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Battlefield : Bad Company 2 [VIII], PC, X360, PS3, Point and Shoot or Spray and Pray
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clieman
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Jun 3 2011, 01:11 PM
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I found that normally players in Aussie server are less experienced and easy to flank and knife.
Fragnetic you'll see Crysis, BADASS and other which is normally tends to be one sided rape.
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clieman
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Jun 11 2011, 01:59 PM
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QUOTE(khaidani @ Jun 9 2011, 02:38 PM) yes, now i'm checking the receipt to keep the records, also to provide to customers who want the tracking no. but some cannot send coz no address given  Bro, mine sent out?
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clieman
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Jun 14 2011, 08:29 PM
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QUOTE(clieman @ Jun 11 2011, 01:59 PM) Ho ho ho arrived. Thanks!
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clieman
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Jun 16 2011, 06:17 PM
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QUOTE(OlgaC4 @ Jun 16 2011, 04:38 PM) Came across this player LordSAS so accurate with his AN94 better then me. Suspect aim bot. http://bfbc2.statsverse.com/stats/pc/LordSAS/Don't think so, I played with and against LordSAS. He/she is just experienced player. AN94 is easy to kill in a near range. As the magnum bullet is very deadly.
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clieman
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Jul 8 2011, 04:15 PM
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BT caused many "half open" port and usually will cause your router software to hang.
Some more doing "Seeding" in BT will definitely affect your IP performance.
So always turn of BT and reset modem before start BC2.
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clieman
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Jul 15 2011, 11:46 AM
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QUOTE(#Fly @ Jul 13 2011, 07:25 PM) Asus P7H55 i5 760 @ 2.8GHz Gigabyte GTX460 768mb 4GB ram mine is Core2Quad with ATI4870 (512MB only) and 2GB ram. Can run at 1600x900 mid setting with 4x AA and 4x whatever. No BAO and no vsync. Very smooth. Run at high setting will chock the GC some time. Run at low setting will choke me and all the blur texture will make me puke due to motion sickness.
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clieman
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Jul 20 2011, 02:10 PM
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And when you play wookie, please throw motion mine.
I have seen many rush game with wookie in front rushing but no one bother to throw motion mines.
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clieman
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Aug 20 2011, 09:41 AM
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If not hide properly in conquest will keep on *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die* *spawn* *die*
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