Welcome Guest ( Log In | Register )

4 Pages < 1 2 3 4 >Bottom

Outline · [ Standard ] · Linear+

 Hardest Cataclysm Heroic Dungeon?

views
     
alexision
post Jan 10 2011, 02:20 PM

Getting Started
**
Junior Member
89 posts

Joined: Apr 2007
From: Setia Alam


lol badluck :<

but they really shud fix the boss abit.. at least dont throw us off sad.gif throw us off already nvm... if wipe, he will personally summon u back up to finish you off sleep.gif
Jas2davir
post Jan 10 2011, 03:11 PM

Casual
***
Junior Member
461 posts

Joined: Oct 2007
From: Kuala Mud
QUOTE(gaeria84 @ Jan 10 2011, 09:50 AM)
Speaking of that dungeon, last night I was planning to get Headed South achievement, passed p1 with all 3 stacks of lightning charge debuff.

Now the boss. I popped all my CDs, and then... he threw me into the moat.

The moat. 

Moat.

shocking.gif

cry.gif
*
woah shit bad luck....lol
amacharu
post Jan 10 2011, 08:16 PM

Casual
***
Junior Member
397 posts

Joined: Jan 2003
From: Aria
QUOTE(gaeria84 @ Jan 10 2011, 09:50 AM)
Speaking of that dungeon, last night I was planning to get Headed South achievement, passed p1 with all 3 stacks of lightning charge debuff.

Now the boss. I popped all my CDs, and then... he threw me into the moat.

The moat. 

Moat.

shocking.gif

cry.gif
*
Happened to me too. You can still climb back from there but your group will probably be wiped out by then especially if you're a tank or a healer.
TSgaeria84
post Jan 10 2011, 08:31 PM

Enthusiast
*****
Senior Member
837 posts

Joined: Mar 2005
QUOTE(amacharu @ Jan 10 2011, 08:16 PM)
Happened to me too. You can still climb back from there but your group will probably be wiped out by then especially if you're a tank or a healer.
*
Can't if you're thrown into the moat. You have to wait till you're out of combat, then use the teleport to dungeon feature to go back to the entrance.
geno
post Jan 11 2011, 09:37 AM

Getting Started
**
Junior Member
52 posts

Joined: Jul 2007


QUOTE(Jas2davir @ Jan 9 2011, 06:41 PM)
you seem more mad then me
*
You seem more mad when i mentioned dota? Its a reference to imply dont roll for something you have no idea off. Nice troll btw, im just chilling and LOL at u
neo_sabbath
post Jan 11 2011, 06:38 PM

Getting Started
**
Junior Member
116 posts

Joined: Jan 2003
From: Singapore now


my vote goes to SFK...know why? cuz its the only instance where i have to rely on retards for interupts on the first boss...

every other instance, i can carry bad players...but sfk.. just not possible
soitsuagain
post Jan 11 2011, 06:58 PM

Let's do it together!
*******
Senior Member
3,807 posts

Joined: Mar 2007


QUOTE(neo_sabbath @ Jan 11 2011, 06:38 PM)
my vote goes to SFK...know why? cuz its the only instance where i have to rely on retards for interupts on the first boss...

every other instance, i can carry bad players...but sfk.. just not possible
*
lol yeah. the other time I spam in trade for heroics. I got 2 dks from my server and I am a DK tank. I was like oh shit lol too many melees but when it was SFK i have reasons to smile. smile.gif


Added on January 11, 2011, 7:03 pmFor the vortex fight 2nd boss I need to stand in between wind and boss lol. I thought I can cheat the haste buff just by moving my body

This post has been edited by soitsuagain: Jan 11 2011, 07:03 PM
alexision
post Jan 11 2011, 07:07 PM

Getting Started
**
Junior Member
89 posts

Joined: Apr 2007
From: Setia Alam


i hate throne of the tide when we dont have in combat cc for 1st boss...

i got dk tank, priest heal n dps rogue, warrior, n mookin

1st wave blind 1 caster, no problem with 1st wave, 2nd wave zap zap warrior dies, quick brez n few moments later tank n healer died when 2nd wave of adds left 1 caster, managed to stun til it dies.. war died earlier so threat on boss is low, druid was kiting boss n i vanish drop agro n we managed downed boss :>

sometimes i wish my kick cd is as fast as my shaman... 10sec for kick n only 5sec with talents for shammy sad.gif
flarev
post Jan 11 2011, 08:37 PM

New Member
*
Junior Member
11 posts

Joined: Oct 2005


omgmines, ops i mean deadmines not hardest but longest urgh
radzy82
post Jan 12 2011, 01:21 AM

New Member
*
Junior Member
19 posts

Joined: Sep 2009
i vote for all n failed all heroics
Jas2davir
post Jan 12 2011, 02:22 AM

Casual
***
Junior Member
461 posts

Joined: Oct 2007
From: Kuala Mud
BEST is sfk when you need to interrupt the 1st boss. seen my friend fail nearly 5-10pugs because no 1 interrupt the mend rotten flesh.
B@rt
post Jan 12 2011, 09:02 AM

Casual
***
Junior Member
368 posts

Joined: Mar 2009
First off let me start by saying I am a shaman healer and have been healing almost exclusively heroic PuGs. I have only grouped with my guildies 3 times so my experience and preference of H instances is from grouping with PuGs via LFD.

I voted for H Stonecore. Reason is because there are so many ways to wipe the group on the first boss. Here are the ways:
1) DPS doesn't know or have insufficient aoe dps/mana to kill the crystals.
2) somebody fails at running from dust (sometimes its me due to lag or adds whacking away at me cos tank is unable to pick them up)
3) insufficient dps on boss extending the fight way longer which causes me to run out of mana.

Usually its no 2 that wipes the group. I usually wait and see if the group wipes on the first pack of mobs (which in H Stonecore's case is quite hard) but nowadays I don't even bother to try, when i get H stonecore as my random H I leave immediately saying "sorry guys this instance is hard with a PuG".

Below is a healer's perspective and rating (1-5 with 5 being hardest) on the difficulty of H instances with a PuG.

1) H ToT - First boss is very hard to heal if the group doesn't bother to avoid tornadoes. Tornadoes takee almost 70% of the person's health. Second boss is easy as i can hero which helps a lot. Third boss is a b**** to heal as dps is damn poor in PuGs which means adds are taken down much slower. I'd rate this a 4.

2) H Grim Batol - First boss is not too bad. I usually help CC the purple add and because hex allows for a certain amount of dmg before it breaks the add is usually at 50% when it breaks. The second boss is also not too bad. Usually it takes a wipe for caster dps to realise that I really mean it when I tell them before the pull that when he puts on his shield they have to get within melee range to avoid fire. Third boss is the killer in this instance. All dps having to switch to elemental because their dps is poor causes the fight to be extended. The breath is so wide that usually all range will get hit even though i tell them to take all the corners but they move to the middle to get in range of the fire elemental but forget to run back to their corner. Usually the breath is hard to heal cos the tank will take lots of dmg after the breath and its a decision of healing the tank or healing the casters. Last boss is easy if ppl just STAND IN the eye of the tornado and if u're in there but taking dmg you're not doing it right! I give this instance a 4.

3) H Lost City of Tol'vir - You missed this one in your poll btw. First boss easy but tanks always LoS me... Second boss is freaking mana intensive as baby crocs go down so slow due to poor PuG dps. Third boss is ok if ppl get out of the WHITE CIRCLE! Last boss is quite hard as well especially if the group is melee heavy. I give this a 3.5

4) H Blackrock Caverns - very easy to heal if group is competent. I've been quite lucky with this instance as 2 out 3 times i got it as my random i've gotten competent PuGs. First boss is easy. Second boss i barely have to heal. If ppl screw up then its usually a wipe. Third boss is the killer if your tank sucks. I've had a tank which knew this fight and did so well that I needed to put down just 2 healing rain and a few healing waves on the tank. I've had a tank who was geared but didn't tank as well where I was oom at the end. Beauty is easy. Last boss also easy. Haven't had a problem healing kiter and tank. I give this a 3.

5) H HoO - I can heal semi competent PuGs through this instance. First boss is pretty hard if the strat is not right. I've encountered numerous strats for this boss. Whole group jumps down or tank and one dps jump down or 2 dps jumps down on either side (this one usually is a wipe). The other hard boss is the shadow boss if the tank doesn't know to kite. I give this instance a 3.

6) H Shadowfang Keep and Deadmines - easy but long instances. First boss for SFK is hard if interrupters fail. Other than that easy. i give these instances a 2.5 and 2 respectively.

7) H Vortex Pinacle - is the easiest. Certain trash in this instance are harder than the bosses. First boss easy. Second boss, if ppl don't get thrown off the platform, is easy. Third boss is easy.

This post has been edited by B@rt: Jan 12 2011, 04:32 PM
TSgaeria84
post Jan 12 2011, 10:46 AM

Enthusiast
*****
Senior Member
837 posts

Joined: Mar 2005
QUOTE(B@rt @ Jan 12 2011, 09:02 AM)
3) H Lost City of Tol'vir - You missed this one in your poll btw.  First boss easy but tanks always LoS me...  Second boss is freaking mana intensive as baby crocs go down so slow due to poor PuG dps.  Third boss is ok if ppl get out of the WHITE CIRCLE!  Last boss is quite hard as well especially if the group is melee heavy.  I give this a 3.5
*
Oh god... Lost City of Tol'vir...

/recalls past experiences with the dungeon

/Siamat's laughter echoing in the background

.. I hate Lost City of Tol'vir mad.gif

This post has been edited by gaeria84: Jan 12 2011, 10:46 AM
neo_sabbath
post Jan 12 2011, 03:57 PM

Getting Started
**
Junior Member
116 posts

Joined: Jan 2003
From: Singapore now


well...it seems that bliz has heard the qq's of baddies and nerfed the crapped out of heroics coming next patch..
casuals win again.
soitsuagain
post Jan 16 2011, 06:21 PM

Let's do it together!
*******
Senior Member
3,807 posts

Joined: Mar 2007


need some help on the mechanical nightmare of heroic deadmines. how do you completely avoid those damn electricity spinning balls?
flarev
post Jan 16 2011, 07:09 PM

New Member
*
Junior Member
11 posts

Joined: Oct 2005


QUOTE(soitsuagain @ Jan 16 2011, 07:21 PM)
need some help on the mechanical nightmare of heroic deadmines. how do you completely avoid those damn electricity spinning balls?
*
err, wait and observe the movement first ? tongue.gif
TSgaeria84
post Jan 16 2011, 09:06 PM

Enthusiast
*****
Senior Member
837 posts

Joined: Mar 2005
QUOTE(soitsuagain @ Jan 16 2011, 06:21 PM)
need some help on the mechanical nightmare of heroic deadmines. how do you completely avoid those damn electricity spinning balls?
*
Do the S.A.F.E.T.Y Dance! tongue.gif

This post has been edited by gaeria84: Jan 16 2011, 09:08 PM
Instant_noodle
post Jan 17 2011, 12:12 AM

nyaaa~~
*******
Senior Member
2,780 posts

Joined: Jun 2008
From: yokumo village
hmm... dungeon nerf... not fun at all...

betta get me pc fixed before the nerf hits
prasys
post Jan 17 2011, 09:15 AM

Heros Never Die
Group Icon
VIP
12,925 posts

Joined: Mar 2005
From: Kuala Lumpur
Heroics which I've done so far

Lost City of Tol'vir - Very hard for me to heal as priest , first boss is face roll , well sorta , if those idiots dont stand near the god damn whatever that blows...Its not really that hard

Vortex Pinacle - faceroll , seriously !
radkliler
post Jan 17 2011, 11:17 AM

WUBWUBWUB
*****
Senior Member
985 posts

Joined: Oct 2006
From: Limbo


QUOTE(prasys @ Jan 17 2011, 09:15 AM)
Heroics which I've done so far

Lost City of Tol'vir - Very hard for me to heal as priest , first boss is face roll , well sorta  , if those idiots dont stand near the god damn whatever that blows...Its not really that hard

Vortex Pinacle - faceroll , seriously !
*
LCoT : LOL MINES

VP: Static Cling dispel.

Simple as that

4 Pages < 1 2 3 4 >Top
 

Change to:
| Lo-Fi Version
0.0556sec    0.24    6 queries    GZIP Disabled
Time is now: 8th December 2025 - 03:54 AM