QUOTE(Quazacolt @ Sep 29 2010, 03:20 PM)
its the same actually, custom or melee. imho, space dota pathing and unit movement coding have issues.
played before on SEA(lol old ver) and NA also same. oh and even on NA new ver, lol shit bugs. i perma killed someone with that tosh hero. he quit, rest quit, lol space dota.
Oh haha. The one that has a chance to stun skill is it?
Was telling my team mate on the same lane to stop feeding to that tosh as he keeps moving in front and getting killed.
He managed to feed him 5 times before leaving.
You're right on the coding issues. It jerks each time when too many people cast skills.
Just that when I play at Sea, the response is a lot better.
I tried one game in NA, I clicked to move my character to follow the guy after my blink storm and charge storm, and it started hitting the mobs first before swinging around to start chasing, by that time he was long gone...
Later on it only got worst. Maybe due to the coding. Gave up playing it on NA.

If play also must play a range character. Melee sux when it lags like that.