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 Question regarding armor calculation, Using unit tester

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TShazairi
post Mar 16 2011, 10:59 AM, updated 15y ago

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I tried experimenting the unit tester custom map.

A fully upgraded ultralisk, which would have a total 7 armor vs a zergling with a basic attack of 5.

By right, the zergling would not do any damage to the ultralisk coz the ultra has 7 armor compare to the zergling who attacks with only 5.
But when I do a testing, the ultra received about 1 damage for each attack from the ling.

This also goes to the larvae which has armor i think about 10.

Anyone can explain?
xiaotim
post Mar 16 2011, 11:07 AM

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every attack should produce at least 1 damage minimum...
quest_5692
post Mar 16 2011, 04:00 PM

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there is a minimum damage. something like 0.5 damage if i remember correctly. go lurk chinese forum, they are fking good with the calculation.
Quazacolt
post Mar 16 2011, 04:20 PM

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QUOTE(quest_5692 @ Mar 16 2011, 04:00 PM)
there is a minimum damage. something like 0.5 damage if i remember correctly. go lurk chinese forum, they are fking good with the calculation.
*
AFAIK, a simple 1. rounded if the damage/armor values are in decimals
Felix123
post Mar 17 2011, 09:07 PM

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calculate something like this formula?

Total damage Resistance = 1 - ((1 - 25%) x (1 - 30%) x (1 - 40%))
= 1 - ((1 - 0.25) x (1 - 0.30) x (1 - 0.40))
= 1 - ((0.75) x (0.7) x (0.6))
= 1 - 0.315
= 0.685 or 0.69
= 69%

not sure is that correct. rolleyes.gif

This post has been edited by Felix123: Mar 17 2011, 09:07 PM
SiewKaiz
post Mar 17 2011, 09:16 PM

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@@ as i know atk 10 ,14 armor
means deal 10dmg to all type
meanwhile 14 dmg to armored type unit

never knew got reduction like in warcraft 3 =.=a i dun think got reduction
quest_5692
post Mar 17 2011, 09:52 PM

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QUOTE(SiewKaiz @ Mar 17 2011, 09:16 PM)
@@ as i know atk 10 ,14 armor
means deal 10dmg to all type
meanwhile 14 dmg to armored type unit

never knew got reduction like in warcraft 3 =.=a i dun think got reduction
*
-_______- wtf lol.......

then why do you need to upgrade ground carapace, infantry armor. -.- got reduction la bang
SiewKaiz
post Mar 17 2011, 10:26 PM

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QUOTE(quest_5692 @ Mar 17 2011, 09:52 PM)
-_______- wtf lol.......

then why do you need to upgrade ground carapace, infantry armor. -.- got reduction la bang
*
reduce dmg le~ 1+1 = 2 armor = marine dmg 6 = deal 4 dmg only la~
zerashk
post Mar 18 2011, 09:43 AM

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OTOH,

I cannot seem to get any comprehensive information on psionic armor, what does it reduce primarily, spells perhaps eh ;p Anyone has a clue?
SiewKaiz
post Mar 18 2011, 09:59 AM

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psionic mean receive normal dmg no extra from light type dmg or armored dmg~
zerashk
post Mar 18 2011, 12:48 PM

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@ SiewKaiz

Thanks!

When I run through Protoss Dark and High Templar = Light, Biological, Psionic armor type. So what does this mean? They're light and psionic, so how does it work then?

http://wiki.teamliquid.net/starcraft2/Psionic, my only resource at the moment, alas doesn't give ultimate definition on psionic armor.
Quazacolt
post Mar 18 2011, 01:10 PM

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QUOTE(quest_5692 @ Mar 17 2011, 09:52 PM)
-_______- wtf lol.......

then why do you need to upgrade ground carapace, infantry armor. -.- got reduction la bang
*
he is prolly referring to "ARMORED" unit types LOL
westley0214
post Mar 18 2011, 01:20 PM

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It's sometime confusing when units like overlord and viking are armored but starts with 0 armor.
Quazacolt
post Mar 18 2011, 01:39 PM

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QUOTE(westley0214 @ Mar 18 2011, 01:20 PM)
It's sometime confusing when units like overlord and viking are armored but starts with 0 armor.
*
^

this OLOLOLOLOLOL
SiewKaiz
post Mar 18 2011, 02:13 PM

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QUOTE(zerashk @ Mar 18 2011, 12:48 PM)
@ SiewKaiz

Thanks!

When I run through Protoss Dark and High Templar = Light, Biological, Psionic armor type. So what does this mean? They're light and psionic, so how does it work then?

http://wiki.teamliquid.net/starcraft2/Psionic, my only resource at the moment, alas doesn't give ultimate definition on psionic armor.
*
psionic just a term they r a powerful/psi units only

mean HT n DT receive 14 dmg from helion instead of 8 when blue flame.....
quest_5692
post Mar 18 2011, 03:19 PM

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QUOTE(Quazacolt @ Mar 18 2011, 01:39 PM)
^

this OLOLOLOLOLOL
*
why can we miss out the armoured infestor with 90 hp....
SiewKaiz
post Mar 18 2011, 03:34 PM

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QUOTE(westley0214 @ Mar 18 2011, 01:20 PM)
It's sometime confusing when units like overlord and viking are armored but starts with 0 armor.
*
both work same way

stalker shoot them dmg 14 instead of 10
pheonix shoot dmg is 5x2 instead of 10x2 coz overload and viking is armored not light thats how armor n attack work in sc2
InFe_eD
post Mar 18 2011, 04:21 PM

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The BakarAyam is right. As for the mininum dmg, i believe it's 0.5 per hit iirc

 

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