QUOTE(x-199Tx @ Jun 30 2011, 08:04 PM)
So its like you imagined the growth as a universe starts from a centre point and the light years are the increasing radius from the centrepoint ?
Not really. There may well be parts of the universe beyond which is not observable (because the light has not had enough time to get here).
QUOTE
Is it possible for someone to travel the speed of light and survive ?
Not without some breakthrough in science and tech. When you're just below light speed, if you're hit by a grain of dust, that grain will have an unimaginably large mass. The collision would be catastrophic.
Added on July 2, 2011, 8:50 amQUOTE(ClicksForKicks @ Jul 1 2011, 03:35 AM)
Couldn't the universe also be shaped like a donut? mean if you folded a piece of paper into like a roll, and the join both ends of the roll, you'll get something shaped like a donut. It would fit the principles of expansion and a donut shaped universe would be perceived as infinite by it's in habitants. You'd just travel round and round... Then again, 46.6 billion light years is as far as we can see right now, so till science gets past that hurdle, I guess all we can do is imagine...

You're referring to a hypersphere?
In other words, the universe might be finite but unbound. Just like we can walk forever on the surface of the earth and never find the edge, though the earth's surface area is not infinite. And if we walk far enough, we would eventually end up at where we started from.
Added on July 2, 2011, 8:54 amQUOTE(advocado @ Jun 28 2011, 10:40 AM)
And if the programming has bugs, 1 universe might trigger the computer hardware to malfunction & cause other universe to collapse all together. If the hardware has backup it might be able to revert back to previous state, if not then it's goodbye to these universe. And the best part is, we'll never know when it happens!
This is why we have virtual machines. So that badly behaved critters (programs) in one universe do not cause problems in other universes (VMs).
This post has been edited by dkk: Jul 2 2011, 08:54 AM