QUOTE(Deimos Tel`Arin @ Mar 2 2011, 11:24 AM)
wtf warrior so many changes.
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Warriors
* Charge and Intercept no longer have diminishing returns on their stun effects.
* Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
* Heroic Throw is now available from trainers at level 20.
* Inner Rage is now available at level 56.
* Intercept now has a 1.5-second stun, down from 3 seconds.
* Overpower damage has been increased to 140% weapon damage, up from 125%.
* Pummel is now usable in all stances.
* Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
* Shield Bash has been removed from the game. (WTF?)
* Spell Reflection cooldown has been increased to 25 seconds, up from 10. FUUUUUUUUUUUUUUUUUUUUUU
* Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
* Talent Specializations
o Arms
+ Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
+ Improved Slam increases Slam damage by 20/40%, up from 10/20%.
+
Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
+ Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
+ Mortal Strike damage has been increased to 175% weapon damage, up from 150%.
+ Strikes of Opportunity damage has been increased by 10% to keep stat parity with other strike changes.
o Fury
+ Flurry haste bonus has been doubled to 16/32/50%.
+ Raging Blow damage has been increased back to 120% weapon damage, up from 100%.
+ Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage.
o Protection
+ Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.
+ Gag Order now only affects Heroic Throw.
* Glyphs
o Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
fuuuuuuuuuuuuuuuuuuuuuuuuuuu whyhhhhhhyyyyy ???
blizzard's gm & game designers whom all plays mages think that after you buff warrior over the top, then nerf it back to the ground, their tears would be sweeter than honey.
they need it(the tears) for afternoon teas
dk pretty much next on the hit list.
best re-roll priest, you can spec holy and ninja dps gear, claim shadow IS your main spec, you just roll holy for the quick lfg queue.
another safe bet is rogues
if you can beat anyone in arena, just cloak of shadow, walk to the far end corner, afk and hope your opponent team nerdrage leave arena match, or time runs out for a tie game.
This post has been edited by Imbecile: Mar 2 2011, 03:33 PM