Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. Assume the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil!!
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This post has been edited by CyberSundayz: Apr 14 2011, 09:34 AM
Had a short session with Frag, here's minor review.
The Online section is a mess, no caps lock can describe the mess. Even customising your robe's colour will kick you out of the game, thus do it offline when you are changing the colour.
However, once you manage to get together, the fun begins. Instead of trying to defeat monsters, I somehow have the desire to find ways to get myself killed with the combos.
Others can wait out for the bugs to be ironed out, while it is kinda worth it for those who have went through these game breaking buggeries with the online co-op and hilarious friendly fire moments.
Yes, it is okay to kill your friends, just for the lolz.
lol smlm aku invite ko cakap dah nak tido..kalau tak leh main 3 orang hehe tonight?
dayum... too many crash reported... now my heart down from 90% to 75% want to buy...
yesterday want to buy but debit card decline... then go to mebengtuyu... said they updating server... zzzzzzz....
QUOTE
Known Issues -Beam spells merging sometimes crashes game with stack overflow (for real) -Chat still awkwardly positioned. -Self-shields sometimes get out of sync -Players are still able to have multiple summons -Server list sorting not implemented -Network congestion on high ping (>400ms) connections still problematic. -Game stutters slightly on some systems despite good performance (cause known, fix pending) -Steam attempts to install XNA framework every time game is launched or rare occasion -Game sometimes hogs uplink bandwidth - (Being researched)
Known Issues -Beam spells merging sometimes crashes game with stack overflow (for real) -Chat still awkwardly positioned. -Self-shields sometimes get out of sync -Players are still able to have multiple summons -Server list sorting not implemented -Network congestion on high ping (>400ms) connections still problematic. -Game stutters slightly on some systems despite good performance (cause known, fix pending) -Steam attempts to install XNA framework every time game is launched or rare occasion -Game sometimes hogs uplink bandwidth - (Being researched)
i will start playing again after that bug get fix!! (maybe this monday)
Fixes: Fixed save games disappearing when disconnecting from online game. (For real this time) Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12). Fixed crash caused by conjuring large quantities of elements. Fixed crash due to beams merging. Fixed crash where Chapter 11 boss collided with shield. Fixed crash where Clients and servers would send old messages when reconnecting. Fixed high-end machine jitter. Improved network batching. (should result in serious network performance increase). Improved startup routine to prevent threading problems. Improved authentification on connect. (should result in fewer auth-failed) Fixed a missing file that resulted in french text not appearing correctly. Fixed immovable objects jittering. Fixed issue where characters would get stuck during cutscenes. Fixed issue where scripted player movement would remain after a cutscene. Fixed missing boss titles. Steam join through overlay fixed. Fixed Chapter 1 collision. (behind door) Fixed Chapter 3 collision. (you can now fall down the well) Fixed Chapter 7 cutscene lockups and other issues. Fixed Chapter 8 cutscene lockup. Fixed Chapter 8 navigation fixed. Fixed Chapter 9 cutscene lockups. Fixed Chapter 11 teleport issue. Fixed Chapter 12 cutscene lockup. Conflagration is now properly synced over network. -Features/Balance Chapter 3 now has proper pirates by the picnic. Chapter 8 now has manual exit at the end of level. Fire Damage increased from 40 to 60. Spawned summons now capped at 16 per player. Goblin Pirate damage reduced from 155 to 72. Added server list filter option for “Password”. Removed obsolete port option of game hosting (always hosted on 27016 anyways). Server list sorting added (click the header).
This post has been edited by CyberSundayz: Feb 1 2011, 07:38 AM