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 patch 1.1 notes, leaked

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narf03
post Sep 22 2010, 01:30 PM

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QUOTE(Quazacolt @ Sep 22 2010, 01:04 PM)
umm yeah, WoW cleave mechanics. so?

immortals/marauders/zerg air or heavy roach hydra combo would like to say hello
*
its not a fair comparison, every unit got their advantages and weakness, u cant say its useless cause there are many scenarios that they are weak. I am saying they got their usage, you can use them in some scenario, which in this case, they are good at attacking base, where their splash damage area depends on what they are attacking, the larger the unit they attack, the bigger splash damage area they can do.

And about marauders, they need to stay away from building to make them safe, ultralisk can simply attack a building that is between the marauders and the ultralisk to hurt them, kite might no longer work, ultralisk can just run behind a building and attack the building, if marauder chase the ultralisk, the ultralisk just need to attack the building and it will deal damage to all marauders that getting in the range of 2 of the building. im not sure if it still works if the ultralisk doing friendly attack on its own building, if it works, then the tactic can be widely used. Must be fun to see zealots getting killed by an ultralisk who attacking its own lair.


Sichiri
post Sep 22 2010, 01:32 PM

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marauders will kill the ultralisk faster than the ultra can kill with splash.
plus you have medivacs
incx
post Sep 22 2010, 01:35 PM

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That range is just too much to handle...
narf03
post Sep 22 2010, 01:41 PM

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QUOTE(Sichiri @ Sep 22 2010, 01:32 PM)
marauders will kill the ultralisk faster than the ultra can kill with splash.
plus you have medivacs
*
they both do extra damage on armored unit, marauders was the winner due to they have the range advantage, and they can kite ultralisk easily, if the fight happens in a base, the result is yet to be determined, the ultralisk might have some advantage in extending their range, not sure if the ultralisk now able to kite marauders in terran's base or not.
darkplacid
post Sep 22 2010, 01:49 PM

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Marauders+Viking no weakness le... Please tell me if got any LOL...
Sichiri
post Sep 22 2010, 01:52 PM

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QUOTE(darkplacid @ Sep 22 2010, 01:49 PM)
Marauders+Viking no weakness le... Please tell me if got any LOL...
*
zerglings
darkplacid
post Sep 22 2010, 01:53 PM

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QUOTE(Sichiri @ Sep 22 2010, 01:52 PM)
zerglings
*
Good 1 LOL... Should be MMM better right LOL...
narf03
post Sep 22 2010, 01:54 PM

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QUOTE(darkplacid @ Sep 22 2010, 01:49 PM)
Marauders+Viking no weakness le... Please tell me if got any LOL...
*
viking is good at small number, when in big number, they arent really that good, due to they normally will shoot at the same target, as for marauders, they are good to slow units down, and good attacking armored/building, really bad if enemy goes mass zerglings.
darkplacid
post Sep 22 2010, 01:55 PM

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QUOTE(narf03 @ Sep 22 2010, 01:54 PM)
viking is good at small number, when in big number, they arent really that good, due to they normally will shoot at the same target, as for marauders, they are good to slow units down, and good attacking armored/building, really bad if enemy goes mass zerglings.
*
But what happen if the fight at a choke? Zerglings cannot surround=GG... When Terran push up ram got problem...

I dun get what you mean by bad in big numbers... Not focus fire betteR?

This post has been edited by darkplacid: Sep 22 2010, 02:19 PM
narf03
post Sep 22 2010, 02:27 PM

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QUOTE(darkplacid @ Sep 22 2010, 01:55 PM)
But what happen if the fight at a choke? Zerglings cannot surround=GG... When Terran push up ram got problem...

I dun get what you mean by bad in big numbers... Not focus fire betteR?
*
focus fire enough to kill 1 unit is better, but if they over fire, which the fire power enough to kill 3 units, they just attacking the same unit, will consider wasting, try mass viking vs mass mutas. U are a gold ranked player, i think u should know that which place is consider good for zerglings to init the attack.
darkplacid
post Sep 22 2010, 02:36 PM

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QUOTE(narf03 @ Sep 22 2010, 02:27 PM)
focus fire enough to kill 1 unit is better, but if they over fire, which the fire power enough to kill 3 units, they just attacking the same unit, will consider wasting, try mass viking vs mass mutas. U are a gold ranked player, i think u should know that which place is consider good for zerglings to init the attack.
*
That is the point... Too many choke infront of base hard to defend with a group of zerglings...

I little micro can help with viking maybe selecting only 6 to focus fire and the rest spread the damage... With their range they can counter almost every air unit...
TSevofantasy
post Sep 22 2010, 02:39 PM

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QUOTE(darkplacid @ Sep 22 2010, 02:36 PM)
That is the point... Too many choke infront of base hard to defend with a group of zerglings...

I little micro can help with viking maybe selecting only 6 to focus fire and the rest spread the damage... With their range they can counter almost every air unit...
*
phoenix > vikings
mutas > vikings

both if equal number
darkplacid
post Sep 22 2010, 02:54 PM

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Gonna test... But too much work to do... Haih... Anyway what is wrong with people in this forum so sensitive bout ladder rankings? I feel dun use ladder ranking to judge a player... I more of a bronze player then gold... I just got lucky thats all...
narf03
post Sep 22 2010, 02:56 PM

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QUOTE(darkplacid @ Sep 22 2010, 02:54 PM)
Gonna test... But too much work to do... Haih... Anyway what is wrong with people in this forum so sensitive bout ladder rankings? I feel dun use ladder ranking to judge a player... I more of a bronze player then gold... I just got lucky thats all...
*
i m not judging you good or bad, im assuming you done enough game to have enough experience, even u didnt use the strategy, u should have seen them.
darkplacid
post Sep 22 2010, 02:59 PM

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Nah.. I not so dedicated to this game... I stop watching replays already...

narf add me... Let have a game or 2 LOL... You seem cool... I rarely have chance to ZvZ also... Mostly meet terrans at ladder and frustrated that my ultralisk getting murdered by tier 1 units already LOL...
TSevofantasy
post Sep 22 2010, 03:02 PM

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QUOTE(darkplacid @ Sep 22 2010, 02:54 PM)
Gonna test... But too much work to do... Haih... Anyway what is wrong with people in this forum so sensitive bout ladder rankings? I feel dun use ladder ranking to judge a player... I more of a bronze player then gold... I just got lucky thats all...
*
ya its well known...
phoenix need focus fire micro a lot though (tastosis further confirms this)...
mutas i am not so sure but i heard day9 saying it before...
narf03
post Sep 22 2010, 03:13 PM

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QUOTE(darkplacid @ Sep 22 2010, 02:59 PM)
Nah.. I not so dedicated to this game... I stop watching replays already...

narf add me... Let have a game or 2 LOL... You seem cool... I rarely have chance to ZvZ also... Mostly meet terrans at ladder and frustrated that my ultralisk getting murdered by tier 1 units already LOL...
*
ok will do tonite, im in office atm, even my company pc got it installed =P but i usually dont play at company, just watch replays, incase anything happen, i can just walk off.
darkplacid
post Sep 22 2010, 03:13 PM

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All in all... Zerg still underpower race... For the Swarm!!!
Quazacolt
post Sep 22 2010, 03:40 PM

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QUOTE(narf03 @ Sep 22 2010, 01:30 PM)
its not a fair comparison, every unit got their advantages and weakness, u cant say its useless cause there are many scenarios that they are weak. I am saying they got their usage, you can use them in some scenario, which in this case, they are good at attacking base, where their splash damage area depends on what they are attacking, the larger the unit they attack, the bigger splash damage area they can do.

And about marauders, they need to stay away from building to make them safe, ultralisk can simply attack a building that is between the marauders and the ultralisk to hurt them, kite might no longer work, ultralisk can just run behind a building and attack the building, if marauder chase the ultralisk, the ultralisk just need to attack the building and it will deal damage to all marauders that getting in the range of 2 of the building. im not sure if it still works if the ultralisk doing friendly attack on its own building, if it works, then the tactic can be widely used. Must be fun to see zealots getting killed by an ultralisk who attacking its own lair.
*
you're trying to say an ultralisk is useful by abusing a most likely unintended (blue post did hinted this) game mechanic? lol


Added on September 22, 2010, 3:41 pm
QUOTE(incx @ Sep 22 2010, 01:35 PM)
That range is just too much to handle...
*
the cleave was ALWAYS there. just that they cleave buildings now, and the cleave radius is based on the point of target, thats where things gotten a little too crazy


Added on September 22, 2010, 3:43 pm
QUOTE(darkplacid @ Sep 22 2010, 02:54 PM)
Gonna test... But too much work to do... Haih... Anyway what is wrong with people in this forum so sensitive bout ladder rankings? I feel dun use ladder ranking to judge a player... I more of a bronze player then gold... I just got lucky thats all...
*
trying to argue your way out of being terribad? wwwwwwww

This post has been edited by Quazacolt: Sep 22 2010, 03:43 PM
darkplacid
post Sep 22 2010, 03:52 PM

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QUOTE(Quazacolt @ Sep 22 2010, 03:40 PM)
trying to argue your way out of being terribad? wwwwwwww
*
Point of my earlier statement.

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