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 GSL MAY, lol, super slowpoke sry

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evofantasy
post May 2 2011, 08:26 PM

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codeA = where terran reigns supreme
evofantasy
post May 2 2011, 08:48 PM

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QUOTE(quest_5692 @ May 2 2011, 08:40 PM)
lowyat forum = where protoss QQ terran
*
2 season ago was terran heavy as well for codeA
evofantasy
post May 2 2011, 08:52 PM

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QUOTE(quest_5692 @ May 2 2011, 08:51 PM)
ya. when Top and Byun were in the final. i think their semis are full T too.
*
its funny hw dynamic GSL are for codeA...
terran domination -> toss domination -> back to terran?
evofantasy
post May 2 2011, 09:02 PM

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QUOTE(quest_5692 @ May 2 2011, 08:55 PM)
last season???? it was Losira's season ma...
*
majority was toss rite?
i dun remember lol...
evofantasy
post May 2 2011, 11:15 PM

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QUOTE(jeffvip @ May 2 2011, 09:46 PM)
Terran dominate, thus promoted to Code S
After that, toss came in, san etc
then Toss dominate Code S, Terran drop back to code A
*
protoss imba?
think again
http://twitpic.com/4sdkpv/full


Added on May 2, 2011, 11:16 pmany more QQ from terran/ zerg deserve to be facepalm

This post has been edited by evofantasy: May 2 2011, 11:16 PM
evofantasy
post May 5 2011, 06:23 PM

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nestea, nerdgasm from u <3
evofantasy
post May 5 2011, 07:25 PM

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QUOTE(quest_5692 @ May 5 2011, 06:57 PM)
Pheonix > hydra.

even if theres 20 hydra, 15 pheonix is enuf.
*
phoenix are better when u get them to critical mass ie 1 lift 1 shot...
thus double stargate is needed...
i love 2gate stargate FE for PvZ as nexus first now jz die to zerg allins on most maps =(

as for the early pool, its getting popular cause it is that good...
u dun need to worry much bout getting pylon block in ur natural and allowing u to tech faster...
most ppl recommend gas trick + early pool recently...


Added on May 5, 2011, 7:31 pm
QUOTE(Azurues @ May 5 2011, 07:23 PM)
Very good game of PvZ we have seen today.

In fact one of the very best match up for a long time already without the QQ of protoss OP.

With the next patch uprising, it's going to be even harder already to do things like forge expand but we certainly will see more tech built from protoss already.

Anyway, game 1 at whatever the map name was is epic. The ladder sure suddenly exploded with spine crawler.
*
in the older days, ppl use to do the hatch trick into queen into spine rush...
tat was ntg compared to this as this is so much safer and well timed...

This post has been edited by evofantasy: May 5 2011, 07:31 PM
evofantasy
post May 6 2011, 02:46 PM

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QUOTE(westley0214 @ May 6 2011, 02:22 PM)
So MVP will become the first three time champion in GSL? Overtaking MC.
*
codeA, doesnt count imho
evofantasy
post May 6 2011, 05:41 PM

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user posted image
evofantasy
post May 6 2011, 07:06 PM

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@LorangerChris
Chris Loranger
f*** you gomtv

^ huk's twitter lawl
evofantasy
post May 6 2011, 07:16 PM

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@sair34
김영진
@LorangerChris bye bye~ TT
evofantasy
post May 7 2011, 02:45 PM

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QUOTE(Azurues @ May 7 2011, 02:41 PM)
nobody watching? Lots of QQing of all-ins and cheese today
*
SO MANY BANELINGS PREVAIL
evofantasy
post May 7 2011, 03:53 PM

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best comeback in sc2 ever?
evofantasy
post May 7 2011, 11:48 PM

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4-1?
i think 4-2
evofantasy
post May 7 2011, 11:55 PM

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QUOTE(Azurues @ May 7 2011, 11:52 PM)
Mayb Inca can play better against Zerg player?

To be honest, i don't think we even get to see 50% of Nada today. He was heck poor today and to think that his own teammate to play macro style with him is quite surprising.

Every game Nada goes for econ built, only in game 3 he was fortunate to scout the stargate or he should be dead early too. Then he made greedy mistakes by trying to snipe the 3rd nexus.

Now up/down match, i hope Jinro and Huk either 1 still can stay in GSL code S or i will be disappointed.
*
hmmm inca's worst matchup is PvZ...
but some maps is good for his cheese style
evofantasy
post May 8 2011, 12:06 AM

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QUOTE(quest_5692 @ May 8 2011, 12:00 AM)
inca is very good in cheesing. very inspiring. unlike bitbybitprime. rain's cheese are very high quality too lol. 3 hellion 2 scv drop.
*
he is good in making builds specific to maps...
his PvP showed so many possible build combination...
evofantasy
post May 11 2011, 01:23 AM

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QUOTE(jeffvip @ May 10 2011, 11:10 PM)
proven even on crossfire, tank is getting pawn... tank is sux against toss
*
it is ryung mistake u knw...
all the tanks are clumped and nt enuff bunkers/ depot (not to mention pushing in too slow)...
u can listen to what actually happen...

if u say tank are sux then u dun see pros using tanks rite?
why they wanna use a shitty build tat toss can jz roll over...
they use it cause it is that good especially on some map...

dun just because of 1 game which the better player won obviously u say that a build is bad...
wut more a 1 base terran vs a 2 base toss where the 1 base terran took soooooooo long to push in...
there are factors for the lost, its nt the tanks...
evofantasy
post May 11 2011, 11:25 AM

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QUOTE(jeffvip @ May 11 2011, 08:54 AM)
Ryung have 6~7tanks firing together. To be fair, this kind of amount of tanks with marine and bunker in front can basically wipe out the entire zerg army in that timing. Tanks are powerful no doubt but the cooldown is too slow. I like Ryung positioning and micro. Bunker with marine, banshee doing damage invisibly and powerful tank behind bunker that clump up together to produce greater splash.Protoss dont really have a unit doing splash damage that time to the tanks, so is ok to clumped up. I dont really find any weakness there. Maybe the number of Marine is nt that much.
*
u dun realize why is the clump up tanks bad?
it allow the immortals to close it so much faster to all the tanks thus easier to focus fire...
and ur marines need to be much further in front thus dying to the zeal faster...
not to mention the shorter distance for uncharge zeal to walk up to the tanks after tanks after tanks...
even artosis said, ryung pushed in too slow and lack things between this tanks and MC's army...
not to mention letting MC stall tat much on 2 base vs his 1 base allin lawl

u dun see me going terran OP when MC lost to polt...
MC lost cause of his play...
likewise the same for ryung...
game2 u can see how superior MC is compared to Ryung in terms of unit control...
the first major drop by ryung coulda ended the game if he control better (and not suiciding his raven lol)

and i dun see why u bring in zerg to the discussion LOL...
toss units are beefier than zerg units while zergs will overrun...
there would be enuff lings/ blings to reach the marines and mutas to cleanup the rest...

This post has been edited by evofantasy: May 11 2011, 11:26 AM
evofantasy
post May 11 2011, 01:32 PM

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QUOTE(jeffvip @ May 11 2011, 12:30 PM)
GSL start so early... cool... The comeback of MMA against MKP in game1, that is always how I loss in TvT... my biggest idol now, MMA


Added on May 11, 2011, 12:38 pm

I'm doin your way only, u always quote what ppl say earlier then use a pro match to show example. I just mean Tanks is really not that proper against Toss, ... Is normal ok.. The same case as BW I reckon, Terran barrack unit has got no way to fight against Protoss gateway. Just accept it, go for mech only when vs Protoss. Here in SC2, mech army is not suitable to play against new unit Immortal at least in the early game where it is really matter in sc2
*
tell that to thorzain that mech is bad...
oh wait he is in TSL3 final using mech!!!
i tell u what, dun make marines cause colossus/ storm rape it since u say mech is bad since immortals deal lots of daamge to them...
heck dun make banshee since phoenix/ stalkers kill it...
seriously tat's a bad argument its like in MTG u ask not to play tarmogoyf jz because any removal can kill it and yet tarmogoyf became one of the costliest creature to ever be printed...

seriously, there's a big difference between builds and player...
dun just blame race/ build whenever a player loose...
watch the game and see how it play out...

as i said, if tank is sooooooo bad why are pros using it?

let me recap what happen in that game, MC went 2 base while Ryung stayed on 1 base for a long time...
unit lost wise, MC lost so much more (especially stalkers) but he was on 2 base thus he manage to keep up while keeping his immortals alive...
when MC got 5 immortals he move out...
when ryung reach MC, MC only had 1 immortal...
not to mention ryung nvr scan the orbs giving MC vision of his tanks for the immortals to snipe lol (clumped up so near tat the immortal's 5 range can reach all of the tanks from the low ground)....
its the player, not the build...
like how MC went quick nexus and die to polt...
does that mean that polt's 2 rax build is good, and 1 gate nexus is bad?
no, its cause MC play badly as tester pulled out the 1 gate nexus convincingly...


Added on May 11, 2011, 1:36 pmps: u say its my style to quote pro games to support arguments, i dun quote games where clearly 1 player outplay the other... game 2 alone showed the different control lvl between ryung and MC...

This post has been edited by evofantasy: May 11 2011, 01:36 PM
evofantasy
post May 11 2011, 01:56 PM

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QUOTE(westley0214 @ May 11 2011, 01:47 PM)
Ok.jpg. I know girls are fast changing species.
*
both sentence means the same unless u cant see the sarcasm with the <facepalm> at the end of the 2nd quote

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