QUOTE(Sichiri @ Sep 22 2010, 09:56 AM)
THAT WAS SO SWEET TO WATCH!
But then....the response :
http://us.battle.net/sc2/en/forum/topic/627980105#2
but not for long....
patch 1.1 notes, leaked
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Sep 22 2010, 10:05 AM
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Senior Member
848 posts Joined: Jan 2003 From: Penang |
QUOTE(Sichiri @ Sep 22 2010, 09:56 AM) THAT WAS SO SWEET TO WATCH! But then....the response : http://us.battle.net/sc2/en/forum/topic/627980105#2 but not for long.... |
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Sep 22 2010, 10:07 AM
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1,191 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
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Sep 22 2010, 10:18 AM
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3,091 posts Joined: Jan 2003 |
* A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
* A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q. * A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels. good editions |
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Sep 22 2010, 10:20 AM
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937 posts Joined: Mar 2005 From: malaka |
i like the clock feature. Can know what is the right timing to push
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Sep 22 2010, 10:30 AM
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204 posts Joined: Oct 2006 |
- Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
Crap even easier for Terran to macro... |
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Sep 22 2010, 10:48 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 22 2010, 10:51 AM
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31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(Sichiri @ Sep 22 2010, 09:56 AM) THAT WAS SO SWEET TO WATCH! But then....the response : http://us.battle.net/sc2/en/forum/topic/627980105#2 |
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Sep 22 2010, 10:51 AM
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1,441 posts Joined: Nov 2006 From: I Do Not Know |
QUOTE(Sichiri @ Sep 22 2010, 10:07 AM) =.= .. currently, lings rush are already bad enuf, normally a 6 ling rush, most toss builds will have 1 zealot almost out. now its gonna be a bit longer before ur zealots comes out. u need to understand that 6 lings rush are normally done on a map with very little distance between bases.. =.= |
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Sep 22 2010, 10:54 AM
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1,053 posts Joined: Mar 2006 From: Stop monitoring =) |
Marauders not nerf?
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Sep 22 2010, 10:57 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(omnimech @ Sep 22 2010, 10:51 AM) =.= .. early scout, see 6/7 pool, get ur damn 10 gate out + chrono for the first 1-2 zealot + choke point funnel. can be done, just harder.currently, lings rush are already bad enuf, normally a 6 ling rush, most toss builds will have 1 zealot almost out. now its gonna be a bit longer before ur zealots comes out. u need to understand that 6 lings rush are normally done on a map with very little distance between bases.. =.= |
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Sep 22 2010, 10:59 AM
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1,441 posts Joined: Nov 2006 From: I Do Not Know |
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Sep 22 2010, 10:59 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 22 2010, 11:05 AM
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2,657 posts Joined: Feb 2008 From: Highbury House, 75 Drayton Park, London |
QUOTE Hey Blizzard, the build order is messed up now in the score screen. I played a protoss player and his score screen showed he had observers instead of probes, and at one point there was a nuke being researched at 27/34. Wtf? Thats not even possible From the US ForumsBlizzard |
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Sep 22 2010, 11:06 AM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(Sichiri @ Sep 22 2010, 10:03 AM) play a toss and u will notice that a standard 13 pool would nt get a zealot faster than a 6pool (or at times just barely)...now with the extra 5 sec (3-4sec on fastest) its a nightmare... and the rush distance for 4p maps are shorter if u spawn next to each other... i'll mostly go 10pylon 10gate but it'll hurt my ability to choke-wall my ramp better... heck if i scouted a 6 pool (at times u jsut freaking miss it!) i'll jz forge wall my base like in my 2s LOL... |
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Sep 22 2010, 11:07 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ Sep 22 2010, 11:06 AM) play a toss and u will notice that a standard 13 pool would nt get a zealot faster than a 6pool (or at times just barely)... you mean 12 gate or what? lolnow with the extra 5 sec (3-4sec on fastest) its a nightmare... and the rush distance for 4p maps are shorter if u spawn next to each other... i'll mostly go 10pylon 10gate but it'll hurt my ability to choke-wall my ramp better... heck if i scouted a 6 pool (at times u jsut freaking miss it!) i'll jz forge wall my base like in my 2s LOL... |
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Sep 22 2010, 11:08 AM
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31 posts Joined: Aug 2006 From: Selangor, Malaysia |
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Sep 22 2010, 11:10 AM
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937 posts Joined: Mar 2005 From: malaka |
probably 1.1.1 will launch tmr haha
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Sep 22 2010, 11:14 AM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 22 2010, 11:27 AM
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1,191 posts Joined: Jan 2003 From: Kepong, Kuala Lumpur, Malaysia. |
QUOTE(omnimech @ Sep 22 2010, 10:51 AM) =.= .. if you want to talk about cheese, lets mention about your VR rush as well hmm? currently, lings rush are already bad enuf, normally a 6 ling rush, most toss builds will have 1 zealot almost out. now its gonna be a bit longer before ur zealots comes out. u need to understand that 6 lings rush are normally done on a map with very little distance between bases.. =.= how about the forge FE cannon contain? |
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Sep 22 2010, 11:34 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(evofantasy @ Sep 22 2010, 11:14 AM) lol i mean 13gate not 13pool... i never 13 gate these days, i find 12 gate more solid cuz i can get either zealots faster, or cybernetics faster in favor of stalkersstandard toss build is 13gate, i do 12gate vs terran (or the 3 gate pushes build)... Added on September 22, 2010, 11:34 am QUOTE(Sichiri @ Sep 22 2010, 11:27 AM) if you want to talk about cheese, lets mention about your VR rush as well hmm? VR too nerfed. needs buffhow about the forge FE cannon contain? This post has been edited by Quazacolt: Sep 22 2010, 11:34 AM |
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