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 SC2 suggestion, TERRAN u may comment but u cant suggest

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XenoFr3ak
post Mar 28 2011, 01:14 PM

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What is trolling .. oops, i guess im trolling as well tongue.gif
hazairi
post Mar 28 2011, 01:21 PM

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QUOTE(XenoFr3ak @ Mar 28 2011, 01:14 PM)
What is trolling .. oops, i guess im trolling as well tongue.gif
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keretapir
post Mar 28 2011, 01:26 PM

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bring back those medics,so that i can baneling them kaw kaw
evofantasy
post Mar 28 2011, 01:43 PM

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anyways to follow the theme of the topic the one change i would make is: -
- swap the charge upgrade with the warpgate upgrade (tech building and even cost) as early zeal are nt tat useful... i wouldnt mind getting speedlot instead of chargelot... and tat way u wont see the 4 gate type of strat which many QQ on...
- marauder's concussive shells change to be a degrading slow instead of a fixed slow (ie 50% -> 40% -> 0% over time) thus u are still able to micro unlike currently when u are hit? u cant micro at all... i wouldnt mind them walking slightly slower than marines being armored lol...
SUSAzurues
post Mar 28 2011, 05:01 PM

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Protoss is too weak la. 1v1 probe and drone or scv also they lose wtf.

They should implement the shield recharge building again but this time is like mule u can cast from anywhere whistling.gif
TSSiewKaiz
post Mar 28 2011, 07:32 PM

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QUOTE(Azurues @ Mar 28 2011, 05:01 PM)
Protoss is too weak la. 1v1 probe and drone or scv also they lose wtf.

They should implement the shield recharge building again but this time is like mule u can cast from anywhere whistling.gif
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probe win scv and drone 1 v 1 if u micro n recharge energy well
quest_5692
post Mar 28 2011, 08:12 PM

yo chick, im not buaya
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QUOTE(SiewKaiz @ Mar 28 2011, 07:32 PM)
probe win scv and drone 1 v 1 if u micro n recharge energy well
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cuz all these toss want to 1A ma....
LoNeLy-Zhai
post Mar 28 2011, 09:01 PM

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swap warp gate and hallucination research with charge and blink

hallucination units now deals 30% of damage

exchange FF and guardian shield energy cost

DT now requires permanent cloak research
Quazacolt
post Mar 29 2011, 10:16 AM

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QUOTE(quest_5692 @ Mar 28 2011, 08:12 PM)
cuz all these toss want to 1A ma....
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lost a game due to that despite having overwhelming odds. lesson learned: if you 1a against a terran MMM, you're on the losing end. wwwwwwwwwwww
hazairi
post Mar 29 2011, 11:12 AM

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QUOTE(SiewKaiz @ Mar 28 2011, 07:32 PM)
probe win scv and drone 1 v 1 if u micro n recharge energy well
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exactly.
I experimented 10 workers rush b4 and it seems probes have the most success rate..
TSSiewKaiz
post Mar 29 2011, 11:13 AM

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QUOTE(hazairi @ Mar 29 2011, 11:12 AM)
exactly.
I experimented 10 workers rush b4 and it seems probes have the most success rate..
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@@ r u serious?
ReWeR
post Mar 29 2011, 11:23 AM

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QUOTE(SiewKaiz @ Mar 28 2011, 10:18 AM)
Protoss

sentry dmg to 8 FF hp 50/50 shield 50/50 FF removed add new skill Reflection stack with guardian shield,50 energy to cast last 8 sec, reflect all terran unit range damage to its dealer by 80% does not effect zerg (coz they spit spine/acid)
stalker dmg 12 to armored 16 DPS 1.00 , blink 10s to 6 sec
zealot ms 2.25 to 2.55 with charged 3.05, hp 100 shield 60 get new tech from core (zealot courage *immune to slow*)
research time 80 cost 100 100
immortal range increase to 6 can hit air range 5 (dmg 20)
HT ms 2.65 no need return KA but granted an attack dmg 6
colosus get new buff (rocket shield negate viking attack/corruptor by half)
Zerg

i dun think u guyz need buff u all already buff
spine crawler built time reduce to 40
Terran( u should get nerf)

marines hp drop to 40with shield 45
marauder dmg to armored rescale to 15 , hp 100 and cannot stim
mules ( max can call is 4)
fotress can only shoot 8 times
viking range reduce to 7 or 6
BUNKER cannot b salvage
Ghost EMP need to b research
C shell upgrade now 120sec cost 100 100
THOr no longer can b repaired by more than 4 scv's
medivac cannot heal change back to dropship but add in new unit medic hp 60 max energy 200 *built from barrack with tech lab*)
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That's a very stupid suggestion you have there.

Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ...

basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game.


I think why don't you add one more research: 100m 100g, instant win if your race is Protoss.
hazairi
post Mar 29 2011, 11:25 AM

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QUOTE(SiewKaiz @ Mar 29 2011, 11:13 AM)
@@ r u serious?
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yeah. Serious shit.

My only win as a Protoss is only when i do 10 probes rush..
evofantasy
post Mar 29 2011, 12:15 PM

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QUOTE(ReWeR @ Mar 29 2011, 11:23 AM)
That's a very stupid suggestion you have there.

Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ...

basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game.
I think why don't you add one more research: 100m 100g, instant win if your race is Protoss.
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dude, he is trolling
KepalaRadio
post Mar 29 2011, 12:22 PM

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Lol troll radar down?
quest_5692
post Mar 29 2011, 12:50 PM

yo chick, im not buaya
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QUOTE(ReWeR @ Mar 29 2011, 11:23 AM)
That's a very stupid suggestion you have there.

Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ...

basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game.
I think why don't you add one more research: 100m 100g, instant win if your race is Protoss.
*
humor switched off? wrong frequency.
Quazacolt
post Mar 29 2011, 01:38 PM

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QUOTE(KepalaRadio @ Mar 29 2011, 12:22 PM)
Lol troll radar down?
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you're one to speak.


Added on March 29, 2011, 1:39 pm
QUOTE(quest_5692 @ Mar 29 2011, 12:50 PM)
humor switched off? wrong frequency.
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no orb/raven/seer/obs etc etc.

seeing DT/banshees/roaches with trollfaces all day erry day

This post has been edited by Quazacolt: Mar 29 2011, 01:39 PM
InFe_eD
post Mar 29 2011, 01:42 PM

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QUOTE(ReWeR @ Mar 29 2011, 11:23 AM)
That's a very stupid suggestion you have there.

Just because your collosus get pawned by vikings, then you require it can attack air ... do u know viking is suppose to beat collosus in the first place? immortal already very powerful against land unit, and you want it to anti air some more ...

basically you just want all your units to have protoss's toughness, and able attack from long range, and able to shoot both land and air ... yeah ... might as well build your own game.
I think why don't you add one more research: 100m 100g, instant win if your race is Protoss.
*
Dull Unker with no sense of humor detected doh.gif
Quazacolt
post Mar 29 2011, 01:49 PM

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QUOTE(InFe_eD @ Mar 29 2011, 01:42 PM)
Dull Unker with no sense of humor detected    doh.gif
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this is good sense of humor.
mules
post Mar 29 2011, 01:55 PM

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QUOTE(InFe_eD @ Mar 29 2011, 02:42 PM)
Dull Unker with no sense of humor detected    doh.gif
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how u know he is unker? and what u have a problem with unker level? rawwrrr come eat my imba 1A marine 1000dps machine gun

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