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 Kingdoms of Amalur: Reckoning

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TSTiF
post Apr 21 2011, 10:28 AM, updated 14y ago

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Release Date: According to ign and gamefaqs, US release is on 7th feb 2012.

Kingdoms of Amalur: Reckoning

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Trailer



Gameplay



Q: What is Kingdoms of Amalur: Reckoning?
A:
Reckoning is an epic, open world role-playing game that gives fans their first experience with Kingdoms of Amalur, a new universe imagined by R.A. Salvatore, brought to life by Todd McFarlane, and designed by Ken Rolston and his team at Big Huge Games.
R.A. Salvatore is the creator of the immortal Drizzt Do’Urden and author of The New York Times best-selling Forgotten Realms series. Todd McFarlane is a Grammy and Emmy-award winning artist, writer and toy designer best known for creating the fantasy series Spawn. Ken Rolston served as the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion before joining Big Huge Games development studio, the Baltimore, MD-based wholly-owned subsidiary of 38 Studios, based in Maynard, MA.


Tips:
For the nvidia GT555M users who experience lag or low FPS in the demo, follow these steps suggested by Savor_Savvy:
QUOTE
go to your nvidia control panel->manage 3d settings->under global settings, choose high-performance nvidia processor as your preferred graphics processor.


This post has been edited by TiF: Feb 1 2012, 08:55 AM
TSTiF
post Apr 21 2011, 08:23 PM

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Yup, sounds very promising. Just hope it doesnt turn out suxx.
TSTiF
post Jul 13 2011, 01:43 PM

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QUOTE
"Kingdoms of Amalur: Reckoning looks like it's going to be the game that Dragon Age II tried to be."

When editor Dave Yeager had a chance to visit the Big Huge Games studios in Maryland earlier this year, he got a deep hands-on look at Kingdoms of Amalur: Reckoning, one that I can't provide an equivalent write-up for. For all the great interviews he did, all the quotes he got, I got a half hour demo in a crowded, dark room. However, I'm just as impressed as he was - a team comprised of Todd McFarlane, R.A. Salvatore, and Ken Rolston of Elder Scrolls fame is quite the star-studded development trio. Their baby isn't slated for release until the first quarter of 2012, so the title was not playable, but we were demoed live code. Rather than go into great detail about the game's systems (Please read all of Dave's impressions and information by scrolling down), I'm going to give a brief overview and my thoughts about what 38 Studios and Big Huge Games are doing right with Reckoning.

By the numbers, Kingdoms of Amalur is set to be quite the epic adventure. With 4 playable races, 4 major cities, 6 faction quests, more than 100 sidequests, and hundreds of pieces of armor and weaponry with unique art, there's a lot going on under the hood. There's crafting, an alchemy system, and a skill system based on destinies as well. These destinies are essentially your class - depending on how the game is played, different destinies are unlocked. How does this fit into a world where fate means everything? The main character has died and was resurrected through the well of souls; he's no longer connected to fate and can set things in motion outside of a preset destiny. It's an interesting system that sets the framework for player choice - persuasion, stealth, and pure combat are all viable options for victory, no matter how you want to play.

Now, that's fine and dandy - all the core RPG elements are in place, but how does combat work? It's much more visceral than you'd expect; rather than playing out like Oblivion, the combat in Reckoning looks like what you'd see in God of War or Darksiders, and it's quite a unique experience for it. Reckoning never claimed to be realistic - the graphics reinforce that, as they're bright and vivid where many games are headed toward an amalgam of brown and grey - and the combat follows that. During my demo, the main character tore through enemies with slashing attacks that made him dash through foes, call forth spikes of earth from the cave floor, and do absolutely brutal kills in Reckoning mode. Time slows down and the player can commit fate shift kills, which play out as QTEs and look fantastic.

So far, Kingdoms of Amalur: Reckoning looks like it's going to be the game that Dragon Age II tried to be. A game that's accessible and fun for gamers who typically bypass story sequences and don't have any desire to tinker with statistics, but one that's also deep for the hardcore who go choose every dialogue option and spend hours in menus. It's one thing to hear about the game, but when I saw it in motion, I started to become a believer. I still stand by my review of Dragon Age II being an above-average RPG, but Reckoning feels like the end of that train of thought. Give the player choice, give them engaging combat, give them customization, and give them depth, and you'll have the kind of game that will appeal to everyone - hardcore and casuals alike. I'm incredibly excited to see Reckoning when it releases next year - if it holds up to Curt Schilling's vision for his game company, we'll have quite the title to play.


http://www.rpgfan.com/previews/Kingdoms_of...ning/index.html
TSTiF
post Aug 17 2011, 09:12 AM

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QUOTE(kianweic @ Aug 17 2011, 07:54 AM)
Kingdoms of Amalur: Reckoning launching February 7, 2012

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Source: Joystiq
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oh yea, this 1st, then follow by ME3 next year, nice
TSTiF
post Aug 20 2011, 09:23 AM

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QUOTE(neoengsheng @ Aug 19 2011, 06:03 PM)
Able to map just 4 abilities to a controller is retarded even on the console.

Game developers in the PS1 era allows players to map a lot more skills on a controller that has a lot less buttons, this is just a big fail to me as the current generations of Xbox 360 controller has a lot more buttons if including the analogue stick as well.

I know Darksiders has a similar mapping scheme but Darksiders has like 4-5 abilities compared to this game which they claim have like over 60 abilities across multiple trees(?), that is just not cool.

And I so far I haven't see any jumping actions in the game, so I really doubt that the player will be able to jump at all.
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rupa rupanya u mean this game, wahahahahaa


TSTiF
post Oct 12 2011, 11:33 AM

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QUOTE(kianweic @ Oct 11 2011, 11:10 PM)
Yo, TIF.

Please include this in the first post.

Thank you.
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kawtiem.

edited: so far look nice, but all these trailer sure show nice and fun stuff.. so hard to tell laugh.gif

This post has been edited by TiF: Oct 12 2011, 11:43 AM
TSTiF
post Nov 23 2011, 09:54 PM

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QUOTE(kianweic @ Nov 23 2011, 09:33 PM)

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ok, release the game already!!!
TSTiF
post Jan 12 2012, 09:27 AM

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jan 17th release? naise!
TSTiF
post Jan 12 2012, 09:36 AM

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QUOTE(doodler @ Jan 12 2012, 09:29 AM)
demo release. not release.
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crap, miss the word 'demo'
TSTiF
post Jan 12 2012, 10:05 AM

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QUOTE(kianweic @ Jan 12 2012, 09:42 AM)
You pre-ordered this as well?
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no. just wanna read the review tongue.gif

still have tonnes of backlog games that I bought from the sales, and gonna play ME1 and ME2 to prepare myself for the ME3!!!

TSTiF
post Jan 13 2012, 10:54 AM

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been using Origin for few months liao, din find anything to hate it. just the same as steam except dun have as many features as steam.
TSTiF
post Jan 13 2012, 12:57 PM

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QUOTE(ray148 @ Jan 13 2012, 11:17 AM)
yep, the only bad thing i can say about origin would be on how they handled bioware games dlc. what a mess. rclxub.gif
other than that, it's fine for what it is. i just wish EA would add features to it more frequently.

off-topic abit, Mirror's Edge fully uses Origin feature...n i must say, the pc version is wayyyyy superior than console...such beautiful game... wub.gif
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yea, dunno why they handle those dlc like that, they shud do it like steam
TSTiF
post Jan 14 2012, 05:35 PM

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QUOTE(kianweic @ Jan 14 2012, 03:10 PM)
Did you buy any DLCs from Origin?

I haven't bought any before.
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no... i only bought ME2 dlcs from bioware website.. not sure how to buy from origin tho.


Added on January 14, 2012, 5:36 pm
QUOTE(affirmative90 @ Jan 14 2012, 03:08 PM)
i thought origin was kinda 'legal' spyware, thats why i hate origin. correct me if im wrong.
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lol, how is steam different?

This post has been edited by TiF: Jan 14 2012, 05:36 PM
TSTiF
post Jan 18 2012, 11:38 AM

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anyone download the demo yet? how big is the size?
TSTiF
post Jan 18 2012, 11:48 AM

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QUOTE(Fatimus @ Jan 18 2012, 11:40 AM)
2,867.0 MB
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QUOTE(alex82 @ Jan 18 2012, 11:41 AM)
around 2.8gb

mistaken downloading it from steam, should have download from origin so can get crossover item for ME3 & KOA:R
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tks, gonna download it from origin drool.gif
TSTiF
post Jan 18 2012, 03:14 PM

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actually if i buy liao where to find the hat? i no play TF2 1
TSTiF
post Jan 18 2012, 04:01 PM

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QUOTE(alex82 @ Jan 18 2012, 03:20 PM)
^ launch tf2 then you find them inside your backpack
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who want to buy the hat? offer me laugh.gif
TSTiF
post Jan 18 2012, 04:49 PM

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QUOTE(doodler @ Jan 18 2012, 04:42 PM)
i'm still considering to preorder on steam or not.
i really dont get it why people want hats for tf2.. well i dont play tf2 so..
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buy from origin got any bonus item??
TSTiF
post Jan 18 2012, 05:12 PM

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guess i will be buying from steam then.
TSTiF
post Jan 19 2012, 08:51 AM

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tonite my turn to try out the demo, yay~~

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