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 SC2 suggestion, TERRAN u may comment but u cant suggest

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Nandeska
post Apr 1 2011, 06:26 AM

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Joined: Dec 2008


QUOTE(SiewKaiz @ Mar 28 2011, 10:18 AM)
Protoss

sentry dmg to 8 FF hp 50/50 shield 50/50 FF removed add new skill Reflection stack with guardian shield,50 energy to cast last 8 sec, reflect all terran unit range damage to its dealer by 80% does not effect zerg (coz they spit spine/acid)
stalker dmg 12 to armored 16 DPS 1.00 , blink 10s to 6 sec
zealot ms 2.25 to 2.55 with charged 3.05, hp 100 shield 60 get new tech from core (zealot courage *immune to slow*)
research time 80 cost 100 100
immortal range increase to 6 can hit air range 5 (dmg 20)
HT ms 2.65 no need return KA but granted an attack dmg 6
colosus get new buff (rocket shield negate viking attack/corruptor by half)
Zerg

i dun think u guyz need buff u all already buff
spine crawler built time reduce to 40
Terran( u should get nerf)

marines hp drop to 40with shield 45
marauder dmg to armored rescale to 15 , hp 100 and cannot stim
mules ( max can call is 4)
fotress can only shoot 8 times
viking range reduce to 7 or 6
BUNKER cannot b salvage
Ghost EMP need to b research
C shell upgrade now 120sec cost 100 100
THOr no longer can b repaired by more than 4 scv's
medivac cannot heal change back to dropship but add in new unit medic hp 60 max energy 200 *built from barrack with tech lab*)
*
From your statement , lets conclude that starcraft can only have 2 races which is toss and zerg hahaa

 

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