QUOTE(jeffvip @ Dec 18 2010, 06:27 PM)
apparently that's hw he won nexgenius and nestea...at least he won game 3 with a banshee build into polt...
Official GSL 3 Thread, All Discussion here!!!
|
|
Dec 18 2010, 06:41 PM
Return to original view | Post
#61
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
|
|
|
|
|
|
Dec 18 2010, 06:56 PM
Return to original view | Post
#62
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
|
|
|
Dec 18 2010, 07:15 PM
Return to original view | Post
#63
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 07:06 PM) Well unless you considered every timing push as all-ins, then MC did all-in in all his games vs. Jinro. considering no expansion and the amount of scv?Added on December 18, 2010, 7:07 pm This is an insult to non-Koreans. Even non-Koreans respond better than Rain. rain's game 1 vs MC jz now is a timing push which is all-in-ish... day9 define all-in as there's no possible transition after that... with the amount of commitment to that push, its no surprised... 1 bunker is enuff if he placed it well enuff This post has been edited by evofantasy: Dec 18 2010, 07:16 PM |
|
|
Dec 18 2010, 07:31 PM
Return to original view | Post
#64
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(kEazYc @ Dec 18 2010, 07:27 PM) I don't see it to be a draw game in the last game, MC has the army leading while Rain doesn't even has a single unit already. yup sportmanship...If he fly away with his CC and drag the game, more and more rage from the watchers, lol. but more like a BO win for MC in the last game... 4 gate vs blue flame hellion... "if i terran i would win 3 times...i won as toss cause i am so good..." - oGsMC |
|
|
Dec 18 2010, 07:55 PM
Return to original view | Post
#65
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
|
|
|
Dec 18 2010, 07:59 PM
Return to original view | Post
#66
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 07:46 PM) Well I've re-watched the game and saw no abnormality compares to a standard Polt Timing attack. He did bring 13 SCVs out, but the SCVs are so essential that they walled the Zealots and repair. hw did he transition if his push failed?Even Liquidpedia says that you should bring SCVs when pushing. http://wiki.teamliquid.net/starcraft2/Polt...8vs._Protoss%29 And there's definitely possibility of transition if Rain wants to. He still has so many SCVs and Mules mining. He can get an expansion after that, and not like what you said "there's no possible transition after that...". i dun see that... he didnt start his expo at all (or even break the back rocks in fact) during the whole containment... after that failed, he followed with a 2nd all-in attack... sure u have mule mining but look at his mineral patch, they are almost dried up with no expo starting... he can transition out of it but it would be delaying the inevitable (thus the saying no possible transition)... he knows it and went with a 2nd all-in... if he expanded, MC would jz rolled him and he dun have the resource to keep production up... heck when i am mined out, i can still transition into flying my old base OC there and mine but we all know when u do that, the game is out of ur hand already thus 'no transition'... |
|
|
|
|
|
Dec 18 2010, 08:02 PM
Return to original view | Post
#67
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
|
|
|
Dec 18 2010, 08:06 PM
Return to original view | Post
#68
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:03 PM) Go back to the previous page. I was saying that NexGenius vs. Rain 2nd game was a standard Polt, while you said that it was an all-in. I was referring to Rain vs. NexGenius all the way. polt build dun have tanks...so its not a standard polt btw... btw polt is pretty much an all-in build if u haven notice... This post has been edited by evofantasy: Dec 18 2010, 08:08 PM |
|
|
Dec 18 2010, 08:11 PM
Return to original view | Post
#69
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
![]() He's still checking her out even after losing. What a trooper. (On December 18 2010 20:30 dokugami) @ westley our definition of all-ins are pretty different... for u to pull that many workers together seemed to be an all-in as u are sacrificing ur economy... just because terran have mules to recover, doesnt meant its nt an all-in since mule are only worth 280 minerals... Added on December 18, 2010, 8:14 pm QUOTE(westley0214 @ Dec 18 2010, 08:08 PM) I apologize for that. An MBR with Tanks + Bunkers timing push. how often do u see polt in high lvl tournaments bring scv along?Added on December 18, 2010, 8:10 pm Liquidpedia says otherwise, and I'll take their word as well as my own experience any day. jinro doesn't in his MLG games... my point is bringing scv along made it all-in as u are sacrificing ur economy... if it failed, the toss is in the eco advantage and would roll u over... simple as that... sure u can expand and tech switch yadda yadda but the toss wit the eco advantage would kill u after that... This post has been edited by evofantasy: Dec 18 2010, 08:14 PM |
|
|
Dec 18 2010, 08:16 PM
Return to original view | Post
#70
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:14 PM) Honestly 13 SCVs are nothing for Terran, consider the Mules (1 Mule = 6 SCVs) advantage as well as the result it brings. And I remember you yourself saying somewhere that "do not hesitate to pull SCVs while pushing, you've Mules to recover". do notice the term 'recover'So your definition of all-in is "If you push using more than 2 SCVs then it's an all-in"? I'll take day9 definition any day but not yours. As long as I can still make transition, it's not an all-in. recover means that u are behind already... 13 scvs is too all-in for me... mules are not permanent mind u... |
|
|
Dec 18 2010, 08:22 PM
Return to original view | Post
#71
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:17 PM) For sure bringing SCVs is better than not. Jinro DID in his games vs. TTone. Re-watch the game before arguing here. i dun see 13scvs Honestly you should play Terran more. the most he pulled was 7 in game3 which is half of wut u are telling me... 13scvs = half of ur scv mining per base and u tell me its not all-in? ps: think i've played enuff terran to know that 13scvs on 1 base is all-in enuff... This post has been edited by evofantasy: Dec 18 2010, 08:24 PM |
|
|
Dec 18 2010, 08:27 PM
Return to original view | Post
#72
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:25 PM) You still continue to produce SCVs while pushing with that 13 or 7 SCVs (Depend how aggressive you want to be) + Mules. But it's definitely not an all-in. And what's with that "How often do you see SCVs moving out in high lvl tournament" and "Jinro didn't bring his SCVs"? maybe i worded it wrongly, when i mentioned that its not 13scvs...game1 was only 3-4 scvs which is acceptable... 13 scvs is toooooooo all-in... how often do u see ppl bothered mentioning terran bringing that low amount of scvs as all-in? |
|
|
Dec 18 2010, 08:31 PM
Return to original view | Post
#73
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:28 PM) If bringing 7 SCVs is not all-in and bringing 13 SCVs is all in, then bringing 8 SCVs is all-in or not? 9? 10? 11? 12? then why must rain made a public apology for being too all-in?You are just too stuck with your own definition, while I prefer to follow pro's definition. why was he flamed on playXP? why was he constantly flamed on air... why was constantly expected to all-in/ cheese every game... 7 scv is not half of ur mining force on 1 base compared to it 13... u do realize that 13 is almost double of 7? mule is the mechanic for terran to keep on par wit chrono/ larvae... they are not meant to replace ur SCVs... they do allow u to pull some scv and recover after that but how much can u recover off 1-base with 13scv pulled out? the definition of allin = no transition according to day9... u can transition well out of losing 7 scv, but not 13 scv... 1 scv cost as much as 1 marine... try posting a thread on TL and said that pulling 13scv is not all-in... and see wut response u get... ps: as u said 1mule is around 6scv urself... so u would need 2 mule on 1 base to recover from 13scv... so can u have 2 mule on 1 base? then u tell me is it all-in or not... This post has been edited by evofantasy: Dec 18 2010, 08:36 PM |
|
|
|
|
|
Dec 18 2010, 08:38 PM
Return to original view | Post
#74
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:36 PM) Well as I said, you still continue to produce SCVs while moving out, by the time your attack finishes, opponent's probes will most likely down to the same amount as yours or less. Tell me now, why can't you safely transition after that? Well unless your attack didn't do much enough which can only happen in Bronze league in my opinion. well that's my case...I won't do such thing as wasting server resources or TL members' time just because we have a difference in all-in definition. Grow up. ppl generally agree 13scv is all-in... u are not prepared to post ur idea on TL that pulling 13scv is not all-in on TL... i am prepare to do the same for my idea that it is an all-in... it is an interesting discussion after all? why not? maybe its time to grow up to accept a discussion instead of OMG i'm gonna lose the discussion so grow up! if u keep producing scv for that timing push, wouldn't ur army be smaller? then WHY IS IT A TIMING PUSH? that is ur answer... This post has been edited by evofantasy: Dec 18 2010, 08:47 PM |
|
|
Dec 18 2010, 08:49 PM
Return to original view | Post
#75
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:48 PM) Ok now think of this. If Rain doesn't think of a transition in that game, why didn't he bring out ALL his SCVs? Why left some to mine? It's very clear the SCVs' roles are to wall the Zealots, one or two of them build Bunkers, and repair. to produce reinforcements?Ok remember to tell me the result from your TL thread after getting your replies. since u need resource to continue ur reinforcements with marines etc... else the other side would keep reinforcing and u'll made do wit what u have only (not to mention the wasted time for travelling over) jz registered so need 3 days to post on TL... will inform u when its done (or remind me as well >.<) This post has been edited by evofantasy: Dec 18 2010, 08:51 PM |
|
|
Dec 18 2010, 08:52 PM
Return to original view | Post
#76
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(InFe_eD @ Dec 18 2010, 08:50 PM) I cant even watch it! both ustream and justinTV is not moving at all. game 1 was ok wit the containment...wait for an hour and cant even watch finish 1 match...... Is it only me? game 2 was good in terms of macro and positioning especially the guerilla warfare... game 3 was good for the mind games rain pulled (he deserves credit for this)... game 4 was jz a cheese... move along... game 5 is a BO lost imho... Added on December 18, 2010, 8:56 pm QUOTE(westley0214 @ Dec 18 2010, 08:50 PM) the performance per scv decreases drastically after 26 (+/- based on mineral spread)...since 1 scv = 1 marine for cost, what would u be making? timing pushes are meant to be the certain timing when ur opponent is vulnerable or when u reached a critical time like ur raven having energy... not every attack when u jz mass up to a certain amount is a timing attack... thus timing attacks have a really tight BO for u to get the optimum amount of army/ tech for that pus... wutever workers u bring after that is just a temporary boost to ur army... This post has been edited by evofantasy: Dec 18 2010, 08:56 PM |
|
|
Dec 18 2010, 08:57 PM
Return to original view | Post
#77
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(InFe_eD @ Dec 18 2010, 08:56 PM) I'm watching game 2 when Rain put down 4 bunker + tank + countless marine containing MC. mostly due to streamyx capping some international connection...And just when i want to see what gonna happen next and the stream is still moving by 1 second per minutes! Arghhh! IS it something wrong with ym streamyx? who can help me there's lots of threads and TM admitted that to the press as well... for restreams it is working fine... |
|
|
Dec 18 2010, 09:13 PM
Return to original view | Post
#78
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 08:59 PM) You don't make the replacement SCVs to bring them to the warzone. While moving out, produce the SCVs to continue mining at your base. so let say u have 26-28 scvs in ur base off 4 production (since ideally 1 base support 4 constant production)...so when u move out, u would have 13-15scv and 1 mule (280 over time though u would like to have 1 scan usually in case) mining while 13scv not mining while u are producing scv (1 scv at a time instead of the 50min for marine to reinforce)... besides that, u would need to be making depot as well since ur production is still there while u are moving out... while on the other side, his 26-28probes are mining and resources are spent on making units as he saw ur army coming... thus ur food have more scv less army vs his less probe more army... and its nt an all-in? best case: u win downright good case: u deal damage to him especially him losing quite a lot of probe and return back to expand etc even case: u deal some damage to him with some to probes with both army dead bad case: u deal no damage, even army trade as he reinforce and ur reinforcements are pulled back to def while him having more workers worst case: his army totally decimate ur army and u have less worker, less army so its not an all-in when u need to deal some damage just for it to be even? QUOTE(westley0214 @ Dec 18 2010, 08:36 PM) Well as I said, you still continue to produce SCVs while moving out, by the time your attack finishes, opponent's probes will most likely down to the same amount as yours or less. Tell me now, why can't you safely transition after that? Well unless your attack didn't do much enough which can only happen in Bronze league in my opinion. This post has been edited by evofantasy: Dec 18 2010, 09:13 PMI won't do such thing as wasting server resources or TL members' time just because we have a difference in all-in definition. Grow up. |
|
|
Dec 18 2010, 09:28 PM
Return to original view | Post
#79
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 09:19 PM) That's the beauty of this timing push. Yes by the time my army reaches his base he would have larger army size than mine. But how do you win with a smaller army? This is where PDD comes into play, to eliminate Stalkers' threat. u do realize ur army is smaller but ur tech is higher (PDD)?You don't always win with a larger army. If you think attacking with a smaller army is an all-in, then you are again stuck at your own expert definition. Might as well sitting at own base and don't attack at all. that's how smaller army beat bigger army... that is why it is a timing attack (look at wut i said, when u reach a critical mass/ or a key tech is obtained)... its not always about the army size... attacking with a smaller army is not all-in (i didnt said wut u said at the bolded quoted)... bringing 13 scvs along for an attack is all-in... simple as that... if the toss would engage outside of his base to force a premature PDD and fall back using FF (the general solution to the polt build if the toss dun FE)... so when that happen, what about ur 13scv in ur army? push in without a PDD mana? when that happen, u loose ur timing advantage (tech) and thus his larger army have the advantage... let us redefine the argument which should be the focus not about how to build a timing attack etc... "Is bringing 13scvs along for an attack a all-in?" aeco: yes it is all-in westley: no it is not all-in This post has been edited by evofantasy: Dec 18 2010, 09:29 PM |
|
|
Dec 18 2010, 10:21 PM
Return to original view | Post
#80
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(westley0214 @ Dec 18 2010, 09:32 PM) Alright. Let's see what experts in the TL forum say. Remember to quote Rain vs. NexGenius game 2 as reference. hmm would u pm me ur argument so i can copy paste?that way we can build 2 bases easier... and i think we should move this discussion else where since its a GSL thread =p and i still think that rain is horrible as a terran for GSL final... worst terran in the finals... hope to see macro based terrans more (maka especially)... still wished that rain would have expo-ed during that containment and not stay 1 base soooooo long... This post has been edited by evofantasy: Dec 18 2010, 10:24 PM |
| Change to: | 0.0245sec
0.60
6 queries
GZIP Disabled
Time is now: 10th December 2025 - 12:57 AM |