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 Patch 4.1, you trollin?

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TSJas2davir
post Mar 2 2011, 01:07 AM, updated 15y ago

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http://us.battle.net/wow/en/blog/2356431


Grab hold of your balls because its TROLL FRENZY TIMEEE.

P/S: warriors get ready for another nerf
"Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks."

This post has been edited by Jas2davir: Mar 2 2011, 01:08 AM
Imbecile
post Mar 2 2011, 08:00 AM

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QUOTE(Jas2davir @ Mar 2 2011, 01:07 AM)
http://us.battle.net/wow/en/blog/2356431
Grab hold of your balls because its TROLL FRENZY TIMEEE.

P/S: warriors get ready for another nerf
"Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks."
*
someone forgot to close the flood gate,
qq flooding the forum. qq here; qq there.

everyone thinks they shot end from this major patch.
except mages, since they only get one changes(for now)

also, warrior shield bash is going byebye.
spell reflection slight nerf.

druid qq aside from resto slight nerf,(they also think feral and balance now suck in pve and pvp)
they also qq dk got a form of battle rez.
ch@ich@i
post Mar 2 2011, 08:51 AM

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trollolololol is gooding...
gaeria84
post Mar 2 2011, 09:01 AM

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No hunter changes except visual effect changes :grumble

On another note, fury warrs are getting nerfs to their mastery.

This post has been edited by gaeria84: Mar 2 2011, 09:06 AM
Derrecklim
post Mar 2 2011, 09:45 AM

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God why do they keep nerfing warrior sleep.gif".

This is very annoying to warrior player zz
gaeria84
post Mar 2 2011, 09:56 AM

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QUOTE(Derrecklim @ Mar 2 2011, 09:45 AM)
God why do they keep nerfing warrior sleep.gif".

This is very annoying to warrior player zz
*
Nerf below
QUOTE
* Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage    
* Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 11.2%, down from 44,8%


but buff this
QUOTE
*Flurry haste bonus has been doubled to 16/32/50%


So, that you can have better sustained dps rather than burst dps. Fury wars in their current state is pretty OP, in any short boss fight with all their CDs popped, they can do upwards of 30k+ dps. sweat.gif

This post has been edited by gaeria84: Mar 2 2011, 09:57 AM
Deimos Tel`Arin
post Mar 2 2011, 11:24 AM

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wtf warrior so many changes.

Warriors

* Charge and Intercept no longer have diminishing returns on their stun effects.
* Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
* Heroic Throw is now available from trainers at level 20.
* Inner Rage is now available at level 56.
* Intercept now has a 1.5-second stun, down from 3 seconds.
* Overpower damage has been increased to 140% weapon damage, up from 125%.
* Pummel is now usable in all stances.
* Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
* Shield Bash has been removed from the game. (WTF?)
* Spell Reflection cooldown has been increased to 25 seconds, up from 10. FUUUUUUUUUUUUUUUUUUUUUU
* Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
* Talent Specializations
o Arms
+ Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
+ Improved Slam increases Slam damage by 20/40%, up from 10/20%.
+
Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).

+ Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
+ Mortal Strike damage has been increased to 175% weapon damage, up from 150%.
+ Strikes of Opportunity damage has been increased by 10% to keep stat parity with other strike changes.


o Fury


+ Flurry haste bonus has been doubled to 16/32/50%.

+ Raging Blow damage has been increased back to 120% weapon damage, up from 100%.

+ Unshackled Fury now only grants 2 base points of mastery, down from 8. This change offsets the Flurry boost to better control Fury burst damage.




o Protection


+ Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.

+ Gag Order now only affects Heroic Throw.


* Glyphs


o Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.








fuuuuuuuuuuuuuuuuuuuuuuuuuuu whyhhhhhhyyyyy ???
gaeria84
post Mar 2 2011, 11:48 AM

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At least you get nice changes...

Hunters have been broken since forever... grumble.gif
TSJas2davir
post Mar 2 2011, 12:33 PM

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imma go reroll a dk no point playing warrior during the GREAT NERF era. fkn mages will day will come too one day.
kadS
post Mar 2 2011, 02:32 PM

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fury are back to the start of wrath rite
Imbecile
post Mar 2 2011, 03:29 PM

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QUOTE(Deimos Tel`Arin @ Mar 2 2011, 11:24 AM)
wtf warrior so many changes.
» Click to show Spoiler - click again to hide... «

fuuuuuuuuuuuuuuuuuuuuuuuuuuu whyhhhhhhyyyyy  ???
*
blizzard's gm & game designers whom all plays mages think that after you buff warrior over the top, then nerf it back to the ground, their tears would be sweeter than honey.
they need it(the tears) for afternoon teas

dk pretty much next on the hit list.

best re-roll priest, you can spec holy and ninja dps gear, claim shadow IS your main spec, you just roll holy for the quick lfg queue.

another safe bet is rogues
if you can beat anyone in arena, just cloak of shadow, walk to the far end corner, afk and hope your opponent team nerdrage leave arena match, or time runs out for a tie game.

This post has been edited by Imbecile: Mar 2 2011, 03:33 PM
Grif
post Mar 2 2011, 03:48 PM

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QUOTE(gaeria84 @ Mar 2 2011, 11:48 AM)
At least you get nice changes...

Hunters have been broken since forever... grumble.gif
*
Need more QQ from hunters. tongue.gif

At least ya all aint as shafted as elemental shammies. sweat.gif


Deimos Tel`Arin
post Mar 2 2011, 04:08 PM

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i has a sad.

i thought protection warrior is the ultimate counter against magic users.

i.e.

shield bash (with gag order) = interrupt spell + silence
spell reflect = can reflect 1 spell within 5 seconds, 6 seconds cool down (with talent + glyph) so basically can spam this much.



i sadding much.
TSJas2davir
post Mar 2 2011, 04:49 PM

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QUOTE(Grif @ Mar 2 2011, 03:48 PM)
Need more QQ from hunters.  tongue.gif

At least ya all aint as shafted as elemental shammies.  sweat.gif
*
FU shammies and your FKN absorbing totems. paired with a priest you will be absorbing like theres no tomorrow
soitsuagain
post Mar 2 2011, 05:00 PM

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oh noes lets crush a server again!
Quazacolt
post Mar 2 2011, 05:03 PM

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QUOTE(Imbecile @ Mar 2 2011, 03:29 PM)
blizzard's gm & game designers whom all plays mages think that after you buff warrior over the top, then nerf it back to the ground, their tears would be sweeter than honey.
they need it(the tears) for afternoon teas

dk pretty much next on the hit list.

best re-roll priest, you can spec holy and ninja dps gear, claim shadow IS your main spec, you just roll holy for the quick lfg queue.

another safe bet is rogues
if you can beat anyone in arena, just cloak of shadow, walk to the far end corner, afk and hope your opponent team nerdrage leave arena match, or time runs out for a tie game.
*
shows how much arena experience this guy has.
TSJas2davir
post Mar 2 2011, 06:11 PM

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well they could just take them gems and watch your afk ass way over at the corner
Sup
post Mar 3 2011, 04:03 AM

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Full speed stealth, WTF?
Recuperate buff, WTF?
No hunter fixes, WTF?
20 second cooldown on Word of Glory, WTF?

Thankfully, PTR Patch Notes Are NOT Final™.
Instant_noodle
post Mar 3 2011, 08:09 AM

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wait a sec...

where's paladins and their WoG 20 sec internal cool down QQ that spreads like wild fire how sacred shield absorbs huge amount of damage and saved many lolret's buttocks from dying low retlol paladins' survivability when getting themselves kited by almost every class
gaeria84
post Mar 3 2011, 09:37 AM

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QUOTE(Sup @ Mar 3 2011, 04:03 AM)
Full speed stealth + faster than running speed buff when talented, WTF?
*
Fixed
biggrin.gif

QUOTE
No hunter fixes, WTF?


cry.gif

Fix pets! Pets get gibbed by mobs/players if you send them to attack a mob right after you dismount.
Fix our clunky CCs!
Remove our deadzone so we can PVE!

This post has been edited by gaeria84: Mar 3 2011, 09:45 AM

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