QUOTE(gaeryn @ Oct 29 2010, 12:32 PM)
Ok, after doing alot guild leves, I noticed we seriously lack coordination. 
I know we have a 30min timer for each guild leves, but if we coordinate properly it will save us ALOT of downtime.
Some of us have played FFXI or other MMOs and this is standard procedure.
For those of you who are new to MMOs/FFXIV/plau-to-pay, this is a norm.
1. Wait for buffs~ before engaging
- If you engage and get your butt whipped and healer heals/buffs you, healer will get GGed
- Heals/Buffs generate extremely high aggro at the peak of engaging
- DPS/DD be warned, if you start attacking before the tank - we are not going to heal you and let you die.
2. Wait for tanks to mark designated targets
- Let the tanks mark their targets - e.g. Skull / Sword / etc
- Note which mob the tank is provoking and going to attack
3. Watch out for Monster's Skill Moves
- Monsters will "glow" red when they're activating their skill
- If you have a "stun" skill, use it
or {Run Away~}
the number 3.. does it work? coz everytime when the mob cast skills no matter how far i lari.. still hits me wooo.. I know we have a 30min timer for each guild leves, but if we coordinate properly it will save us ALOT of downtime.
Some of us have played FFXI or other MMOs and this is standard procedure.
For those of you who are new to MMOs/FFXIV/plau-to-pay, this is a norm.
1. Wait for buffs~ before engaging
- If you engage and get your butt whipped and healer heals/buffs you, healer will get GGed
- Heals/Buffs generate extremely high aggro at the peak of engaging
- DPS/DD be warned, if you start attacking before the tank - we are not going to heal you and let you die.
2. Wait for tanks to mark designated targets
- Let the tanks mark their targets - e.g. Skull / Sword / etc
- Note which mob the tank is provoking and going to attack
3. Watch out for Monster's Skill Moves
- Monsters will "glow" red when they're activating their skill
- If you have a "stun" skill, use it
Oct 29 2010, 02:54 PM

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