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tats it, 7 quitter in a row, Imma stop playing to calm my mind awhile,rage!
tzxsean
post Jul 9 2011, 12:24 AM

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QUOTE(hi54ever @ Jul 9 2011, 12:19 AM)
tats it, 7 quitter in a row, Imma stop playing to calm my mind awhile,rage!
*
play friendly match is better smile.gif
MyKy44
post Jul 9 2011, 12:49 AM

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found some nice vids here: http://static.youku.com/v1.0.0167/v/swf/lo...edid=-&showAd=0

giler babeng rclxub.gif
tzxsean
post Jul 9 2011, 02:51 AM

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actually long combo is useless
as damage will be scaled down

somehow it's unrealistic too
a mistake will leave u open for counter

This post has been edited by tzxsean: Jul 9 2011, 02:58 AM
nickygin
post Jul 9 2011, 07:41 AM

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QUOTE(tzxsean @ Jul 9 2011, 02:51 AM)
actually long combo is useless
as damage will be scaled down

somehow it's unrealistic too
a mistake will leave u open for counter
*
That's true but it is very stylo smile.gif
MyKy44
post Jul 9 2011, 09:23 AM

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QUOTE(tzxsean @ Jul 9 2011, 02:51 AM)
actually long combo is useless
as damage will be scaled down

somehow it's unrealistic too
a mistake will leave u open for counter
*
yeah the damage is scaled down one. but it's fair la haha.
Slyp
post Jul 9 2011, 07:48 PM

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QUOTE(tzxsean @ Jul 8 2011, 11:42 PM)
momochi's akuma more entertaining

haha

Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick.

However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house
*
im experiencing the same problem with u too. somehow crouching punch or kick seems delay with combo
tzxsean
post Jul 9 2011, 07:51 PM

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QUOTE(Slyp @ Jul 9 2011, 07:48 PM)
im experiencing the same problem with u too. somehow crouching punch or kick seems delay with combo
*
tat combo...if done correctly
can get 2/5 of the life bar of ur opponent brows.gif
Slyp
post Jul 9 2011, 07:55 PM

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QUOTE(tzxsean @ Jul 9 2011, 07:51 PM)
tat combo...if done correctly
can get 2/5 of the life bar of ur opponent  brows.gif
*
i feel Ken's combos are easier to perform :/
MyKy44
post Jul 10 2011, 12:50 AM

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sigh why today all games i play are lag ones.... doh.gif

how come even in friendly match, also got rage quitter one...
tzxsean
post Jul 10 2011, 02:32 AM

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QUOTE(MyKy44 @ Jul 10 2011, 12:50 AM)
sigh why today all games i play are lag ones.... doh.gif

how come even in friendly match, also got rage quitter one...
*
who u invite?
dun bully ppl mah
friendly only...no need hentam ppl 99 wink.gif
Slyp
post Jul 10 2011, 02:48 AM

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QUOTE(MyKy44 @ Jul 9 2011, 12:49 AM)
found some nice vids here: http://static.youku.com/v1.0.0167/v/swf/lo...edid=-&showAd=0

giler babeng rclxub.gif
*
holy shit that's one hell of many combos. have you actually perform it vs human?
tzxsean
post Jul 10 2011, 03:27 AM

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QUOTE(Slyp @ Jul 10 2011, 02:48 AM)
holy shit that's one hell of many combos. have you actually perform it vs human?
*
1) u need to fill super meter to execute all those combos
2) when u're hitting people, ur revenge meter wont be filled
3) the fight doesnt begin in the corner
4) players can always outwit you in a real game


MyKy44
post Jul 10 2011, 12:07 PM

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QUOTE(tzxsean @ Jul 10 2011, 02:32 AM)
who u invite?
dun bully ppl mah
friendly only...no need hentam ppl 99  wink.gif
*
auto-invite nia. D: ady very lag, so i also can't play fully D:
but itu pun mau rage quit really wtf lor...

QUOTE(tzxsean @ Jul 10 2011, 03:27 AM)
1) u need to fill super meter to execute all those combos
2) when u're hitting people, ur revenge meter wont be filled
3) the fight doesnt begin in the corner
4) players can always outwit you in a real game
*
yeah too long combos not realistic la. some more the pressure leh... haha

but i like to have combos (reliable and consistent ones), are when u have the opening u can utilise it. sometimes fight good players, hard to find tht opening
Shufflerz
post Jul 10 2011, 10:20 PM

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user posted image

Just done all the challenge mode.
What's your hardest challenge so far?


Added on July 10, 2011, 10:23 pm
QUOTE(tzxsean @ Jul 8 2011, 11:42 PM)
Btw, got thing to ask bout Akuma usual combo. Usually start with double round house if there's a chance and then tatsumaki after crouching punch and continue with SRK or just sweep kick.

However, when I perform this combo, it seems my 3rd hit which is supposed to be my crouch punch is very slow and cannot connect to the combo count of the double kick earlier. Is it I do it not fast enough? There's always a delay after recovery of double round house
*
Standing round house into standing fierce is easier to connect than crouching fierce.
And its easier to connect into short Tatsu.
If you do crouching fierce sometime will link into EX Tatsu.

This post has been edited by Shufflerz: Jul 10 2011, 10:23 PM
MyKy44
post Jul 11 2011, 03:05 AM

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^wow.....

wah just now i first time frenly match with a guy, manage to stay for few rounds. too bad the line quite laggy, else would've been better
tzxsean
post Jul 11 2011, 03:45 AM

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I prefer use charging characters than the shoto

cos i cant seem to do the circular movement perfectly
syNzoR
post Jul 11 2011, 10:18 AM

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QUOTE(Shufflerz @ Jul 10 2011, 10:20 PM)
user posted image

Just done all the challenge mode.
What's your hardest challenge so far?


Added on July 10, 2011, 10:23 pm
Standing round house into standing fierce is easier to connect than crouching fierce.
And its easier to connect into short Tatsu.
If you do crouching fierce sometime will link into EX Tatsu.
*
E.honda challenge number 8 is hard

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