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 GSL MAY, lol, super slowpoke sry

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TSquest_5692
post May 8 2011, 12:00 AM

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inca is very good in cheesing. very inspiring. unlike bitbybitprime. rain's cheese are very high quality too lol. 3 hellion 2 scv drop.
evofantasy
post May 8 2011, 12:06 AM

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QUOTE(quest_5692 @ May 8 2011, 12:00 AM)
inca is very good in cheesing. very inspiring. unlike bitbybitprime. rain's cheese are very high quality too lol. 3 hellion 2 scv drop.
*
he is good in making builds specific to maps...
his PvP showed so many possible build combination...
TSquest_5692
post May 8 2011, 12:45 AM

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QUOTE(evofantasy @ May 8 2011, 12:06 AM)
he is good in making builds specific to maps...
his PvP showed so many possible build combination...
*
making different kind of cannon rushes specific to maps.


Added on May 9, 2011, 7:56 pmjinro's death match...if he win zenio in xelnaga, he stays in code S. if not, see you in code A.

This post has been edited by quest_5692: May 9 2011, 07:56 PM
TSquest_5692
post May 9 2011, 08:05 PM

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jinro is in code A...now Code S is officially korean-only lol

m....well, theres liquid huk but......MKP and MMA...lol, well now we can assume Code S is korean only lol
TSquest_5692
post May 10 2011, 05:54 PM

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i hate alive's playstyle sad.gif its this kind of 'committed into attack' playstyle that make me lose sooooo many games in ladder. they just make a bunch of unit in 1 base and push out to punish the faster expanding opponent, make enuf dmg then get a 2nd base, start to get a 2 base all in army to punish the faster expanding 3 base opponent....my playstyle is more like byuns lol.......FE into defensive position but many times will lose to all in opponents....because theres this timing window when you havent rip your fruit from the FE...
jeffvip
post May 10 2011, 06:06 PM

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QUOTE(quest_5692 @ May 10 2011, 05:54 PM)
i hate alive's playstyle sad.gif its this kind of 'committed into attack' playstyle that make me lose sooooo many games in ladder. they just make a bunch of unit in 1 base and push out to punish the faster expanding opponent, make enuf dmg then get a 2nd base, start to get a 2 base all in army to punish the faster expanding 3 base opponent....my playstyle is more like byuns lol.......FE into defensive position but many times will lose to all in opponents....because theres this timing window when you havent rip your fruit from the FE...
*
rclxms.gif macro player is the one who will be staying for the long run. Byun is ahead in game 3 too
TSquest_5692
post May 10 2011, 06:07 PM

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im happy for him!!! im always rooting for this kind of player haha. alive should stay in code A haha *evil face*


Added on May 10, 2011, 6:07 pmp/s he eliminated slayers boxer, probably everyone in korea hates him anyway haha


Added on May 10, 2011, 6:09 pmalive is 20 scv down??? and alive have a larger army. meh, why blizzard made the mineral collection diminishing returns, some players will just put 24 scv per base and dont produce scv anymore....

This post has been edited by quest_5692: May 10 2011, 06:09 PM
westley0214
post May 10 2011, 06:09 PM

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QUOTE(quest_5692 @ May 10 2011, 05:54 PM)
i hate alive's playstyle sad.gif its this kind of 'committed into attack' playstyle that make me lose sooooo many games in ladder. they just make a bunch of unit in 1 base and push out to punish the faster expanding opponent, make enuf dmg then get a 2nd base, start to get a 2 base all in army to punish the faster expanding 3 base opponent....my playstyle is more like byuns lol.......FE into defensive position but many times will lose to all in opponents....because theres this timing window when you havent rip your fruit from the FE...
*
QUOTE(evofantasy @ May 7 2011, 10:46 PM)
ii would say whitera deserve to loose...
u didnt realize whitera been cutting lots of corner to beat MC doing the same build over and over again in all 5 games?
skipping the first zeal in the past 4 games which MC notice and realize a proxy gate would beat whitera...
MC deserve the win for noticing such detail...
he did wut he must to win and whitera gotta blame for a late scout (scouting after gate), not scouting around his base with such a late scout and then nt knowing the map while skipping the first zeal...

then wut u wanna say bout boxer's 3 bunker rush in a row?
cheesing etc is fine dude...
its to punish players who cut corners to gain a early lead...
there's no such thing is "dun atk me first, i have ntg but i will have an explosive army soon"
*
Read the red color text.
TSquest_5692
post May 10 2011, 06:16 PM

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yeah sad.gif


Added on May 10, 2011, 6:17 pmit actually takes more skill to be defensive with minimal amount of units, as day9 had said so many times.

This post has been edited by quest_5692: May 10 2011, 06:17 PM
jeffvip
post May 10 2011, 06:18 PM

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alive vs boxer again tongue.gif


Added on May 10, 2011, 6:36 pmwestley is alive type player? biggrin.gif

This post has been edited by jeffvip: May 10 2011, 06:36 PM
TSquest_5692
post May 10 2011, 07:41 PM

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anyone caught the cutscene in GSL just now? sensing SNSD as GSL JUNE Stargirl.


Added on May 10, 2011, 7:51 pmryung lost to warpgate voidray. is it me only or there are too many warpgate voidray all in in PvT recently. Nada lost to this, Slayers Alicia did this so many times...MC voidray thorzain recently too (but lost lol), MC did that against MKP last season on crevasse

but its abit too much lol..


Added on May 10, 2011, 7:56 pmMC = master of ceremony LOL OUT LOUD


Added on May 10, 2011, 8:32 pmryung, he can only play in Code A because there are protoss and zergs in code S.

maybe if he gets top 2, next season he can choose 2 terrans in up and down.

This post has been edited by quest_5692: May 10 2011, 08:32 PM
jeffvip
post May 10 2011, 11:10 PM

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QUOTE(SiewKaiz @ May 9 2011, 04:50 PM)
but with good placement tanks > immortal
*
QUOTE(evofantasy @ May 9 2011, 05:36 PM)
more like maps like scrap station, crossfire which make tanks very good...
thus u need units with big range like colossus though there are hgih chances u will loose all ur colossus (especially wit vikings and EMP) but its the only way to break through tank lines (no dun tell me mothership/ carriers off 2 base)
*
proven even on crossfire, tank is getting pawn... tank is sux against toss
evofantasy
post May 11 2011, 01:23 AM

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QUOTE(jeffvip @ May 10 2011, 11:10 PM)
proven even on crossfire, tank is getting pawn... tank is sux against toss
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it is ryung mistake u knw...
all the tanks are clumped and nt enuff bunkers/ depot (not to mention pushing in too slow)...
u can listen to what actually happen...

if u say tank are sux then u dun see pros using tanks rite?
why they wanna use a shitty build tat toss can jz roll over...
they use it cause it is that good especially on some map...

dun just because of 1 game which the better player won obviously u say that a build is bad...
wut more a 1 base terran vs a 2 base toss where the 1 base terran took soooooooo long to push in...
there are factors for the lost, its nt the tanks...
SiewKaiz
post May 11 2011, 08:26 AM

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QUOTE(jeffvip @ May 10 2011, 11:10 PM)
proven even on crossfire, tank is getting pawn... tank is sux against toss
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did u see how many immortals n zealot were dead soaking the tank dmg?? u try imagine if P n T were on 2/3 base par
jeffvip
post May 11 2011, 08:54 AM

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Ryung have 6~7tanks firing together. To be fair, this kind of amount of tanks with marine and bunker in front can basically wipe out the entire zerg army in that timing. Tanks are powerful no doubt but the cooldown is too slow. I like Ryung positioning and micro. Bunker with marine, banshee doing damage invisibly and powerful tank behind bunker that clump up together to produce greater splash.Protoss dont really have a unit doing splash damage that time to the tanks, so is ok to clumped up. I dont really find any weakness there. Maybe the number of Marine is nt that much.
evofantasy
post May 11 2011, 11:25 AM

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QUOTE(jeffvip @ May 11 2011, 08:54 AM)
Ryung have 6~7tanks firing together. To be fair, this kind of amount of tanks with marine and bunker in front can basically wipe out the entire zerg army in that timing. Tanks are powerful no doubt but the cooldown is too slow. I like Ryung positioning and micro. Bunker with marine, banshee doing damage invisibly and powerful tank behind bunker that clump up together to produce greater splash.Protoss dont really have a unit doing splash damage that time to the tanks, so is ok to clumped up. I dont really find any weakness there. Maybe the number of Marine is nt that much.
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u dun realize why is the clump up tanks bad?
it allow the immortals to close it so much faster to all the tanks thus easier to focus fire...
and ur marines need to be much further in front thus dying to the zeal faster...
not to mention the shorter distance for uncharge zeal to walk up to the tanks after tanks after tanks...
even artosis said, ryung pushed in too slow and lack things between this tanks and MC's army...
not to mention letting MC stall tat much on 2 base vs his 1 base allin lawl

u dun see me going terran OP when MC lost to polt...
MC lost cause of his play...
likewise the same for ryung...
game2 u can see how superior MC is compared to Ryung in terms of unit control...
the first major drop by ryung coulda ended the game if he control better (and not suiciding his raven lol)

and i dun see why u bring in zerg to the discussion LOL...
toss units are beefier than zerg units while zergs will overrun...
there would be enuff lings/ blings to reach the marines and mutas to cleanup the rest...

This post has been edited by evofantasy: May 11 2011, 11:26 AM
SiewKaiz
post May 11 2011, 12:03 PM

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QUOTE(evofantasy @ May 11 2011, 11:25 AM)
u dun realize why is the clump up tanks bad?
it allow the immortals to close it so much faster to all the tanks thus easier to focus fire...
and ur marines need to be much further in front thus dying to the zeal faster...
not to mention the shorter distance for uncharge zeal to walk up to the tanks after tanks after tanks...
even artosis said, ryung pushed in too slow and lack things between this tanks and MC's army...
not to mention letting MC stall tat much on 2 base vs his 1 base allin lawl

u dun see me going terran OP when MC lost to polt...
MC lost cause of his play...
likewise the same for ryung...
game2 u can see how superior MC is compared to Ryung in terms of unit control...
the first major drop by ryung coulda ended the game if he control better (and not suiciding his raven lol)

and i dun see why u bring in zerg to the discussion LOL...
toss units are beefier than zerg units while zergs will overrun...
there would be enuff lings/ blings to reach the marines and mutas to cleanup the rest...
*
becoz ryung use UP terran
protoss is OP enuff say
jeffvip
post May 11 2011, 12:30 PM

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GSL start so early... cool... The comeback of MMA against MKP in game1, that is always how I loss in TvT... my biggest idol now, MMA


Added on May 11, 2011, 12:38 pm
QUOTE(evofantasy @ May 11 2011, 11:25 AM)
u dun realize why is the clump up tanks bad?
it allow the immortals to close it so much faster to all the tanks thus easier to focus fire...
and ur marines need to be much further in front thus dying to the zeal faster...
not to mention the shorter distance for uncharge zeal to walk up to the tanks after tanks after tanks...
even artosis said, ryung pushed in too slow and lack things between this tanks and MC's army...
not to mention letting MC stall tat much on 2 base vs his 1 base allin lawl

u dun see me going terran OP when MC lost to polt...
MC lost cause of his play...
likewise the same for ryung...
game2 u can see how superior MC is compared to Ryung in terms of unit control...
the first major drop by ryung coulda ended the game if he control better (and not suiciding his raven lol)

and i dun see why u bring in zerg to the discussion LOL...
toss units are beefier than zerg units while zergs will overrun...
there would be enuff lings/ blings to reach the marines and mutas to cleanup the rest...
*
I'm doin your way only, u always quote what ppl say earlier then use a pro match to show example. I just mean Tanks is really not that proper against Toss, ... Is normal ok.. The same case as BW I reckon, Terran barrack unit has got no way to fight against Protoss gateway. Just accept it, go for mech only when vs Protoss. Here in SC2, mech army is not suitable to play against new unit Immortal at least in the early game where it is really matter in sc2

This post has been edited by jeffvip: May 11 2011, 12:40 PM
SUSAzurues
post May 11 2011, 01:22 PM

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lol Huk beat MMA 2-0 after a great defense then a last day 4 gate cheese tongue.gif
evofantasy
post May 11 2011, 01:32 PM

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QUOTE(jeffvip @ May 11 2011, 12:30 PM)
GSL start so early... cool... The comeback of MMA against MKP in game1, that is always how I loss in TvT... my biggest idol now, MMA


Added on May 11, 2011, 12:38 pm

I'm doin your way only, u always quote what ppl say earlier then use a pro match to show example. I just mean Tanks is really not that proper against Toss, ... Is normal ok.. The same case as BW I reckon, Terran barrack unit has got no way to fight against Protoss gateway. Just accept it, go for mech only when vs Protoss. Here in SC2, mech army is not suitable to play against new unit Immortal at least in the early game where it is really matter in sc2
*
tell that to thorzain that mech is bad...
oh wait he is in TSL3 final using mech!!!
i tell u what, dun make marines cause colossus/ storm rape it since u say mech is bad since immortals deal lots of daamge to them...
heck dun make banshee since phoenix/ stalkers kill it...
seriously tat's a bad argument its like in MTG u ask not to play tarmogoyf jz because any removal can kill it and yet tarmogoyf became one of the costliest creature to ever be printed...

seriously, there's a big difference between builds and player...
dun just blame race/ build whenever a player loose...
watch the game and see how it play out...

as i said, if tank is sooooooo bad why are pros using it?

let me recap what happen in that game, MC went 2 base while Ryung stayed on 1 base for a long time...
unit lost wise, MC lost so much more (especially stalkers) but he was on 2 base thus he manage to keep up while keeping his immortals alive...
when MC got 5 immortals he move out...
when ryung reach MC, MC only had 1 immortal...
not to mention ryung nvr scan the orbs giving MC vision of his tanks for the immortals to snipe lol (clumped up so near tat the immortal's 5 range can reach all of the tanks from the low ground)....
its the player, not the build...
like how MC went quick nexus and die to polt...
does that mean that polt's 2 rax build is good, and 1 gate nexus is bad?
no, its cause MC play badly as tester pulled out the 1 gate nexus convincingly...


Added on May 11, 2011, 1:36 pmps: u say its my style to quote pro games to support arguments, i dun quote games where clearly 1 player outplay the other... game 2 alone showed the different control lvl between ryung and MC...

This post has been edited by evofantasy: May 11 2011, 01:36 PM

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