Catalysm had changed all classes
So they are no good or bad for each build
Each build have their advantages
Assassinations are no longer multitate the whole to gain combo points , you use backstabs now to gain points and multitate for the opener
Combat is good for AOE / and needed to finsh a opponent fast
Subiety
This build is extremely good for crowd control which needs you to shadowstep and vanish most of the time
There are no " only one " good build anymore
Added on December 22, 2010, 11:58 pm
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Cata Rogues so far I find Assasination the best in terms of dps.
So far I use this rotation that I got from Elitistjerks:
Mutilate to start
Slice and Dice
Mutilate to 4-5 points
Rupture (If SnD is about to drop, do envenom instead)
Mutilate
Envenom (Rupture if it is not up yet)
Another Troller bullshit scammerSo far I use this rotation that I got from Elitistjerks:
Mutilate to start
Slice and Dice
Mutilate to 4-5 points
Rupture (If SnD is about to drop, do envenom instead)
Mutilate
Envenom (Rupture if it is not up yet)
This is Catalysm , and as you know everything about class mechanics are changed
Rogue rotation do not work that way anymore
Assassination's focus is dealing massive poison damage, and it stays true to that paradigm in Cataclysm. It's currently projected to be the front-runner at level 85, although much can change between now and then. Assassination has a new, sharper rotation and provides a great mix of burst and sustained damage, giving it the potency needed for both solo and group play. The build requires a pair of daggers, with at least one of them having a very quick speed. It's the least weapon-dependent of the three rogue specs, and so it lends itself well to players without awesome weapons. One weakness of the build is its reliance on hit rating -- since poisons use the spell hit chance and not the melee hit chance, you need a solid chance to hit in order to maximize the effectiveness of this spec. Reforging can help you here.
Build The revamped assassination tree has a few flexible points in the build, although there are a couple of utility talents that are essentially mandatory. Quickening provides two important effects: a powerful movement speed boost that can't be replicated, and an increase in survivability. Similarly, Deadly Brew gives assassination rogues a bit of extra utility, and so these two talents will be picked up by just about every Mutilate rogue. Deadly Momentum is actually incredibly potent for leveling, and I would recommend dropping points out of Cut to the Chase if you're making a leveling build.
Glyphs Mutilate, Backstab, Rupture
Combo point generators Mutilate if target is above 35%, Backstab if below 35%.
Finisher priority Slice and Dice, Rupture, and Envenom
Cooldowns Vendetta, Overkill (via Vanish), and Cold Blood
Rotation Use the preferred combat point generator until you have 4 or more combo points, then use your finisher. Open with Slice and Dice to activate the buff, use Rupture to maintain the debuff, and use Envenom to refresh Slice and Dice. Once you reach a steady state of the rotation, you will be alternating between Rupture to keep the debuff active and using Envenom when Rupture has plenty of time left.
Added on December 23, 2010, 12:00 am
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Blade Flurry also has the unique ability to kill two targets at once, via Blade Flurry's ability to replicate our attacks onto a second target. Blade Flurry should always (and only) be used if there are two or more targets nearby. BF used to give us extra haste and would be used as a DPS cooldown against even a single target, but that's no longer the case -- it actually hurts our energy regeneration while active. Save it for multi-mob situations.
Build The combat tree also has several free points available, and the utility talents can be customized based on your preferences. I like Blade Twisting, personally, as slowing your target is nearly always a good thing. Improved Recuperate is crazy-powerful and gives the combat rogue a major survivability boost. The wording on the talent is a bit unclear; it actually doubles the potency of Recuperate.
Glyphs Sinister Strike, Slice and Dice, Adrenaline Rush
Combo point generators Sinister Strike, Revealing Strike
Finisher priority Slice and Dice, Rupture, Eviscerate
Cooldowns Adrenaline Rush, Killing Spree, Blade Flurry (if two or more targets are active)
Rotation While keeping Slice and Dice active, generate 4 combo points via Sinister Strike. Once you have 4 points, use Revealing Strike to generate the 5th point, which also buffs your next finisher. Use Rupture if it's not active, or use Eviscerate if Rupture is already active. Don't bother using Revealing Strike before you refresh your Slice and Dice, as RS only affects damaging finishers.
This post has been edited by Polytechnic: Dec 23 2010, 12:00 AM
Dec 22 2010, 11:54 PM
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