QUOTE(Calvin Seak @ May 28 2011, 01:23 PM)
QQ for attack for zealots because they said zealot counters marauders but all they do is QQ
Good 1 kaiz? Hahahahah
^Good 1 kaiz? Hahahahah
brb letme rebind that hotkey as per pro advise
Added on May 28, 2011, 9:09 pm
QUOTE(ricardoizecson @ May 28 2011, 04:57 PM)
1. zealot sentries immortal
2. stalkers
3. colosi or early game harass units.
4. nexus
5. robo
6. stargate
7.8.9.0. miscellaneous (upgrades, obs, unfinished tech, forward pylon, etc)
F1 = main base
F2 = natural
F3 = third
F4 = opponent's area
ohh so pro save area hotkeys. last time i remember doing it was command and conquer/red alert series wwwwww2. stalkers
3. colosi or early game harass units.
4. nexus
5. robo
6. stargate
7.8.9.0. miscellaneous (upgrades, obs, unfinished tech, forward pylon, etc)
F1 = main base
F2 = natural
F3 = third
F4 = opponent's area
Added on May 28, 2011, 9:13 pmanyways for mine:
default hotkey sc2 hotkeys without rebindings
terran/toss:
1 main army
2 support doods, or colo/air unit for terran
3 supply depot doors early game, or more support fags for terran, obs for toss
4 every production
5 upgrades
9/0 nexus/cc/orbitals
zerg:
1 main army, eventually mutas
2 either support, or suicidal lings
3 support doods like infestors or seers/ovs for drops/scouts
4 all hatch
9/0 for queens
general strat: 1a 2a 3a for the win.
This post has been edited by Quazacolt: May 28 2011, 09:13 PM
May 28 2011, 09:08 PM

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