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 2 players control 1 team, sc1 feature, gone ?

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Quazacolt
post Sep 21 2010, 02:59 AM

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QUOTE(narf03 @ Sep 21 2010, 01:07 AM)
I remember in SC1 we can start a game 2 players controlling 1 team, means in SC1, 2 players start with the same nexus, few probes, and the 2 players basically sharing the same base, but there are 2 mouse focus, u can know when your partner selected a unit or building.

That is how i start with SC1, I remember I was still a noob and a friend was already quite good at it, so i team up with another friend, challenged him, basically i do all the base management, mining/tech/produce units, and then my partner take over the unit and micro them, and we 2 able to beat him cause we did our job really well, even we arent really good at the game, i manage to keep expanding after base got wiped out clean and keep alive, and my partner who 100% concentrating his control into every single unit.

I am looking for this feature, i believe it was called "team" in SC1, is it still available ?
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you can try to share control
Quazacolt
post Sep 21 2010, 09:35 AM

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QUOTE(narf03 @ Sep 21 2010, 04:11 AM)
share control is different, we are talking about 2 person control 1 base vs 1 person control 1 base, its fair amount of resources just not fair in amount of player controls.
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yeah you can share both ppl, and you can pool resources. it works lol. though, why the f***? lol
Quazacolt
post Sep 21 2010, 12:15 PM

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QUOTE(Deimos Tel`Arin @ Sep 21 2010, 12:02 PM)
Quazacolt,
did you play the original starcraft 12 years ago? sweat.gif
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yes, but right now, are we playing sc1?


Added on September 21, 2010, 12:16 pm
QUOTE(ArticFir3 @ Sep 21 2010, 12:10 PM)
I know what he meant. Used to do that way back during my SC1 noob days as well. Well, SC2 don't requires that much APM, so 2 ppl controlling 2 base is still ok. 1 guy micro armies, the other manage resources and macro. Always do that during 2v2 smile.gif
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hmm one thing about that, i havent really look into it regardless: could you keybind resource trade window? lol cuz manually clicking it in the far corner of ur screen (worse when ur on big reso screens like 1920x1080 lol) is just slow and inconvenient.

This post has been edited by Quazacolt: Sep 21 2010, 12:16 PM
Quazacolt
post Sep 21 2010, 12:26 PM

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QUOTE(ArticFir3 @ Sep 21 2010, 12:23 PM)
Not too sure myself, I don't actually use the resource trade too often. Yeah I feel you man, especially on 1920 x 1080 resolution.
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to do what you said more efficiently, the other guy has to pool resources for the "builder"or macroer. then the other guy just micro uber units haha. but ugh, on high level play (like 2v2 diamond), you just well... cant really do that lol. you need another good micro'er in the battlefield too
Quazacolt
post Sep 21 2010, 12:33 PM

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QUOTE(Deimos Tel`Arin @ Sep 21 2010, 12:29 PM)
narf03 was referring to the feature available in sc1.

2 or more players controlling a single base.

this feature is not available in sc2.
sharing control in a 2 base vs 2 base is different and not the same thing.
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not the same, however the concept/purpose/idea is very similar. and besides, as i have even posted, why the hell would you want it anyways? sc2 sure aint sc1


Added on September 21, 2010, 12:37 pm
QUOTE(H@H@ @ Sep 21 2010, 12:32 PM)
IINM, the game mode was called Team Melee. 2 players, 1 base (Or side/race/team if you want to be pedantic about the idea of bases).
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with googling for certainty, yeah thats the mode for sure

brought back lol cafe moments yelling at friend to stop f***ing around with my units wwwwww

This post has been edited by Quazacolt: Sep 21 2010, 12:37 PM
Quazacolt
post Sep 21 2010, 12:51 PM

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QUOTE(Deimos Tel`Arin @ Sep 21 2010, 12:41 PM)
narf03 was the one asking about it, not me.

you should have told him that the feature is not available in sc2 instead of suggesting him to try share control.
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thats the closest thing he can get if he wants it in sc2. or he can go back sc1. lol
Quazacolt
post Sep 21 2010, 02:26 PM

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QUOTE(Deimos Tel`Arin @ Sep 21 2010, 01:03 PM)
well, perhaps, in the future, a patch may reintroduce this sc1 feature into sc2.

4 players 1 base vs 4 players 1 base would be something different, eh?

imagine, with 4 different colored selection circles indicating which unit your allies selected, with 4 players, the starting probes might have a chance to work on different mineral patches faster.

there might be battles not normally seen in normal 1 player 1 base vs 1 player 1 bases matches.

3 players may be attacking together from 3 different areas while the 4th player focus on base management, training new units etc.
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before you war with the opposing faction, you're already having civil war.

wwwwwwwwwwww

 

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