QUOTE(shaqmunak @ Feb 25 2011, 11:12 PM)
if war/cleric build is pure str?
yes, pure str..
there's 3 build on warrior mastery, one-handed skills, two-handed skills and axe..
read this warrior/cleric tutorial» Click to show Spoiler - click again to hide... «
Frenzy Buster Series:
Taunting Target (Optional, can be useful at partyplay)
Vital Increase (Optional, it gives alot of HP, but i do not really use it.
Descry (Optional, if you have pk2, you don't need ;p)
Sprint Assault (Skill, you WILL need it)
Iron Skin (Skill, you WILL need it)
Howling Shout (Optional, can be useful at partyplay)
Mana Skin (Skill, you WILL need it)
Guard Barrier Series:
Pain Quota (Skill, you WILL need it [for PvP and Partyplay])
Physical Fence (Skill, you WILL need it [for PvP and Partyplay])
Magical Fence (Skill, you WILL need it [for PvP and Partyplay])
Protect (Optional, can be useful at partyplay)
Physical Screen (Skill, you WILL need it)
Morale Screen (Skill, you WILL need it)
Ultimate Screen (Skill, you WILL need it)
One - Handed Lord Series: Following skills are all optional if you don't have interest in skilling 1h.
One - Handed Arms (Skill, you WILL need it)
Power Shield (Skill, you WILL need it)
Blockade (Skill, you WILL need it)
Critical Void (Skill, you WILL need it)
One - Handed Sword Series: Following skills are all optional if you don't have interest in skilling 1h.
Slash (Optional, you won't need it later)
Shield Trash (Skill, you WILL need it [for Shield Crush])
Double Stab (Skill, you WILL need it [for Cunning Stab])
Berserker (Skill, you WILL need it [for Daring Berserker])
Shield Crush (Skill, you WILL need it [very helpful in PvP], Dull)
Cunning Stab (Skill, you WILL need it)
Daring Berserker (Skill, you WILL need it)
Two - Handed Lord Series: Following skills are all optional if you don't have interest in skilling 2h.
Two - Handed Arms (Skill, you WILL need it)
Concentration (Skill, you WILL need it)
Damage Return (Skill, you WILL need it)
Two - Handed Lord Sword: Following skills are all optional if you don't have interest in skilling 2h.
Bash (Skill, you WILL need it)
Turn Rising (Skill, you WILL need it)
Warcry (Skill, you WILL need it)
Charge Swing (Skill, you WILL need it [for Triple Swing])
Maddening (Skill, you WILL need it [for Dare Devil])
Triple Swing (Skill, you WILL need it)
Dare Devil (Skill, you WILL need it)
People are underestimating Dual Axe, i do not. soo.. following solution:
Dual Lord Series: Following skills are all optional if you don't have interest in skilling Dual Axes.
Dual Arms (Skill, you WILL need it)
Accuracy (Skill, you WILL need it)
Protection (Optional, you have Holy Spell, i would still skill it)
Dual Defense (Skill, you WILL need it)
Dual Axe Series: Following skills are all optional if you don't have interest in skilling Dual Axes.
Down Cross (Optional, you have Holy Spell, i would still skill it)
Double Twist (Skill, you WILL need it [for Sudden Twist] Stun & Bleed)
Axis Quiver (Optional, Gives Stun, but you will not use it that often)
Dual Counter (Skill, you WILL need it [for Deadly Counter])
Crisis Rush (Skill, you WILL need it [for Crutial Rush])
Sudden Twist (Skill, you WILL need it)
Deadly Counter (Skill, you WILL need it)
Crutial Rush (Skill, you WILL need it)
Warrior Mastery SP needed:
SP needed without Optionals: (level 110 FF) 2,275,340
SP needed with Optionals: (leven 110 FF) 2,822,525
Divine Creed Series:
Heavenly Rage (Do NOT Skill, you are STR!)
Cardinal Praise Series:
Trial Cross (Do NOT Skill, you are STR!)
Healing (Optional, you will mostly use other healings)
Reverse (Optional, you will mostly use Reverse Obligation/Immolation, but you will get them at lvl 40, not before)
Innocent (Optional, you will mostyle use Integrity)
Justice Cross (Do NOT Skill, you are STR!)
Healing Breath (Optional, you will mostly use other healings)
Grand Reverse (Optional, you will mostly use Reverse Obligation/Immolation)
Integrity (Skill, you WILL need it)
Mental Culture Series:
Faith (Skill, you WILL need it)
Mortal Recovery Series:
Over Healing (Skill, you WILL need it)
Glut Healing (Skill, you WILL need it)
Recovery Series:
Group Healing (Optional, good for Partyplay [for Group Healing Breath])
Healing Division (Optional, good for Partyplay [for Healing Favor])
Healing Cycle (Skill, you WILL need it, even if you have Healing Orbit)
Group Healing Breath (Optional, good for Partyplay)
Healing Favor (Optional, good for Partyplay)
Healing Orbit (Skill, you WILL need it)
Blessed Recovery Series:
Bless Spell (Skill, you WILL need it)
Recovery (Skill, you WILL need it [for Holy Recovery])
Recovery Division (Skill, you WILL need it [for Holy Recovery Division])
Group Recovery (Skill, you WILL need it [for Holy Group Recovery])
Holy Recovery (Skill, you WILL need it)
Holy Recovery Division (Skill, you WILL need it)
Holy Group Recovery (Skill, you WILL need it)
Resurrection Series:
Group Reverse (Optional, good for Partyplay and Jobbing, but needs alot time to cast)
Reverse Oblation (Optional, later you will get Reverse Immolation, i would still skill this one)
Holy Group Reverse (Optional, good for Partyplay and Jobbing, but needs alot time to cast)
Reverse Immolation (Skill, you WILL need it)
Glory Series:
Charity (Skill, you WILL need it [for serveral following skills])
Glory Armor (Skill, you WILL need it)
Favor Armor [(Skill, you WILL need it])
Sacrifice Series:
Offering (Do NOT Skill, you are STR! [some people skill it just for fun, but you will NOT need it])
Pure Offering (Do NOT Skill, you are STR! [some people skill it just for fun, but you will NOT need it])
Saint Prayer Series:
Holy Word (Optional, it is nice to have if Holy Spell still have casting time)
Heaven Flash (Optional, will not give you many advantages, since you are warrior and have to get near anyways)
Holy Spell (Skill, you WILL need it)
Heaven Glare (Optional, will not give you many advantages, since you are warrior and have to get near anyways)
Blessing Series:
Force Blessing (Optional, for Partyplay as cleric but you won't really need it)
Mental Blessing (Optional, for Partyplay as cleric but you won't really need it)
Body Blessing (Skill, you WILL need it [for Body Deity, Jobbing, Self Buff against Firewall user])
Soul Blessing (Skill, you WILL need it [for Soul Deity, Jobbing, Self Buff against Firewall user])
Force Deity (Optional, for Partyplay as cleric but you won't really need it)
Mental Deity (Optional, for Partyplay as cleric but you won't really need it)
Body Deity (Skill, you WILL need it [for Jobbing, Self Buff against Firewall user])
Soul Deity (Skill, you WILL need it [for Jobbing, Self Buff against Firewall user])
Cleric Mastery SP needed:
SP needed without Optionals: (level 110 FF) 1,256,241
SP needed with Optionals: (level 110 FF) 1,720,932
SP needed with "do NOT skill" skills: (level 110 FF) 2,050,033
SP needed Both Masterys:
SP needed without Optionals: (level 110 FF) 3,531,581
SP needed with Optionals: (level 110 FF) 4,543,457
» Click to show Spoiler - click again to hide... «
1. Light Armor
Why Light Armor?
Light Armor is a pretty good armor for warrior, since you get the passive skills from cleric that give the phy and mag defense.
You have enough magical defense and enough physical defense, too.
Light Armor is the armor the most (famous?!) warriors wear in Silkroad.
Things you should know!
1.
If you're going to wear Robe, remember keeping your parry ratio up.
There are several things that might hit you hard if you do not do so.
In addition you should be pretty good with weapon switching and healing because chars like Bower (kb spamming and waiting for Strong bow crit) or Rogue (knock back + mortal wounds combo with crit) might hit you hard and you have to heal youself. ALWAYS keep that in mind.
2.
Weapon switching is a pretty important thing for a warrior, the 15 sec. pot delay might fck you up if you don't heal yourself.
3.
Against Firewall users there are 2 ways to fight against them. If the opponent is not a bower, just rush through firewall and try to kill the enemy without caring about firewall.
IF the opponent is a bower, you have to buff youself with the deitys, and than destroy the firewall with your cleric rod (because of that you should have a cleric rod on your level to make the most damage).
4.
In partys, you are the character that have the aggro, most of your attacks give aggro increase. Your job is to tank.
5.
You should use Healing Cycle instead of Healing Orbit. It has several advantages, it uses less MP and cast faster. But it heals nearly the same amount. Only use Healing Orbit if you have a mana recovering bard