I am a protoss player, u see, the say i have is archons now cannot be slowed by marauders, which is good, consider archons do extra dmg to bio, especially to M&M bioball, a good buff
warp gate research time increase, which does not affect me much, cuz i try to train up my macro now in most pvt and pvz, but in pvp, i have to rethink my strategy, perhaps skip the 1st zealot and chronoboasting some stalkers for early pressure would seem necessary, i saw this in HD world tournament demonstrated by Axslav v Socke even though they did this in 1.3.2, not a very successful pressure but yet they incorporate this early pressure build into their play
well, train time for zealot decrease, i expect more protoss cheese coming to me, and i know ways to defend them, just doesnt know which is the best still, becuz i cant keep my calm every time i see cheese
well, to defend a 6 pool in 1.3.3, is easy now, no need forge, just wall off your entrance with 2 gates and leave 1 gap for your zealot, and chronoboast your zealot, the 1st gate should be built not leaning the ledge, to let your zealot comes out immediate to the gap without taking a good old marry go round. but this has to depend on map, smaller map with close spawn u might need some probes to block the gap until your zealot comes out, microing some low hp probes bit by zergling back to the mineral line with mineral pathing would be necessary
no comments on other changes
QUOTE
Balance
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Bunker
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
PROTOSS
Archons are now a massive unit.
Pylon power radius has been decreased from 7.5 to 6.5.
Cybernetics Core
Research Warp Gate time increased from 140 to 180.
Gateway
Sentry train time decreased from 42 to 37.
Stalker train time decreased from 42 to 37.
Zealot train time decreased from 38 to 33.
Warp Gate unit train times remain unchanged.
TERRAN
Ghost
Cost changed from 150/150 to 200/100.
Bunker
Salvage resource return reduced from 100% to 75%.
ZERG
Spore Crawler
Root time decreased from 12 to 6.
Bug Fixes
Fixed a bug where Ghosts could not quickly EMP the same location.
Fixed a bug that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
This post has been edited by pepsi89: May 1 2011, 10:42 PM
May 1 2011, 12:16 PM, updated 15y ago
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