http://www.youtube.com/watch?v=74AjZQLQLqw
Yay! Crystal clear voice chat! haha
Technical Gaming Wireless/Wired Headset (PS4/PS3/Vita), PULSE wireless stereo headset, etc
Technical Gaming Wireless/Wired Headset (PS4/PS3/Vita), PULSE wireless stereo headset, etc
|
|
Sep 13 2011, 10:28 PM
Return to original view | Post
#1
|
![]() ![]() ![]()
Junior Member
389 posts Joined: Dec 2008 |
|
|
|
|
|
|
Sep 13 2011, 10:46 PM
Return to original view | Post
#2
|
![]() ![]() ![]()
Junior Member
389 posts Joined: Dec 2008 |
http://gear.ign.com/articles/119/1192669p1.html
Professional reviewer? haha... Gonna get it without a doubt! |
|
|
Sep 22 2011, 04:50 PM
Return to original view | Post
#3
|
![]() ![]() ![]()
Junior Member
389 posts Joined: Dec 2008 |
|
|
|
Feb 6 2014, 05:28 PM
Return to original view | Post
#4
|
![]() ![]() ![]()
Junior Member
389 posts Joined: Dec 2008 |
QUOTE(SSJBen @ Feb 5 2014, 10:54 PM) Yes it does, the VSS mode on Sony's headsets works for all games. This is because all it does is it takes a stereo source and upmix it into 8 channels (7.1), very similar to how Dolby Pro Logic IIx does upmixing on stereo sources into surround channels as well. May I know which gaming headset would you recommend to LYN gamers? Hehe The reason VSS mode on gen1 wireless headset, Pulse Elite and the upcoming Gold sounds so bad is because it is creating channels that isn't there in the first place. A reason why Dolby Headphones and many other HRTF-based virtual surround technologies will always beat Sony's VSS mode. Accuracy (imaging) and seperation is poor on Sony's VSS, it's hard to exactly pinpoint where each virtual speaker is and where exactly a certain audio cue is coming from. So don't believe the hype, don't believe the marketing. You aren't getting proper virtual surround from Sony's headsets. This post has been edited by youngy: Feb 6 2014, 05:31 PM |
| Change to: | 0.0314sec
0.33
7 queries
GZIP Disabled
Time is now: 1st December 2025 - 08:53 PM |