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 Scouting, prevention

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tatyinw
post Sep 9 2010, 12:29 AM

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QUOTE(narf03 @ Sep 8 2010, 09:04 PM)
why mech need starport ?
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Hmm I'm actually not sure why.
Saw it in one replay where the caster said that as the terran was against zerg.

As he went straight to starports and only 1 rax, chances are low that he is going bio ball.
You'll probably either see 2 factories or 2 starports coming next according to what he scouted on you.

It is mech because it is all going to be mechanical units I think.
You may have to check with a terran pro. sad.gif
I'm more of a protoss player.
TSnarf03
post Sep 9 2010, 02:12 AM

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just now i won a game on a protoss, he drop pylon in my base and then a gateway, i pretend i didnt see it, 10 pool and get a spine crawler then keep making zergling and overpower him, then i tech to mutas and end the game. was kind of fun when u pretend u dont know enemy got a probe in your base =)
I<3LYN
post Sep 9 2010, 04:34 AM

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QUOTE(narf03 @ Sep 9 2010, 02:12 AM)
just now i won a game on a protoss, he drop pylon in my base and then a gateway, i pretend i didnt see it, 10 pool and get a spine crawler then keep making zergling and overpower him, then i tech to mutas and end the game. was kind of fun when u pretend u dont know enemy got a probe in your base =)
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the creep definitely helped to keep the gateway/pylon distanced.

This post has been edited by I<3LYN: Sep 9 2010, 04:34 AM
tatyinw
post Sep 9 2010, 11:18 AM

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QUOTE(narf03 @ Sep 9 2010, 02:12 AM)
just now i won a game on a protoss, he drop pylon in my base and then a gateway, i pretend i didnt see it, 10 pool and get a spine crawler then keep making zergling and overpower him, then i tech to mutas and end the game. was kind of fun when u pretend u dont know enemy got a probe in your base =)
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Haha that's a really bad tactic to use against zerg especially when you can pool early and nothing he can do to stop your zerglings swarming him down.
He was really asking for it. It works best against protoss and nice also against terran. Even though terran can lift and land somewhere else, the protoss player already denied his economy for that amount of time to lift and land.

You can also just keep going lings and rushing into his base and destroy everything.
The ling rush part happened to me. Could not really contain him and I got overwhelmed later in the game as he kept harassing my expansion when we were both really low on resources. sad.gif The ling part was actually at the beginning and at the end. He did go hydralisk in the middle but I think he gave up on it after meeting my phoenix army. If you want I can post the replay for you to see how he played with his speedlings. He was quite good at using them to harass non-stop.

This post has been edited by tatyinw: Sep 9 2010, 11:21 AM
TSnarf03
post Sep 9 2010, 11:24 AM

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QUOTE(tatyinw @ Sep 9 2010, 11:18 AM)
Haha that's a really bad tactic to use against zerg especially when you can pool early and nothing he can do to stop your zerglings swarming him down.
He was really asking for it. It works best against protoss and nice also against terran. Even though terran can lift and land somewhere else, the protoss player already denied his economy for that amount of time to lift and land.

You can also just keep going lings and rushing into his base and destroy everything.
The ling rush part happened to me. Could not really contain him and I got overwhelmed later in the game as he kept harassing my expansion when we were both really low on resources. sad.gif The ling part was actually at the beginning and at the end. He did go hydralisk in the middle but I think he gave up on it after meeting my phoenix army. If you want I can post the replay for you to see how he played with his speedlings. He was quite good at using them to harass non-stop.
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checked the replay, his economy is about the same as mine, he only have 1 gateway in my base thus cant really spend so much in making zealots, so his zealot production rate is much slower than i can produce zerglings, even with crono.
Sky.Live
post Sep 9 2010, 11:27 AM

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See what happened when you are not scouting, he is quite a mediocre player, problem is that I am worse...

Dont laugh at me lol
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tatyinw
post Sep 9 2010, 11:34 AM

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QUOTE(narf03 @ Sep 9 2010, 11:24 AM)
checked the replay, his economy is about the same as mine, he only have 1 gateway in my base thus cant really spend so much in making zealots, so his zealot production rate is much slower than i can produce zerglings, even with crono.
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Ah... smile.gif
Think he probably should have gone 2 gate.
But then, if he go and proxy like that. His base would be totally open for attacks...
That's the worst risk to take against a zerg player as toss.


Notoriez
post Sep 11 2010, 06:48 PM

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I dun understand the jargons u guys using blush.gif

What is GG? and Bioball?
SUSAzurues
post Sep 11 2010, 07:09 PM

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GG = good game

Bioball refer to MMM of Terran grouping in a huge bulk/ball that makes opponent really hard to do beat them.
TSnarf03
post Sep 12 2010, 01:57 AM

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QUOTE(Sky.Live @ Sep 9 2010, 11:27 AM)
See what happened when you are not scouting, he is quite a mediocre player, problem is that I am worse...

Dont laugh at me lol
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1 of your very big problem is you known they have plenty of viking, yet, you still place your overlords to somewhere without air defense, you should be able to win if you placed your overlords(those arent scouting) somewhere safer, like on your mineral lines where you had some air defense.
Notoriez
post Sep 13 2010, 01:47 AM

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QUOTE(Azurues @ Sep 11 2010, 07:09 PM)
GG = good game

Bioball refer to MMM of Terran grouping in a huge bulk/ball that makes opponent really hard to do beat them.
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ic smile.gif tq
TSnarf03
post Sep 13 2010, 02:11 AM

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got a question, what is the best action if you found out that your opponent lifted its base and landed into another position(most likely rich mineral), so you basically have a better start compare to your opponent. what would you do ? expand quickly or rush it and try to end it soon.
MYNAMEISJASON
post Sep 13 2010, 03:46 AM

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Scouting can prevent terran noobs from reaper rushing you into oblivion smile.gif


Sesshoumaru
post Sep 13 2010, 04:27 AM

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Couple of replays. Can't stress enough how important it is to scout around your base and different expansions, both natural and the outer ones.

http://www.sc2replayed.com/replays/79101-1...erg-lost-temple
http://www.sc2replayed.com/replays/79103-1...xelnaga-caverns

In the first one, opponent was a plat in solo and a diamond in another forgot. Well, sneaked in a pylon and when I noticed that it went unscouted for so long, it was time for a warp gate attack.

Second one, opponent tried expanding on a non natural expansion but luckily I managed to scout it. Otherwise they'd had way more mutas (my bad as well for not scouting again as well).

SCOUT SCOUT SCOUT!
nles
post Sep 13 2010, 09:29 AM

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