QUOTE(y3ivan @ Apr 22 2011, 09:52 AM)
Conversely, what's the point in just throwing out some numbers?Steam Steam Promotion, Discussion and FAQ Thread V6, Read latest post for latest promotion
Steam Steam Promotion, Discussion and FAQ Thread V6, Read latest post for latest promotion
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Apr 22 2011, 09:55 AM
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#21
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Apr 22 2011, 10:13 AM
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#22
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QUOTE(kianweic @ Apr 22 2011, 10:08 AM) Also, it will attract a lot of tax issues. Are you insinuating that Valve are doing tax fraud? What the hell?My assumption is that Valve is only paying taxes in US. Valve's revenue from Steam is derived globally. You only pay taxes for where your country belongs to... You expect Valve to pay Malaysian taxes is it? |
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Apr 22 2011, 10:21 AM
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#23
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(kianweic @ Apr 22 2011, 10:17 AM) I didn't say they are doing tax fraud. That sounds like some kind of fraud right there. Again this insinuation is rather uncalled for.I said it may attract the attention of tax authorities from different countries. Ie. VAT and etc. There are many different types of tax ranging from import duties to VATs. |
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Apr 22 2011, 10:30 AM
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#24
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QUOTE(kianweic @ Apr 22 2011, 10:26 AM) No, to prove it is a tax fraud, tax authorities (in Malaysia, country dependent) would need to prove two things at the very least: The risk being?1. Negligence 2. Deliberate in avoiding tax. The above is extremely hard to prove. Then they'll need to get a warrant. Thirdly, many tax authorities are not well versed in how to deal with intangibles especially when it comes to cross-borders. And then there is a Permanent Establishment issue. I never implied Valve is committing tax fraud, I implied that there might be several tax risks. |
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Apr 22 2011, 10:36 AM
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#25
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QUOTE(kianweic @ Apr 22 2011, 10:32 AM) Read Income Tax Act 1967, Custom duties, OECD transfer pricing guidelines, OECD intangibles, Double taxation agreements with US. SighI do not have the time to list it down unless you are willing to pay me my hourly rate. My point is, you're making it sound like Valve are trying to "hide" something. If there is nothing illegal, then why should this be an issue? Just because a country is unaware or has insufficient skills in dealing with internet businesses, does that mean Valve don't have to cater to them? I know you're in the tax industry (Official term?) and I'm not trying to teach you stuff about that (No one likes others teaching them about their own job)... But to the common layman, that is the impression you're giving me based on your tone, which I find quite harsh to say the least. This post has been edited by H@H@: Apr 22 2011, 10:37 AM |
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Apr 22 2011, 10:51 AM
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#26
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QUOTE(kianweic @ Apr 22 2011, 10:45 AM) I am not saying Valve is trying to "hide" anything. Alright, based on this understanding, why could this serve as a reason as to why Valve are withholding sales figures?It is not illegal. I am saying that sometimes tax authorities will look at things even if they do not understand the implications or the business. Most of the time, they'll just ask for documents to understand the business better before even asking tax returns and so on. If not applicable, they'll just leave it alone, if applicable then they'll just have a discussion with the company / representative. Being exposed to tax risk is normal, majority of business have tax risks. I'm not being snarky here... I am just curious now. |
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Apr 22 2011, 11:26 AM
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#27
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(kianweic @ Apr 22 2011, 11:04 AM) Ok let's say they were to disclose where all the sales come from. Is anybody actually asking for that, as in the geographical breakdown of sales? I thought the issue was just with the overall sales figures.And such sales did attract the attention of many tax authorities. (based on whether there are Double Tax Agreement with the respective countries) Work to provide such documents to each tax authorities would be very heavy. 2ndly, there are trade secrets in such documents, Valve would definitely have the right to remove certain portion of the documents. Then tax authorities would take their time to analyse, understand the business model and try to look for the relevant laws applicable to it. If law not clear, use cases and etc. Then discuss with Valve. Very long process not to mention expensive to Valve. Note that is a very simple explanation. If I were Valve, I'll do the same, won't disclose unless requested by different tax authorities. QUOTE(Kidicarus @ Apr 22 2011, 11:05 AM) I think you hit the nail on the head the first time out - that there's no point in them disclosing numbers. It has absolutely nothing to do with taxes. When they make their filings domestically, their returns will contain that information. Based on their turnover and revenue, I'd say that they would probably have to do full segment reporting for both geographic and product segments. However, this information would probably not be very useful to the industry press and fanbois alike. (<---ex chartered accountant here). That was my initial impression as well. |
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Apr 22 2011, 11:32 AM
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#28
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QUOTE(y3ivan @ Apr 22 2011, 11:28 AM) it just sounds fishy too me. Publishers will naturally share the sales info to their own developers internally... I'm pretty sure Valve is doing the same. Publishers announce them publicly because they are publicly traded companies (Unlike Valve, which is a private corporation) and have to do so by law.from what i know, Distributers usually reveal info on total sales, so developers know how well are they doing on that platform, and they could cross check if the sales, tally with the revenue they recieved from the distributer. |
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Apr 22 2011, 12:11 PM
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#29
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QUOTE(y3ivan @ Apr 22 2011, 12:05 PM) well i do understand the circumstances companies needs to protect themselves. But as a developer, could u trust all your distributer data? By that logic, do you think developers get sales numbers from traditional retailers directly? TSB doesn't publish numbers at all even. |
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Apr 22 2011, 12:20 PM
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#30
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Kidicarus @ Apr 22 2011, 12:16 PM) Ahh but when we're talking about traditional brick and mortar and physical products, the control is actually in the publisher keeper records of how much stock they have sent out, received, cash received etc, ie physical controls. Yeah I know. But he was insinuating that the publishers "lie" to their developers about sales and retailers/DD providers disclosing the sales figures publicly would counter that.With DD its intangibles so there needs to be something worked out between steam and the developer/publisher. Probably only way to find out is to submit your own game for steam certification. It would be a pretty big expectation from DDs if traditional brick n mortar companies didn't even do that. This post has been edited by H@H@: Apr 22 2011, 12:27 PM |
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May 10 2011, 11:25 AM
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#31
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QUOTE(skylinelover @ May 10 2011, 11:01 AM) i got duke 3d shareware version b4 pinjam from my tuition teacher CD last time lolwhut? anyway DNF will surely b my 1st steam purchase ever after 14 years of agony waiting 4 nothing till my brain cells exploded |
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May 12 2011, 11:41 AM
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#32
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
I enjoyed Tropico until one day it suddenly reset my progress and I was too lazy to start from scratch. Never could find a possible solution for it.
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May 30 2011, 12:10 PM
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#33
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
If you had a choice, get GRAW 1.
To this day, it's coop mode is sublime and almost unassailed. All because it has no respawns on 50 minute long missions. Incredibly epic. |
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May 30 2011, 01:55 PM
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#34
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Edison83 @ May 30 2011, 01:51 PM) seriously, we lost our morale to play after so many death I played it a long time ago (In a cafe)... Pre-patch... When commander dies, you don't lose the ability to give orders or call reinforcements.sometime, the team didnt die but once the captain die, he cant call it reinforcement and stuff. Making cant complete the objective You just lose. I must've spent a good 3 months perfecting that game (Beat every level except for Shantytown which kept crashing on us) Best coop gaming of my life |
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