Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 How much is the expansion, Less than S2WoL?

views
     
Quazacolt
post Sep 28 2010, 10:58 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


Bobby is watching
Quazacolt
post Sep 28 2010, 04:02 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(radkliler @ Sep 28 2010, 03:57 PM)
He'll rip out the in-game cutscenes and charge you for that as well!

Capitalism Ho! Motherf*ckers!
*
hell, hes actually (no joke) planning for that at this very moment too.
Quazacolt
post Sep 28 2010, 04:10 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(radkliler @ Sep 28 2010, 04:09 PM)
Yeah, I've read that Kotaku article lol
*
im actually surprise hes not yet shot in the head by some crazed gamer or something yet
Quazacolt
post Sep 28 2010, 04:16 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Deimos Tel`Arin @ Sep 28 2010, 04:12 PM)
this proves that gamers are not violent! rclxms.gif
*
orly? oolloololol
Quazacolt
post Sep 29 2010, 09:43 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(westley0214 @ Sep 29 2010, 09:33 AM)
rclxms.gif  thumbup.gif

For me the NA server is quite ok, no lag / delay issue etc.
*
that would be impossible. you're probably just not at a level to feel that its significant.
Quazacolt
post Sep 29 2010, 03:20 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(tatyinw @ Sep 29 2010, 03:03 PM)
Try playing Storm of the Imperial Sands custom map on NA. smile.gif
That map is a good test to see how much it lags to play on NA.

Melee games are usually not that badly affected.
Until you try to block the ramp with a force field when the opponent stims and rushes up it.
That's when you feel that you need to compensate for the slight lag and cast it earlier.
If not it'll be too late...
*
its the same actually, custom or melee. imho, space dota pathing and unit movement coding have issues.

played before on SEA(lol old ver) and NA also same. oh and even on NA new ver, lol shit bugs. i perma killed someone with that tosh hero. he quit, rest quit, lol space dota.
Quazacolt
post Sep 29 2010, 06:03 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(tatyinw @ Sep 29 2010, 05:18 PM)
Oh haha. The one that has a chance to stun skill is it?
Was telling my team mate on the same lane to stop feeding to that tosh as he keeps moving in front and getting killed.
He managed to feed him 5 times before leaving.  sweat.gif

You're right on the coding issues. It jerks each time when too many people cast skills.
Just that when I play at Sea, the response is a lot better.
I tried one game in NA, I clicked to move my character to follow the guy after my blink storm and charge storm, and it started hitting the mobs first before swinging around to start chasing, by that time he was long gone...  sweat.gif

Later on it only got worst. Maybe due to the coding. Gave up playing it on NA. tongue.gif
If play also must play a range character. Melee sux when it lags like that.
*
no, its that ultimate vortex shit. hes permanently sucked in. as in, wont come out, but he is still alive so cant force resurrect either. rofl him.
Quazacolt
post Sep 30 2010, 09:44 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(tatyinw @ Sep 30 2010, 12:50 AM)
blink.gif wow didn't know that could happen.
-unstuck doesn't help either?
*
nope. lol. hes hero is forever lost.

 

Change to:
| Lo-Fi Version
0.0157sec    0.86    6 queries    GZIP Disabled
Time is now: 29th November 2025 - 11:38 AM