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 Magicka! [up to 4 players online&local co-op], The Vietnam DLC out now!!

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TSCyberSundayz
post Jan 25 2011, 02:21 PM, updated 15y ago

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BUY?? -->> http://store.steampowered.com/app/42910
Dev's Twiiter-->>http://twitter.com/magickagame
QUOTE
Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. Assume the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil!!


» Click to show Spoiler - click again to hide... «


This post has been edited by CyberSundayz: Apr 14 2011, 09:34 AM
TSCyberSundayz
post Jan 25 2011, 02:29 PM

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QUOTE(frags @ Jan 25 2011, 02:26 PM)
It's actually not an action rpg
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u mean non-action? or stategy?
i saw u are the one who's add this game to ur whislist biggrin.gif
TSCyberSundayz
post Jan 25 2011, 02:41 PM

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QUOTE(frags @ Jan 25 2011, 02:33 PM)
They call it action adventure. It's about combat and coop. Very heavy emphasis on coop. Try the demo on Steam it's out now.
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so co-op is not good u think? hmm.gif sad.gif
TSCyberSundayz
post Jan 25 2011, 03:15 PM

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QUOTE(AsuKi @ Jan 25 2011, 03:00 PM)
downloading!
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can preload?
TSCyberSundayz
post Jan 27 2011, 09:18 AM

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QUOTE(Fatimus @ Jan 27 2011, 12:41 AM)
Had a short session with Frag, here's minor review.

The Online section is a mess, no caps lock can describe the mess. Even customising your robe's colour will kick you out of the game, thus do it offline when you are changing the colour.

However, once you manage to get together, the fun begins. Instead of trying to defeat monsters, I somehow have the desire to find ways to get myself killed with the combos.

Others can wait out for the bugs to be ironed out, while it is kinda worth it for those who have went through these game breaking buggeries with the online co-op and hilarious friendly fire moments.

Yes, it is okay to kill your friends, just for the lolz.
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lol smlm aku invite ko cakap dah nak tido..kalau tak leh main 3 orang hehe
tonight?
TSCyberSundayz
post Jan 27 2011, 09:20 AM

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QUOTE(Fatimus @ Jan 27 2011, 07:38 AM)
Just now Magicka has a new patch up, around 11.5mb, and it just make it worst.

My game crashes everytime I click "play", now I can't even get into the game.

I am officially bloody pissed.
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yea..wtf sad.gif
TSCyberSundayz
post Jan 27 2011, 10:46 PM

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crash online 5 times tonight!!
TSCyberSundayz
post Jan 28 2011, 09:58 AM

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QUOTE(kianweic @ Jan 27 2011, 03:25 PM)
Is there local co-op for this game?
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baru baca kat tweeter, boleh support 4 player on one PC!! 1 using KB, 3 using gamepad!! flex.gif
TSCyberSundayz
post Jan 28 2011, 10:04 AM

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QUOTE(Darkz01 @ Jan 28 2011, 10:01 AM)
dayum...
too many crash reported...
now my heart down from 90% to 75% want to buy...

yesterday want to buy but debit card decline...
then go to mebengtuyu...
said they updating server...
zzzzzzz....
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QUOTE
Known Issues
-Beam spells merging sometimes crashes game with stack overflow (for real)
-Chat still awkwardly positioned.
-Self-shields sometimes get out of sync
-Players are still able to have multiple summons
-Server list sorting not implemented
-Network congestion on high ping (>400ms) connections still problematic.
-Game stutters slightly on some systems despite good performance (cause known, fix pending)
-Steam attempts to install XNA framework every time game is launched or rare occasion
-Game sometimes hogs uplink bandwidth - (Being researched)


hmm..maybe 3rd patch coming tonight
TSCyberSundayz
post Jan 29 2011, 08:59 AM

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QUOTE
Known Issues
-Beam spells merging sometimes crashes game with stack overflow (for real)
-Chat still awkwardly positioned.
-Self-shields sometimes get out of sync
-Players are still able to have multiple summons
-Server list sorting not implemented
-Network congestion on high ping (>400ms) connections still problematic.
-Game stutters slightly on some systems despite good performance (cause known, fix pending)
-Steam attempts to install XNA framework every time game is launched or rare occasion
-Game sometimes hogs uplink bandwidth - (Being researched)



i will start playing again after that bug get fix!! (maybe this monday)
TSCyberSundayz
post Jan 30 2011, 11:42 PM

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www.twitter.com/magickagame

This post has been edited by CyberSundayz: Jan 30 2011, 11:42 PM
TSCyberSundayz
post Jan 30 2011, 11:48 PM

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QUOTE(kianweic @ Jan 30 2011, 11:46 PM)
Quite difficult to play with gamepad.

A bit slow when casting spells.
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this game built for KB/Mouse thumbup.gif
TSCyberSundayz
post Jan 31 2011, 10:27 AM

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3AM LOL
TSCyberSundayz
post Feb 1 2011, 07:36 AM

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New patch seem fix MOST flex.gif rclxms.gif
QUOTE
Fixes:
Fixed save games disappearing when disconnecting from online game. (For real this time)
Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
Fixed crash caused by conjuring large quantities of elements.
Fixed crash due to beams merging.
Fixed crash where Chapter 11 boss collided with shield.
Fixed crash where Clients and servers would send old messages when reconnecting.
Fixed high-end machine jitter.
Improved network batching. (should result in serious network performance increase).
Improved startup routine to prevent threading problems.
Improved authentification on connect. (should result in fewer auth-failed)
Fixed a missing file that resulted in french text not appearing correctly.
Fixed immovable objects jittering.
Fixed issue where characters would get stuck during cutscenes.
Fixed issue where scripted player movement would remain after a cutscene.
Fixed missing boss titles.
Steam join through overlay fixed.
Fixed Chapter 1 collision. (behind door)
Fixed Chapter 3 collision. (you can now fall down the well)
Fixed Chapter 7 cutscene lockups and other issues.
Fixed Chapter 8 cutscene lockup.
Fixed Chapter 8 navigation fixed.
Fixed Chapter 9 cutscene lockups.
Fixed Chapter 11 teleport issue.
Fixed Chapter 12 cutscene lockup.
Conflagration is now properly synced over network.
-Features/Balance
Chapter 3 now has proper pirates by the picnic.
Chapter 8 now has manual exit at the end of level.
Fire Damage increased from 40 to 60.
Spawned summons now capped at 16 per player.
Goblin Pirate damage reduced from 155 to 72.
Added server list filter option for “Password”.
Removed obsolete port option of game hosting (always hosted on 27016 anyways).
Server list sorting added (click the header).


This post has been edited by CyberSundayz: Feb 1 2011, 07:38 AM
TSCyberSundayz
post Feb 1 2011, 11:57 AM

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QUOTE(gempakstarz @ Feb 1 2011, 09:53 AM)
YAY!! so can coop now  brows.gif
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biggrin.gif biggrin.gif can can

TSCyberSundayz
post Feb 3 2011, 08:11 AM

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Another day another patch!
biggrin.gif
TSCyberSundayz
post Feb 3 2011, 10:55 AM

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QUOTE(cracksys @ Feb 3 2011, 10:09 AM)
i can't hold off the swamp of enemy in mid chapter 3. damn. what should i do?

there are those minotaur and ninja like blue enemy.
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this game so damn hard if play SP..need co-op
TSCyberSundayz
post Feb 3 2011, 08:28 PM

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R+A+S = Powerful spell too

 

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