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 Patch 1.2, major changes that affect all races

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TSevofantasy
post Dec 4 2010, 01:18 PM, updated 16y ago

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http://www.teamliquid.net/forum/viewmessag...topic_id=174036

gonna hate the unable to ramp block wit 2 pylons T.T


Added on December 4, 2010, 1:19 pmbtw welcome the chat channels and custom hotkeys!!!


Added on December 4, 2010, 1:19 pmand other tonnes of changes


Added on December 4, 2010, 1:20 pmtarCraft II Patch 1.2.0 - PTR Notes

General

Battle.net


• Battle.net Chat Channels have been added:

-- Players can now join others in both public and private channels.

-- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.


• Added a Battle.net option to auto-join previous private channels.

• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.


Custom Maps


• Map makers can now use custom UI layout files to create new UI or override existing game UI.


Gameplay


• Stalemate Detection has been added:

-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

-- A countdown timer will now appear when the game detects this scenario.


• Several help dialogue and tech tree improvements have been made:

-- In-game help is now available in Battle.net.

-- The help dialog’s tech tree has been improved.

-- Unit information in the help dialog now displays abilities and upgrades.


• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.



Graphics


• An Extreme graphics option has been added:

-- Players can now configure screen space ambient occlusion.

-- Unit information in the help dialog now displays abilities and upgrades.



Interface


• Customizable Hotkey Support has been added.

• Mouse buttons can now be bound to the Push-To-Talk hotkey.

• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

• Added a toggle button to the in-game replay panel to show or hide duration information.

• Added a hotkey indicator option to show the primary hotkey on top of command buttons.

• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.



Leagues and Ladders


• A new Master League has been added.

-- This league now represents the highest tier of ladder players.



Replays


• Several Save/Replay File dialogue improvements have been made:

-- Prints current directory name above file list.

-- Added sort order icons to Name and Date columns.

-- Added the ability to rename.

-- Added filters for Autosave and Unsaved.

-- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.


• Camera following behavior for observers and replays has been improved.



Balance

• PROTOSS


-- Hallucination research time decreased from 110 to 80.

-- Observer

Cost decreased from 50/100 to 25/75.

-- Phoenix
Build time decreased from 45 to 35.

-- Void Ray

Now deals 20% more damage to massive targets.

Flux Vanes speed upgrade removed.


• TERRAN


-- Bunker

Build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.


-- SCV

Repairing SCVs now assume the same threat priority as the unit they’re repairing.

SCV construction movement made more consistent.


• ZERG


-- Infestor

Fungal Growth no longer affects air units.



StarCraft II Editor

• Map locale management has been added.

• Further editor tips and hints have been added.

• Copy/Paste support has been added to the upgrade editor.

• Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.

• Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.

• The game will now properly find custom imported files within mods.

• Maps can now depend on even more mods.

• Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.
• Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.

• Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.

• UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.

• Dialog Items can now be hooked up from already existing frames within a created Panel.

• Attributes and values can now be hidden in the game lobby, configured through Game Variants.

• Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.

• Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.

• The water editor layout has been improved.

• The mouse wheel now scrolls the control under the cursor.

• Copied doodads now retain their height offset.

• Effect offsets can now optionally contain a Z component.

• Attribute and Veterancy behaviors now normalize vitals when new levels are applied.

• Mouse clicks and highlights are now allowed while in relative camera mode.

• Edit boxes are now available for trigger dialogs.

• Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.

• Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.

• Behavior abilities can now properly charge the player using the ability instead of always charging the owner.

• New trigger action have been added:

-- Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.

-- Remove Inventory Item, used to instantly remove a requested item from an inventory.

-- Bank Option, used to change options for banks including adding a signature

• New unit properties have been added:

-- Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.

-- Bounty (XP), used to grant experience when a unit is killed.

• New trigger function: Verify Bank, used to verify that a bank’s signature is intact.

• New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.

• New Effect Used event property: Life, Shields, and Energy changed.

• Added new UI to insert text tags for data references, unit info, and hotkeys.

• Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.

• Added a behavior flag to suppress fidgeting.

• Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.

• Added a new “Creator” player to effects. It will be set to the player issuing an order if available.

• Added a new type of item that can use an effect ability.

• Added a validator that checks to see if a unit can path to a point.

• Added a validator that checks if there is a cliff between two points.

• Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.


Bug Fixes

General


• Harvest orders will no longer end if an order is queued while waiting to return cargo.

• Harvesting units no longer avoid enemy units.

• Fixed an issue with units trying to get out of the way so buildings can be constructed.

• Hold position units no longer automatically move out of the way when placing a building.

• Fixed an issue with harvesting units bypassing force fields.

• Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

• Fixed an issue where larva would not wander around.

• Fixed an issue where loading a saved challenge could improperly overwrite the best score.

• Fixed an issue where animation stutters when flying units are separating.

• Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.

• Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.

• Enemy units no longer show passive buttons in the command card.

• Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).

• Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.

• Missiles are no longer affected by Vortex.

• Autocast repair will now charge the player requesting autocast functionality.

• Autocast state for abilities is reset to the default state when unit ownership is permanently changed.

• Repair will now clear its autocast state if the owning player leaves the game.

• Actors with a large number of create events no longer crash the map.

• Text tags are now paused when the game is paused.


Protoss


• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.

• Mass Recall can no longer target larva or eggs.

• Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.

• Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.


Terran


• Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.

• Fixed nuke dot not being visible all the time.

• Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.

• Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.

• Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.

• Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.


Zerg


• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

• Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.

• The Burrow and Cancel Neural Parasite buttons have been moved on the command card.

• Creep will now spread evenly in all directions.

• Fixed an issue where Larva could produce units by holding down hotkeys.


StarCraft II Editor


• The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.

• Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).

• Publish dialog now updates storage information after removing a published file in the Managed Published window.

• The View Script command will now view library scripts if the library list has focus.

• Dropdowns now correctly select items as you type using partial matching.

• Fixed an issue with editing stylized text values when using system locales other than English.

• Fixed an issue when editing mover data where values were not being saved correctly.

• Fixed an issue that prevented certain changes to angle values.

• Fixed an issue where the scroll bar for tree views could disappear.

• Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.

• Fixed an issue where setting the color of a dialog item of type label wasn’t working.

• Fixed text truncation with Set Text actor message.

• Fixed a crash that could occur while editing upgrade values.

• Fixed display of ability command links in the Overview Manager.

• Fixed many areas where English text was displayed instead of localized text.

• Fixed an issue where selection circles would drop when a flying unit was over a cliff.

• Veterancy experience share filters have been fixed.

• Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.

• Items dropped from an inventory will now use their default height when dropped.

• Fixed a crash when destroying a persistent effect.

• Camera following can no longer be disabled via hotkeys if it was requested via triggers.

This post has been edited by evofantasy: Dec 4 2010, 01:20 PM
Quazacolt
post Dec 4 2010, 01:31 PM

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LOL you maintain then
SUSAzurues
post Dec 4 2010, 01:33 PM

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That is some huge changes and protoss has been buff up again? biggrin.gif
kEazYc
post Dec 4 2010, 01:37 PM

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Blizzard wants to recommend protoss player to focus more into air unit >_>
cupmee2nd
post Dec 4 2010, 01:38 PM

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yeah toss buff that will not effect me! lol
SUSAzurues
post Dec 4 2010, 01:39 PM

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Even quicker bunker rush now it means. And void ray is going to be more fun now haha
keretapir
post Dec 4 2010, 02:01 PM

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oh no..void rays rebuff?? wht about its speed? no more upgrade=slow VR?
dlct87
post Dec 4 2010, 02:07 PM

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QUOTE(keretapir @ Dec 4 2010, 02:01 PM)
oh no..void rays rebuff?? wht about its speed? no more upgrade=slow VR?
*
think so...VR with "integrated" speed upgrade+ the damage increase on massive unit is unthinkable sweat.gif sweat.gif
keretapir
post Dec 4 2010, 02:10 PM

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probably to counter thors.... is bc a massive unit as well?
dlct87
post Dec 4 2010, 02:15 PM

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QUOTE(keretapir @ Dec 4 2010, 02:10 PM)
probably to counter thors.... is bc a massive unit as well?
*
yes, battlecruisers is considered as massive unit smile.gif
cupmee2nd
post Dec 4 2010, 02:17 PM

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i cant find Battle.net Chat Channels
dlct87
post Dec 4 2010, 02:18 PM

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QUOTE(cupmee2nd @ Dec 4 2010, 02:17 PM)
i cant find Battle.net Chat Channels
*
lol not yet implement bro laugh.gif
just for private test realm
keretapir
post Dec 4 2010, 02:41 PM

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QUOTE(dlct87 @ Dec 4 2010, 02:15 PM)
yes, battlecruisers is considered as massive unit  smile.gif
*
so void rays are one of those all-in-one unit then....much more versatile i think
so versatile that,if this patch goes live...pls nerf its speed at least! i want to muta rape VRs easier! icon_idea.gif
dlct87
post Dec 4 2010, 02:43 PM

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QUOTE(keretapir @ Dec 4 2010, 02:41 PM)
so void rays are one of those all-in-one unit then....much more versatile i think
so versatile that,if this patch goes live...pls nerf its speed at least! i want to muta rape VRs easier! icon_idea.gif
*
no speed upgrade for VR already after this patch...and its original speed is slow enough lol
cupmee2nd
post Dec 4 2010, 02:53 PM

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my sc2 is now patching @.@ ???
dlct87
post Dec 4 2010, 03:02 PM

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QUOTE(cupmee2nd @ Dec 4 2010, 02:53 PM)
my sc2 is now patching @.@ ???
*
mine too, but its not for 1.2....dunno patch what lol
Ahlok
post Dec 4 2010, 03:38 PM

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for zvz, mutalisk no longer afraid of infestor - Fungal Growth
MYNAMEISJASON
post Dec 4 2010, 03:39 PM

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Actually to run this patch, you need to go to your SC2 folder and activate the other executable file called StarCraft II Public Test.exe, the patch size is about 100 mb. And yeah, Blizzard sure did well this time biggrin.gif
dlct87
post Dec 4 2010, 04:32 PM

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QUOTE(MYNAMEISJASON @ Dec 4 2010, 03:39 PM)
Actually to run this patch, you need to go to your SC2 folder and activate the other executable file called StarCraft II Public Test.exe, the patch size is about 100 mb. And yeah, Blizzard sure did well this time biggrin.gif
*
hmm so after patching, do we still can assess the battlenet and play with those who did not patch?
MYNAMEISJASON
post Dec 4 2010, 04:40 PM

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QUOTE(dlct87 @ Dec 4 2010, 04:32 PM)
hmm so after patching, do we still can assess the battlenet and play with those who did not patch?
*
I'm not sure, I'm still patching lol
fujkenasai
post Dec 4 2010, 04:48 PM

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QUOTE(MYNAMEISJASON @ Dec 4 2010, 04:40 PM)
I'm not sure, I'm still patching lol
*
yeah mine too.

Finally they are having chat.

This post has been edited by fujkenasai: Dec 4 2010, 04:51 PM
dlct87
post Dec 4 2010, 04:55 PM

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hmm it seems that need to at least log in to your NA account first, then you can launch the patch...just now before i did that, the launcher said "PTR is not available"
raylee914
post Dec 4 2010, 05:15 PM

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hmmm, i will see whether this PTR is applicable to SEA server..cause most of my friends are there..biggrin.gif
dlct87
post Dec 4 2010, 05:17 PM

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QUOTE(raylee914 @ Dec 4 2010, 05:15 PM)
hmmm, i will see whether this PTR is applicable to SEA server..cause most of my friends are there..biggrin.gif
*
you can ask them to switch to NA what tongue.gif
raylee914
post Dec 4 2010, 05:18 PM

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lol, some of them are lazy to do this...patch for temporary -.-
goldenrudolph87
post Dec 4 2010, 05:41 PM

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I think that patch is for fix the colo and reaper bug? The bug that let the colo and reaper can walk in the sky
dlct87
post Dec 4 2010, 06:06 PM

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hmm...finished downloading...it seems like this ptr has a separate launcher from the original game, means that if you wanna play 1.2, use the public test launcher, if you wanna play the 1.1.3, then use the standard

but after i launched the 1.2 version, it said my email did not attached to a game, anyone having this problem?
choyster
post Dec 4 2010, 06:46 PM

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wow the phoenix buff is gonna affect zerg lul
keretapir
post Dec 4 2010, 06:52 PM

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until the patch goes official,i wont be going v1.2 just yet... hmm.gif
Timber2k7
post Dec 4 2010, 07:54 PM

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very cheap maphack for protoss
dlct87
post Dec 4 2010, 08:06 PM

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QUOTE(keretapir @ Dec 4 2010, 06:52 PM)
until the patch goes official,i wont be going v1.2 just yet... hmm.gif
*
it has its own launcher, and won't mess with the already official version
kEazYc
post Dec 4 2010, 09:05 PM

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Updated to latest patch, and still no chat, guess still in testing?
LostWanderer
post Dec 4 2010, 10:41 PM

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u need to:

1) dl the auto patch...which is when u start the launcher to play the game (automatic)

2) complete the dl

3) start the program from your drive (which u just dled)

4) run another dl (around 100 mb thru bnet 2.0)

5) start the new launcher

chat box is available after u create a new account
xcen
post Dec 4 2010, 11:33 PM

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Protoss still doesn't have a defining anti-air that can help against Vikings and Corruptors...
cupmee2nd
post Dec 4 2010, 11:35 PM

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I click the launcher and it say

SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information.
dlct87
post Dec 4 2010, 11:39 PM

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QUOTE(cupmee2nd @ Dec 4 2010, 11:35 PM)
I click the launcher and it say

SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information.
*
you need to change your region to NA first, quit, then launch the patch
IisTHEmoron
post Dec 6 2010, 06:21 PM

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infestor can't burrow anymore???
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post Dec 7 2010, 08:06 PM

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Update:


Bashiok Wrote:
We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.

Some of the changes we’re working on implementing:

# Bunker build time reduction removed as previously noted

# Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

# It will once again be possible to hold down a key to repeat a hotkey command

This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.

Thanks for your help!


http://us.battle.net/sc2/en/forum/topic/1306100875?page=1

http://www.gosugamers.net/starcraft2/news/...-2-0-readjusted


kEazYc
post Dec 8 2010, 02:13 AM

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# It will once again be possible to hold down a key to repeat a hotkey command

what does this means?
dlct87
post Dec 8 2010, 02:56 AM

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QUOTE(kEazYc @ Dec 8 2010, 02:13 AM)
# It will once again be possible to hold down a key to repeat a hotkey command

what does this means?
*
meaning if zerg have 10 larvae, and he wishes to make it all into drone, then he can hold down the drone's hotkey until all larvae is trained to drone

if they remove this, he will have to press 10 times to achieve this (imagine late game, when u wanna build, let say 50 zerglings, u wanna hold down, or pressing "z" 50 times lol)
jeffvip
post Dec 8 2010, 08:01 AM

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QUOTE(dlct87 @ Dec 8 2010, 02:56 AM)
meaning if zerg have 10 larvae, and he wishes to make it all into drone, then he can hold down the drone's hotkey until all larvae is trained to drone

if they remove this, he will have to press 10 times to achieve this (imagine late game, when u wanna build, let say 50 zerglings, u wanna hold down, or pressing "z" 50 times lol)
*
how to do this? holding shift?
Quazacolt
post Dec 8 2010, 09:37 AM

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QUOTE(jeffvip @ Dec 8 2010, 08:01 AM)
how to do this? holding shift?
*
for drone, holding down D lol
SnoWFisH
post Dec 8 2010, 11:35 AM

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QUOTE(Quazacolt @ Dec 8 2010, 09:37 AM)
for drone, holding down D lol
*
Oh din't know that. I have been repeatedly spamming the hotkey to make units sweat.gif . Doesnt help when you got 3-4 hatch with additional larvaes from queens at all bases. doh.gif
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post Dec 11 2010, 08:45 PM

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the ptr server up again =)
Calvin Seak
post Dec 13 2010, 06:36 PM

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Oh my! NA down! I do hope its Patch 1.2 biggrin.gif ill be as happy as a cow!
sai86
post Dec 13 2010, 06:57 PM

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is the SEA server already 1.2 version?
heaven
post Dec 13 2010, 07:57 PM

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I notice 1.2 runs smoother, the camera follow in OBs/replay is uber smooth too.
gtboy2
post Dec 13 2010, 08:26 PM

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the chat system still bad... compare war3 b.net =="
Calvin Seak
post Dec 13 2010, 09:52 PM

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its not the patch 1.2 sad.gif false alarm
TSevofantasy
post Dec 13 2010, 11:29 PM

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QUOTE(Calvin Seak @ Dec 13 2010, 09:52 PM)
its not the patch 1.2 sad.gif false alarm
*
it was actually the problem with blizz's login servers...
wow affected as well....
LostWanderer
post Dec 18 2010, 07:59 PM

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for you guys who don't know bout the release date yet, it's confirmed will be in jan...prolly mid jan i guess

anyway, PTR is back up till then...=)
jeffvip
post Dec 19 2010, 10:44 PM

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QUOTE(LostWanderer @ Dec 18 2010, 07:59 PM)
for you guys who don't know bout the release date yet, it's confirmed will be in jan...prolly mid jan i guess

anyway, PTR is back up till then...=)
*
haha... need to pawn protoss 1st b4 their buff. btw, Eventhough havent buff, i just getting 50% against Toss sad.gif
Calvin Seak
post Dec 20 2010, 01:25 AM

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Here you go guys by

Patch 1.2 for StarCraft II is now scheduled to be available the first week of January assuming PTR testing goes well during the last two weeks of December.



A new version of the patch is now available on the PTR, including the final batch of fixes and optimizations. You can access the PTR by running the “StarCraft II Public Test” shortcut from the Windows Start menu or from the game’s installation folder when playing on a Mac.

by Bashiok


source : http://us.battle.net/sc2/en/forum/topic/1568008036

 

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