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 Best 2v2 combination?

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evofantasy
post Oct 27 2010, 04:30 PM

Avadion of the Enders
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actually all race combination are good...
i personally run toss/terran due to our main races...

timing attack:
- 4gate + 3gate stim
- heavy sentry (pump minerals for marine to my partner) + MM ball where my sentry will FF/ GS to ensure my partner lives
- mass chargelots to tank for my partner's MM

mid game attack:
- chargelot DT (dt to get information/ harass/ dps army if needed) while my partner go anything he wants
- 2gate 2robo based builds + marine tank viking

late game:
- never get to late game as we win or loose by those...
- at most we'll do colossus/ cahrgelots + marine/ tank/ viking
evofantasy
post Oct 27 2010, 04:55 PM

Avadion of the Enders
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QUOTE(hazairi @ Oct 27 2010, 04:52 PM)
zerg + zerg..

6 pool rush..

12 zerglings attacking 1 base at a time..

GG..
*
sees a terran wall...
GG...
so far when i get terran i nvr had a 6pool worked on me...
nowadays on 2v2 its even better as i had trained my toss to complete wall when u scouted a pool LOL
evofantasy
post Oct 28 2010, 02:35 PM

Avadion of the Enders
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QUOTE(tjinn @ Oct 28 2010, 01:12 PM)
eh chargrlotz really cn work 1 ar?
*
when i'm back from work i send u a replay of me and zach vs 2 diamond at US server...
i went only zealot and zach went only raven vs PZ (the zerg even funal growth my chargelots zzzz) for day9 funday monday (2v2 unfortunately lol)
and we won it convincingly with my opponents leaving saying "u guys are fcking genius"


Added on October 28, 2010, 2:36 pm
QUOTE(Quazacolt @ Oct 28 2010, 01:27 PM)
they are amongst the best melee fighters just under ultras. (not like theres many melees lol)

really high dps too not to mention, and decently cheap cost of what it can offer. and most importantly, they serve as excellent tanks for range dps and even better glass cannons like hydras
*
tanking for my partner's MM are good...
else i'll jz go sentries since i can FF fast enuff to prevent a single baneling from reaching the MM ball lol


Added on October 28, 2010, 2:37 pm
QUOTE(tjinn @ Oct 28 2010, 01:23 PM)
They just die 2 fast...
*
nt when u have 7 gates pumping out chargelots (and get +1 armor)

This post has been edited by evofantasy: Oct 28 2010, 02:37 PM
evofantasy
post Oct 28 2010, 03:24 PM

Avadion of the Enders
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actually it is ok for ur zealots to die...
some1 gotta die in the end...
ur army, ur partner's army or both of ur army...
i rather losing zealots for the MMball to get to critical mass where 1 stim would melt an entire army wit ease...
evofantasy
post Oct 28 2010, 03:31 PM

Avadion of the Enders
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QUOTE(tjinn @ Oct 28 2010, 03:27 PM)
Kk tonite we try. Today will b last paper fr the week d. Could use a few 1s n 2s to unwind.
*
lol dun u need to sleep after exams >.<
jz ended my interview as well...
evofantasy
post Oct 28 2010, 03:38 PM

Avadion of the Enders
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From: Penang/ Kuala Lumpur
QUOTE(tjinn @ Oct 28 2010, 03:34 PM)
No nid la. Power nap enuff. N i wanna see hw well the chargelot n bioball work. Still gt trauma from our last 2 v 2
*
the goal behind zealot+bio ball is the same as zealot stalker...
the zealot would tank and the stalker would dps...
the advantage of bio ball is that they have high dps with stim (and squishier) and it allow the tanks to upgrade armor while the dps to focus on damage upgrade...

with the extra gas, i could send it over to u for ur upgrades as well..
though against zerg i prefer the sentry route due to banelings...
/FF_LOL banelings are fun

 

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