SC2 suggestion, TERRAN u may comment but u cant suggest
SC2 suggestion, TERRAN u may comment but u cant suggest
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Mar 28 2011, 01:14 PM
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Senior Member
1,393 posts Joined: Jan 2003 From: Dust |
What is trolling .. oops, i guess im trolling as well
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Mar 28 2011, 01:21 PM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
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Mar 28 2011, 01:26 PM
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Senior Member
1,143 posts Joined: Aug 2006 From: not everywhere..but somewhere.. |
bring back those medics,so that i can baneling them kaw kaw
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Mar 28 2011, 01:43 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
anyways to follow the theme of the topic the one change i would make is: -
- swap the charge upgrade with the warpgate upgrade (tech building and even cost) as early zeal are nt tat useful... i wouldnt mind getting speedlot instead of chargelot... and tat way u wont see the 4 gate type of strat which many QQ on... - marauder's concussive shells change to be a degrading slow instead of a fixed slow (ie 50% -> 40% -> 0% over time) thus u are still able to micro unlike currently when u are hit? u cant micro at all... i wouldnt mind them walking slightly slower than marines being armored lol... |
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Mar 28 2011, 05:01 PM
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Senior Member
958 posts Joined: Aug 2007 From: forum.lowyat.net |
Protoss is too weak la. 1v1 probe and drone or scv also they lose wtf.
They should implement the shield recharge building again but this time is like mule u can cast from anywhere |
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Mar 28 2011, 07:32 PM
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Junior Member
304 posts Joined: Nov 2008 |
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Mar 28 2011, 08:12 PM
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Senior Member
853 posts Joined: Aug 2008 |
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Mar 28 2011, 09:01 PM
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Junior Member
21 posts Joined: Mar 2008 |
swap warp gate and hallucination research with charge and blink
hallucination units now deals 30% of damage exchange FF and guardian shield energy cost DT now requires permanent cloak research |
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Mar 29 2011, 10:16 AM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Mar 29 2011, 11:12 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
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Mar 29 2011, 11:13 AM
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Junior Member
304 posts Joined: Nov 2008 |
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Mar 29 2011, 11:23 AM
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Senior Member
1,715 posts Joined: Sep 2004 From: KL |
QUOTE(SiewKaiz @ Mar 28 2011, 10:18 AM) Protoss That's a very stupid suggestion you have there.sentry dmg to 8 FF hp 50/50 shield 50/50 FF removed add new skill Reflection stack with guardian shield,50 energy to cast last 8 sec, reflect all terran unit range damage to its dealer by 80% does not effect zerg (coz they spit spine/acid) stalker dmg 12 to armored 16 DPS 1.00 , blink 10s to 6 sec zealot ms 2.25 to 2.55 with charged 3.05, hp 100 shield 60 get new tech from core (zealot courage *immune to slow*) research time 80 cost 100 100 immortal range increase to 6 can hit air range 5 (dmg 20) HT ms 2.65 no need return KA but granted an attack dmg 6 colosus get new buff (rocket shield negate viking attack/corruptor by half) Zerg i dun think u guyz need buff u all already buff spine crawler built time reduce to 40 Terran( u should get nerf) marines hp drop to 40with shield 45 marauder dmg to armored rescale to 15 , hp 100 and cannot stim mules ( max can call is 4) fotress can only shoot 8 times viking range reduce to 7 or 6 BUNKER cannot b salvage Ghost EMP need to b research C shell upgrade now 120sec cost 100 100 THOr no longer can b repaired by more than 4 scv's medivac cannot heal change back to dropship but add in new unit medic hp 60 max energy 200 *built from barrack with tech lab*) Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ... basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game. I think why don't you add one more research: 100m 100g, instant win if your race is Protoss. |
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Mar 29 2011, 11:25 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
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Mar 29 2011, 12:15 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ReWeR @ Mar 29 2011, 11:23 AM) That's a very stupid suggestion you have there. dude, he is trollingJust because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ... basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game. I think why don't you add one more research: 100m 100g, instant win if your race is Protoss. |
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Mar 29 2011, 12:22 PM
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Junior Member
389 posts Joined: Sep 2008 |
Lol troll radar down?
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Mar 29 2011, 12:50 PM
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Senior Member
853 posts Joined: Aug 2008 |
QUOTE(ReWeR @ Mar 29 2011, 11:23 AM) That's a very stupid suggestion you have there. humor switched off? wrong frequency.Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ... basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game. I think why don't you add one more research: 100m 100g, instant win if your race is Protoss. |
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Mar 29 2011, 01:38 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(KepalaRadio @ Mar 29 2011, 12:22 PM) you're one to speak.Added on March 29, 2011, 1:39 pm QUOTE(quest_5692 @ Mar 29 2011, 12:50 PM) no orb/raven/seer/obs etc etc.seeing DT/banshees/roaches with trollfaces all day erry day This post has been edited by Quazacolt: Mar 29 2011, 01:39 PM |
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Mar 29 2011, 01:42 PM
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Senior Member
929 posts Joined: Mar 2009 From: Earth, just like you |
QUOTE(ReWeR @ Mar 29 2011, 11:23 AM) That's a very stupid suggestion you have there. Dull Unker with no sense of humor detected Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ... basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game. I think why don't you add one more research: 100m 100g, instant win if your race is Protoss. |
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Mar 29 2011, 01:49 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Mar 29 2011, 01:55 PM
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Junior Member
104 posts Joined: Dec 2010 |
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