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 'Reduce Mouse Lag', Option Setting

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TSpepsi89
post May 9 2011, 07:57 AM, updated 15y ago

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If you realize this, there is actually a box for you to tick right when u enter the option menu, the description there says 'it will drastically reduce your frame rate'. So, how many do u guys actually tick the box? if you dont realize that box, try it and vote why are u ticking it, for me it reduces my frame rate by 10 (u can check your frame rate by ctrl+alt+f) from 60, so i prefer not to tick it as 60 frame per sec is ideal for almost every game

QUOTE
  fdsdfg  United States. December 08 2010 06:49. Posts 815 Profile #
'Reduce mouse delay' will read the hardware input of the mouse rather than the Windows API.

Since it cannot disable window's reading of the hardware input (only lock the pointer), this means the data is being read twice - by windows and by sc2.

Now, instead of SC2 asking windows 'what's my x-y coordinates?' it has to have a hook into the mouse driver to read the raw input, interpret that into relative movements, and finally into x-y coordinates.

Pro - not waiting on Windows API / polling rate
Con - extra overhead


This post has been edited by pepsi89: May 9 2011, 07:58 AM
evofantasy
post May 9 2011, 01:03 PM

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on i7, doesnt affect me =p
drakeria
post May 9 2011, 05:14 PM

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oh la oh la, using i7 la xP
Quazacolt
post May 10 2011, 03:13 PM

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my pc can take the slight fps hit, no problem.
TSpepsi89
post May 11 2011, 09:39 AM

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i only tick the box when i off 'reflection' and set it to ultra instead of extreme, unit texture remains ultra, only can 1v1 with this setting haha



This post has been edited by pepsi89: May 12 2011, 11:49 PM

 

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