QUOTE(kevink82 @ Jun 5 2011, 03:58 PM)
Its more to do with since its open source the devs cant test it with all the phones so its more common to get error than say an iphone running ios since its lock to one spec.
Report when getting error to the dev is the best way...
i believe that is well said.. fragmentation of android is the cause.. it takes time for all the apps to run perfectly.. looking forward for the "fragmentation API" which will be implemented in the next android.. maybe that would solve most of the fragmentation issues.. still, hardware requirements is needed to be fulfill such as CPU and GPU.. resolution is quite a flexible thingReport when getting error to the dev is the best way...
Jun 5 2011, 04:23 PM

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