QUOTE(m0rph @ Oct 13 2010, 12:09 AM)
vs, veno , kk - btm
storm - mid
lion - top
vs - open fog , swap sf when sf ulti , commandaura for kk
veno - open fog at early stage , pushing with wards , good slow combo with vs + kk at early stage , ulti for mid game
kk - basically to counter jug everytime he run with X-mark. and to provide more dmg + stun (ship and torrent are both area)
storm - need i say more? to catch es everytime engage war. Gb throughout the game
lion - early lane control , roam @ level 6 since they have 3-4 low hp hero , stun + hex at late game to combo with others.
Timing is crucial in this composition.
Basically having early game advantages that will lead to mid and late game.
Nothing can go wrong unless lots of mistake is done.
their predicted lane in this case would be :
cm es jug - top
sf - mid
wd - btm <--- not possible of wd solo. i think u should change wd to wr instead. u typo?
yah.. instead of predicted lane like that, im more thinking to give it like this.
jug-top
sf-mid
cm,es- btm
wd can either go roam/btm since his multiple stun + meledict is alot of pain.
and also, this kind of combo can fast push at since there is cm aura and wd heal..
so to gb throughout the game its like a full war between 2 teams.
of course there is also ward to counter gb..
since jug and sf soloed, they lvl should be high enough at time need
just a suggestion. im making those combos at an instant ^^,
maybe we should open a new thread? i feel kinda bad to TS :/