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 Best 2v2 combination?

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tjinn
post Oct 27 2010, 08:29 PM

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just add zerg to everything. u can't go wrong lol
tjinn
post Oct 28 2010, 01:12 PM

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QUOTE(evofantasy @ Oct 27 2010, 04:30 PM)
actually all race combination are good...
i personally run toss/terran due to our main races...

timing attack:
- 4gate + 3gate stim
- heavy sentry (pump minerals for marine to my partner) + MM ball where my sentry will FF/ GS to ensure my partner lives
- mass chargelots to tank for my partner's MM

mid game attack:
- chargelot DT (dt to get information/ harass/ dps army if needed) while my partner go anything he wants
- 2gate 2robo based builds + marine tank viking

late game:
- never get to late game as we win or loose by those...
- at most we'll do colossus/ cahrgelots + marine/ tank/ viking
*
eh chargrlotz really cn work 1 ar?
tjinn
post Oct 28 2010, 01:23 PM

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QUOTE(Quazacolt @ Oct 28 2010, 01:16 PM)
why not? lol
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They just die 2 fast...
tjinn
post Oct 28 2010, 03:27 PM

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QUOTE(evofantasy @ Oct 28 2010, 03:24 PM)
actually it is ok for ur zealots to die...
some1 gotta die in the end...
ur army, ur partner's army or both of ur army...
i rather losing zealots for the MMball to get to critical mass where 1 stim would melt an entire army wit ease...
*
Kk tonite we try. Today will b last paper fr the week d. Could use a few 1s n 2s to unwind.
tjinn
post Oct 28 2010, 03:34 PM

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No nid la. Power nap enuff. N i wanna see hw well the chargelot n bioball work. Still gt trauma from our last 2 v 2

 

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