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 The all new Nintendo Wii U Discussion Thread, NA price drop next month

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TSelainor
post Jun 8 2011, 01:17 AM, updated 15y ago

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They weren't long in coming. With a theatrical flourish, the new controller was produced. On clapping eyes on it, our initial reaction ran thus. What? The hell? Is that?
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... and here's the funky new Wii U controller
The controller is one of the strangest bits of kit you will ever see. It basically resembles an unholy mating of a tablet PC and a gamepad. It's huge – you need both hands to grip it – and dominated by a massive, 6.2in touchscreen.

It has two analogue sticks, all the buttons you would expect to find on a gamepad (including two triggers on the back plus two bumpers, which weren't used during the demo), a camera pointing at you and a tiny speaker. It motion-senses like a Wiimote and has a gyro-sensor like the 3DS. The whole shebang basically has most of the elements found in the PlayStation Vita (bar the processor and graphics chips), and is much bigger than Sony's new handheld.

It's clearly not something you can wave around with abandon like the Wiimote, so we initially found it more than a little confusing. Luckily, the chance to experience some proper gameplay was at hand, and the point of the new controller became clearer.

Nintendo had been banging on about how that bizarre piece of design was all about providing new gameplay experiences, and from the off, there was no disputing that it delivers on that count.

Mii Chase

The first tech-demo we played – although it looked suspiciously like a mini-game that you might find in a Wii U version of Wii Play – was called Mii Chase. On entering the room, we had noticed a collection of Wimotes, which seemed odd, but Mii Chase rammed home the message that part of the point of the new controller is about interplay with the familiar remote control.

Mii Chase was an ultra-simple game for up to five people. I would navigate Mario, using the new controller, around a maze-like circular level, while four people equipped with Wiimotes would, after I had been given a head-start, try to chase me down within a certain time. The twist was that they had to share a split-screen on the TV, whereas my screen on the new controller showed a third-person view of my character, plus a top-down map with the whereabouts of my pursuers.

In gameplay terms, this was almost laughably simple, yet the whole experience felt fresh and innovative, as well as fun. The need for the pursuers to co-operate generated a raucous atmosphere, yet the private information communicated by the new controller's screen meant I could stay one step ahead of them.

If you think about it, there are an awful lot of Wiis out there, and if people are going to upgrade to Wii U, they'll be thankful that those Wiimotes, at least, won't become redundant. So to create gameplay from the interplay between the two types of controller could just be a stroke of genius.

Battle Mii

Next up was Battle Mii, in a similar vein to Mii Chase, but somewhat more sophisticated. Battle Mii is a first/third-person shooter, with two people (playing as their Miis) on the ground, armed with a gun and three lives each.

The person with the new controller pilots a hover-ship (equipped with six lives), using the analogue sticks as if piloting a helicopter in a game, while shooting with one trigger and using the other to zoom. Tilting the controller changed your camera view, so you could use that to aim.

Again, the dynamic was Wiimotes versus new controller. There was a Metroid theme to proceedings – the ground-based characters could roll into a ball like Samus – and health and armour power-ups. The gameplay experience was very different according to whether you were on the ground or in the air and, again, Battle Mii felt refreshingly unlike anything we had played before.

Shield Pose

Shield Pose showed that Wii U isn't just about the tension between the new controller and Wiimote-wielding adversaries. It used the new controller on its own, and required no pressing of buttons whatsoever.

The premise was endearingly madcap: a bunch of pirates on three ships – one central, one to the left and one to the right – plus the moon above were firing arrows at you, and you had to use the new controller as a shield. There was a rhythm element, too: you had to raise the new controller from the horizontal at just the right time (on a musical cue), then lower it, also with the rhythm, to shake the arrows off.

The head pirate called which direction the arrows would come from, and after a while you would have to raise the new controller and point it in various directions before shaking off your arrows. Simple, again, but completely original – and there was an endearingly humorous element to the game.

More tech-demos

Our hands-on finished with two more tech-demos. The first, Panorama View, had nothing obvious to do with anything recognisable as a game, but was startling and impressive. It was simply video footage taken from a car driving down a Kyoto city street. Or rather, stitched-together video from several cameras, as you could use the new controller's gyro-sensor to move your viewpoint around, as if you were actually in the moving car – looking up, down behind and around.

The last demo was blandly entitled HD Experience, but it will excite Nintendo fanboys. It was essentially a cut-scene depicting what a Zelda game would look like on Wii U set in a huge, gothic interior, with Link taking on a giant spider-boss.

Nintendo had mapped various functions onto the new controller's touchscreen, such as toggling the lighting between day and night, and scrolling through different camera angles. There was also a map, and you could press a button to switch images between the new controller's screen and the TV screen.

It demonstrated that the new controller's touch-screen can operate much like the touch-screen on a 3DS, letting you access inventory and so on.

So will Wii U eclipse the Wii?

Initial impressions would leave us answering that question with a resounding "Yes". In typical Nintendo fashion, Wii U is one of those objects that you have to get your hands on before you get what it is trying to achieve.

The new controller is such an odd, unlikely-looking thing that it will undoubtedly generate a wave of early cynicism. But the joyously unusual nature of the gameplay experiences that even a couple of hastily assembled tech-demos can engender bodes more than well.

And its sensible amount of under-the-bonnet grunt (an area in which the underpowered Wii suffered from its inception) gives it much more hardcore appeal than its predecessor.

After the demo was over Nintendo, bless it, treated us to a final element of cloak-and-daggerishness. We were told more facts about Wii U, which had to be read out and transcribed only onto paper.

So here they are: the console itself will run in full HD, via HDMI, but the touchscreen isn't HD. The console has internal Flash memory which can be augmented with "SD Card or USB solutions". It will play optical disks and downloadable content, and will be backwards-compatible with Wii software. And it will launch some time between 1 April and 31 December 2012.

It will be the oddest console ever, and possibly the best, too. Or it may turn out to be a complete cul-de-sac. But one thing is for sure: it won't just be another generic games console.

Nintendo Wii U Trailer brows.gif brows.gif





Source

This post has been edited by elainor: Jun 8 2011, 01:32 AM
kyu85
post Jun 8 2011, 01:30 AM

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wow,this was fast...
HiRuMi91
post Jun 8 2011, 01:30 AM

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Did they just show a freaking new zelda in the Wii U presentation?!
kyu85
post Jun 8 2011, 01:31 AM

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QUOTE(HiRuMi91 @ Jun 8 2011, 01:30 AM)
Did they just show a freaking new zelda in the Wii U presentation?

i think yes...
Alternate-Zer0
post Jun 8 2011, 01:37 AM

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The trailer for the upcoming games for Wii U, so far is the games that also available for other consoles. Seems the graphic is par with PS3 & Xbox 360. What if Sony and Microsoft announce they next generation consoles next year with far more better graphic. Again Nintendo will fall behind. At least if Wii U have more powerful graphic that still not reveal yet.

Still not sure about this new Nintendo console, need to see more details coming later at the end of this year.

Good news is Super Smash Bro coming to this console & also 3DS!

This post has been edited by Alternate-Zer0: Jun 8 2011, 01:41 AM
HiRuMi91
post Jun 8 2011, 01:56 AM

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QUOTE
Want to know about Nintendo’s new Wii U console and controller? Here’s a few quick facts to clear up any confusion before we move on to the big specifications sheet:



The controller sports a 6.2” touchscreen.


Yes, you can play games on both a TV or on the controller.


It will be compatible with all Wii controllers, including Wii Remotes, Nunchuks, Balance Boards, and Classic Controllers.


The console will include internal flash memory for storage, but you’ll also be able to plug in an external hard drive.


Launches: 2012

Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.



New Controller: The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads. This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.


Other Controls: Up to four Wii Remote™ (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii™ controllers and input devices, including the Nunchuk™ controller, Classic Controller™, Classic Controller Pro™ and Wii Balance Board.



Media: A single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs.



Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, component, S-video and composite.



Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.

Storage: The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.

CPU: IBM Power®-based multi-core microprocessor.

Other: Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.


Source

So, the rumored size (Bigger than xbox360?) is far off than the actual size...

This post has been edited by HiRuMi91: Jun 8 2011, 01:58 AM
wiNd
post Jun 8 2011, 01:57 AM

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QUOTE(Alternate-Zer0 @ Jun 8 2011, 01:37 AM)
The trailer for the upcoming games for Wii U, so far is the games that also available for other consoles. Seems the graphic is par with PS3 & Xbox 360. What if Sony and Microsoft announce they next generation consoles next year with far more better graphic. Again Nintendo will fall behind. At least if Wii U have more powerful graphic that still not reveal yet.

Still not sure about this new Nintendo console, need to see more details coming later at the end of this year.

Good news is Super Smash Bro coming to this console & also 3DS!
*
agree, Nintendo doesnt need to rush out the specs...lets wait until near official launch date smile.gif

btw, Zelda in HD...looks gorgeous!

This post has been edited by wiNd: Jun 8 2011, 01:58 AM
SWATwolf
post Jun 8 2011, 01:58 AM

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http://kotaku.com/5809482/the-is-the-first...nsole-the-wii-u
pikacu
post Jun 8 2011, 02:02 AM

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radkliler
post Jun 8 2011, 03:07 AM

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This is going to be the most expensive game controller ever designed for a console.
fariz
post Jun 8 2011, 06:25 AM

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QUOTE(HiRuMi91 @ Jun 8 2011, 01:30 AM)
Did they just show a freaking new zelda in the Wii U presentation?!
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just a tech demo
corez
post Jun 8 2011, 07:53 AM

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QUOTE(Alternate-Zer0 @ Jun 8 2011, 01:37 AM)
The trailer for the upcoming games for Wii U, so far is the games that also available for other consoles. Seems the graphic is par with PS3 & Xbox 360. What if Sony and Microsoft announce they next generation consoles next year with far more better graphic. Again Nintendo will fall behind. At least if Wii U have more powerful graphic that still not reveal yet.

Still not sure about this new Nintendo console, need to see more details coming later at the end of this year.

Good news is Super Smash Bro coming to this console & also 3DS!
*
Who cares about graphic? That's what PS3 and Xbox are there for.

Just give me my 1080p Marios and Links.
PhoenixByte
post Jun 8 2011, 08:01 AM

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i dunno..i care about having the almost similar game gfx on other console but with different gameplay styles smile.gif. Wii got many 3rd party titles potentials for the fps group but the gameplay was dumbed down by the wii gfx capabilities.

i just hope the gfx is not just like another wii...if like the current gen ps3 n 360 okla.
corez
post Jun 8 2011, 08:31 AM

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QUOTE(PhoenixByte @ Jun 8 2011, 08:01 AM)
i dunno..i care about having the almost similar game gfx on other console but with different gameplay styles smile.gif. Wii got many 3rd party titles potentials for the fps group but the gameplay was dumbed down by the wii gfx capabilities.

i just hope the gfx is not just like another wii...if like the current gen ps3 n 360 okla.
*
The graphic will at LEAST par with PS3 and Xbox

Personally is Sony and Xbox still want to go with the my graphic more power route, they are stupider than I thought. After the bashing they get in this gen.
blur_goofy
post Jun 8 2011, 08:32 AM

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Monster hunter on the new wii U. I like
jehutyz
post Jun 8 2011, 09:17 AM

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Concept, idea, technology Nintendo really did it great.
Bring some new experience to the gaming. But how well it implement in the game that we really need to wait and see. During conference not much is show. But is great to see some big titles is in Wii U. Finally now is HD. I think it will be great to play Mario in HD.

This post has been edited by jehutyz: Jun 8 2011, 09:22 AM
PhoenixByte
post Jun 8 2011, 09:25 AM

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QUOTE(corez @ Jun 8 2011, 08:31 AM)
Personally is Sony and Xbox still want to go with the my graphic more power route, they are stupider than I thought. After the bashing they get in this gen.
*
sony n xbox will oso incorporate what the wii u will hv after this tongue.gif only with diff name n packaging biggrin.gif

i see many potential with this thing for the fps and exploration..u know, if u turn in any direction, u can practically see what's there in that world thru the controller...it's like one of those viewer on one of denzel's movie...Dejavu nod.gif

u incorporate that with the shooting attachment..u're good to go in AR roaming. thumbup.gif
SWATwolf
post Jun 8 2011, 09:26 AM

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user posted image
greyshadow
post Jun 8 2011, 09:38 AM

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COOL~~!!!!
Wii with HDD + HD + new controller + bluray drive = I'M SOLD!! rclxm9.gif
backward compatibility with GC + Wii games also is another plus!! rclxm9.gif

this is definitely my next console rclxm9.gif


Added on June 8, 2011, 9:38 amgonna start my Wii U funding now! tongue.gif

This post has been edited by greyshadow: Jun 8 2011, 09:38 AM
gundamalpha
post Jun 8 2011, 09:41 AM

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No compability with N64? LAME

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