Not blizzard that's desperate.. its SEA (iahgames) that's desperate...
StarCraft II Free-play Weekend, Now come with prepaid card?
StarCraft II Free-play Weekend, Now come with prepaid card?
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Nov 19 2010, 01:15 AM
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#1
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Not blizzard that's desperate.. its SEA (iahgames) that's desperate...
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Nov 19 2010, 01:37 PM
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#2
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Nov 20 2010, 04:21 PM
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#3
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
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Nov 22 2010, 06:10 PM
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#4
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Your best bet is trying asking www.mol.com.
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Nov 23 2010, 12:11 PM
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#5
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Malaysia is slow for everything...
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Nov 23 2010, 08:00 PM
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#6
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(fenrir0402 @ Nov 23 2010, 07:16 PM) buying daily based pass definitely suitable for those who play sc2 occasionally, but life time for those hardcores. You pay RM25 for 1 month game time, RM220 (retail pack/life time) divide RM25 (1 month) = You only play for 8months+ if you go prepaid line, compare with RM220 life time, which better? You do the calculations. |
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Nov 23 2010, 09:11 PM
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#7
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(fenrir0402 @ Nov 23 2010, 08:44 PM) ahem, i admit i start playing sc2 with pirated software, it is really game of the year, definitely an A list game, but i wont buy it, not that i dont have money, but what sickens me is the activision's malicious counter piracy steps. 1st they screwed up modern warfare 2, now sc2. i'd definitely buy sc2 if they giving us lan. no lan no talk. By commiting RM250 for just the game, we will see more and more serious player who plays this, so people who plays competitively are able to catch up with the "trends" (refering to strategy) that are happening in korea, if the prepaid thing kicks in, we are going to see more casual players which is not a good sign as a competitive player, and slowly all the competitive player will start stopping this game coz too many casual player who know nuts about this game playing with them, one of the reason why counter strike failed in malaysia is due to LAN, all just buy RM5 then can play at home and they know nuts about competitive plays, that's why the recent amateur cup at lowyat got canceled due to less team participated, either all of them are afraid of the pros or whatever, you add the words.ahem, how do you think our internet speed will meet global requirements? dont have to give statistics to know that our internet sucks big time. see that? well there's far more than what meets the eye. activision employs a lot of malicious act, including that the RM250 that we're paying, is buying the rights to play the game, and the software, the custom maps you're created, etc, are all belongs to them. ahem, custom maps, for example like dota, are also intellectual property, but activision blizzard has the rights to deny payments by declaring that your maps does not meet the premium map standards. (they stated that for dota). So kEazYc, would you still laugh after knowing all these facts? trust me i've anticipated sc2 since july 2007 when it was announced and i cant wait to buy them, but it greatly disappoints me when and especially when, sc2 would not support lan. as frags said, how long will you think ppl gonna play sc2? killing lan means it will give a big impact on tournament competitions and sc2 fame depends on it, so basically i can say activision blizzard is digging graves with the name sc2 on the tombstone. 'nuff said This post has been edited by kEazYc: Nov 23 2010, 09:11 PM |
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Nov 23 2010, 10:27 PM
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#8
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Song is also a song only what... produced by the singer.
while game is also a game, produced by engineer, same procedure -.- |
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Nov 23 2010, 10:54 PM
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#9
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
game produced by director, programmer, art/visual designer, masterpiece producer...etcetcetc
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Nov 23 2010, 11:41 PM
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#10
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Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(fenrir0402 @ Nov 23 2010, 11:33 PM) ahem, did you know that blizzard came out with a solution that produce lan like solution that create p2p connection between players, while still maintaining connection with battlenet? go do some research before posting here. I don't remember seeing this kind of stuffs during the interviews about the game, provide source for anti flame, i only know that when i play with my friend in CC, i 0 delay he delay kao kao, luls. |
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