Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
112 Pages « < 20 21 22 23 24 > » Bottom

Outline · [ Standard ] · Linear+

 Final Fantasy XIV v3.0, Release: CE 22nd Sep, SndE 30th Sep

views
     
Vickyle
post Sep 14 2010, 11:54 PM

Casual
***
Junior Member
380 posts

Joined: Aug 2010
QUOTE(juine @ Sep 14 2010, 11:51 PM)
# Damaging monster body parts:[/b] <-- they kinda follow wkc system, even the job system lmao www...
Now, what is wkc? tongue.gif
cressalve
post Sep 14 2010, 11:56 PM

Getting Started
**
Junior Member
289 posts

Joined: Jul 2008
From: On your lap~
QUOTE(juine @ Sep 14 2010, 11:51 PM)
# Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

# Damaging monster body parts:
<-- they kinda follow wkc system, even the job system lmao www...
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts
*
I like these ideas. It's gonna make our adventures epic. Just like the FFXIV commercial brows.gif
juine
post Sep 15 2010, 12:01 AM

On my way
****
Senior Member
618 posts

Joined: Sep 2006
QUOTE(Vickyle @ Sep 14 2010, 11:54 PM)
Now, what is wkc?  tongue.gif
*
wkc is white knights chronicles.. a semi online rpg game. the job system is very similar to what ffxiv intro now. seem like SE taken the idea from them w.


-----

see UI lag, acknowledged by SE there was really pain to play. it's not like we blindly curse at SE development...

"The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them."

sorry if long post.

QUOTE
# Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.

# Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!

# Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

# Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts

# Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"

# City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.

# Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.

# Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.

# Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
- Phys Resistance Debuff
Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
- Magic Resistance Debuff
Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
- Cast speed down + MP consumption up
Normal melee attack -> Magic (ex. slash -> Fire)
- TP gain reduction + TP consumption up
Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
- Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
Same class magic -> Magic
Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
- Damage up
Various class WS -> WS -> Magic
Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.

# Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.

# Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.

# Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.

# Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.

# Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

# Crafting
# Physical: Closely related to the tool being used and will particularly affect quality
# Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
# Gathering
# Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
# [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.

# Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
# Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.

# There will be hardware mouse support!

# We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

# The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

# There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)

# Due to game balance consideration, the level cap on release will be 50

# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

# Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

# There aren't any "open world" NMs outside of guildleves.

# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.

# Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!

# There will be guildleves where crafters and adventurers have to cooperate.

# The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.

# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.

# The faction leves have you fight different beastman tribes and such.


this is really important info for game release.

This post has been edited by juine: Sep 15 2010, 12:05 AM
Arzwart
post Sep 15 2010, 12:21 AM

Casual
***
Junior Member
432 posts

Joined: Jan 2003
From: Kuala Lumpur


# There will be hardware mouse support!
# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

GOOD

# Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.

NOT GOOD lol we want Auction House!!


Added on September 15, 2010, 12:23 amWooo 1 week before the release of Collector Edition!!

This post has been edited by Arzwart: Sep 15 2010, 12:24 AM
juine
post Sep 15 2010, 12:29 AM

On my way
****
Senior Member
618 posts

Joined: Sep 2006


i'm so glad uematsu is taking part in ffxiv..

"Just think about the memories, the blood shed, the hours spent coming up with strategies, hanging out with your mates, among so many other aspects while traversing the CoP storyline.

There's not a single game in the world like FF XI. The entire experience is so...memorable and captivating. I am glad to have met the people I did and create numerous friendships.

The memories of the game will stay imprinted in your mind because of music like this. Thank you Mr. Uematsu "

he kinda speak what i what i feel.

" as as FFXI player when you finaly get this music at the end of COP you get the tear in the eye ... " ^^

This post has been edited by juine: Sep 15 2010, 12:30 AM
wangpr
post Sep 15 2010, 12:49 AM

Enthusiast
*****
Senior Member
758 posts

Joined: Jan 2003
From: Angel Heaven X
QUOTE(Arzwart @ Sep 15 2010, 12:21 AM)
# There will be hardware mouse support!
# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

GOOD

# Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.

NOT GOOD lol we want Auction House!!


Added on September 15, 2010, 12:23 amWooo 1 week before the release of Collector Edition!!
*
I hate auction house... it like bidding and purchase without looking at the character....

that the reason i hate Perfect world.....

hahaha....


Added on September 15, 2010, 12:50 amAnyone if want NA Collector addition after release, please pm me.. coz i dunno TSB got reserve for me or not....

It might be extra..... Btw... the Onion Helm also need to be repaired de...

This post has been edited by wangpr: Sep 15 2010, 12:50 AM
Arzwart
post Sep 15 2010, 01:03 AM

Casual
***
Junior Member
432 posts

Joined: Jan 2003
From: Kuala Lumpur


QUOTE(wangpr @ Sep 15 2010, 12:49 AM)
I hate auction house... it like bidding and purchase without looking at the character....

that the reason i hate Perfect world.....

hahaha....


Added on September 15, 2010, 12:50 amAnyone if want NA Collector addition after release, please pm me.. coz i dunno TSB got reserve for me or not....

It might be extra..... Btw... the Onion Helm also need to be repaired de...
*
Well you can have both .. like FFXI there is AH and ppl selling in bazaar.

Auction house can be so easy to get item fast. For example; Accidentally you don't have buff foods in you invitory and your friends is waiting for a group levequest, go market and you will look one by one to buy the food you need. 10 mins 20 mins search still cannot find it. You friend is waiting... unless there is Auction house you know which category food are listed, you can buy it less then 2 mins.

This for example onry.
Lukr3va
post Sep 15 2010, 01:10 AM

Getting Started
**
Junior Member
75 posts

Joined: Oct 2008
From: Subang Jaya


QUOTE(Arzwart @ Sep 15 2010, 01:03 AM)
Well you can have both .. like FFXI there is AH and ppl selling in bazaar. 

Auction house can be so easy to get item fast. For example;  Accidentally you don't have buff foods in you invitory and your friends is waiting for a group levequest, go market and you will look one by one to buy the food you need.  10 mins 20 mins search still cannot find it.  You friend is waiting...  unless there is Auction house you know which category food are listed, you can buy it less then 2 mins.

This for example onry.
*
yes...just compare to wow again sweat.gif their auction system its like the best i seen
juine
post Sep 15 2010, 01:35 AM

On my way
****
Senior Member
618 posts

Joined: Sep 2006
i'm planning to buy all the retainer available in games w...

since i'm gonna be heavily crafting.. due to the fatigue system.

as long they can search item via bazaar i'm fine even without AH for now, anyway SE will put them in later game.

---

anyone here is dedicated to play gladiator or tank job, do consider to join our ls. need more experience tanks in our current ls tho i'm gonna start as gladiator too, just to make the rest of my members easier to play. i can switch to other jobs.. when there isn't need more than 2 or 3 tanks.
Arzwart
post Sep 15 2010, 01:56 AM

Casual
***
Junior Member
432 posts

Joined: Jan 2003
From: Kuala Lumpur


QUOTE(juine @ Sep 15 2010, 01:35 AM)
i'm planning to buy all the retainer available in games w...

since i'm gonna be heavily crafting.. due to the fatigue system.

as long they can search item via bazaar i'm fine even without AH for now, anyway SE will put them in later game.

---

anyone here is dedicated to play gladiator or tank job, do consider to join our ls. need more experience tanks in our current ls tho i'm gonna start as gladiator too, just to make the rest of my members easier to play. i can switch to other jobs.. when there isn't need more than 2 or 3 tanks.
*
If they make Search option and can compare price thats OK with me.
noone
post Sep 15 2010, 02:09 AM

Getting Started
**
Junior Member
81 posts

Joined: Jan 2007
This issues arised coz people is talking about which server SEA players should go or voting for unofficial SEA/Msia/SG/Australia server. some players have reason to gather english-speaking people in same server due to their experience of playing at oceanic prime time in FF11.

Is there any difference between promote people to join one guild with join the same server? After all both have same objective: to expand population. sometime, number is power.

Anyway, wish everyone all the best smile.gif
TSshojikun
post Sep 15 2010, 02:17 AM

エオルゼア
******
Senior Member
1,475 posts

Joined: Dec 2007
From: Sharyalan


cry.gif so many info i haven't up in first page arghhhh still in parent house, today evening only go back home cry.gif
RawrX
post Sep 15 2010, 04:03 AM

New Member
*
Junior Member
7 posts

Joined: Aug 2010
From: PJ ' Selangor


QUOTE(shojikun @ Sep 15 2010, 02:17 AM)
cry.gif so many info i haven't up in first page arghhhh still in parent house, today evening only go back home cry.gif
*
take it easy shoji, raya ma once a year only ;D
jotaro12
post Sep 15 2010, 04:41 AM

On my way
****
Senior Member
541 posts

Joined: Apr 2008
QUOTE(juine @ Sep 14 2010, 11:51 PM)


# Damaging monster body parts:
<-- they kinda follow wkc system, even the job system lmao www...
This system only applies to Disciples of War it seems... I don't think you can get body parts using staffs(poke...poke...)?? w Maybe there's a possible to have Cooked monster body parts too since you use magic to 'fried/steamed/microwave/marinade(poisoned?w)' a mob, they might as well straight become food tongue.gif

P/S: A huge improvement from SE on the UI side as I found out it smoothed out especially when you just browsing your menu/inventory. It's a pain in the ass during last time when you just wanna look at some items. Not sure if I'm right but during solo, it also become smooth. IMHO it'll be a great if the AH system exists since I'm lazy to walk around looking for retainers while there's a 'supermarket' in every city. SE should take some of the WOW ideas on AH.
juine
post Sep 15 2010, 04:53 AM

On my way
****
Senior Member
618 posts

Joined: Sep 2006
i actually log in for 10min to check out the UI... still need a lot of improvement w. the lag is still there regardless..

inventory still no auto-sort... guess have to wait until the retail. if no auto-sort inventory in retail, it will be epic fail w..

FFXIV still need alot of improvement.. nevertheless www hopefully we will have a more matured client at retail w. i can stand on everything.. except the ui.. ui is something the way a players interact with the game world.. with a pain lag & unfriendly ui, it will just tore everything down to pieces literally~
Vickyle
post Sep 15 2010, 07:11 AM

Casual
***
Junior Member
380 posts

Joined: Aug 2010
Nice update posted nod.gif

Juine, a gladiator here can join you. But a noob gladiator brows.gif

And one more thing, you guys are zombies biggrin.gif

This post has been edited by Vickyle: Sep 15 2010, 07:12 AM
wangpr
post Sep 15 2010, 09:00 AM

Enthusiast
*****
Senior Member
758 posts

Joined: Jan 2003
From: Angel Heaven X
QUOTE(Vickyle @ Sep 15 2010, 07:11 AM)
Nice update posted  nod.gif

Juine, a gladiator here can join you. But a noob gladiator  brows.gif

And one more thing, you guys are zombies  biggrin.gif
*
I aint zombie, i am vampire....... Hahahahha

laugh.gif
cressalve
post Sep 15 2010, 09:09 AM

Getting Started
**
Junior Member
289 posts

Joined: Jul 2008
From: On your lap~
Yeah, you all go ahead and become zombies and vampires. I'm always be Miku Hatsune icon_idea.gif Fueeehhhh~

Arghh... So bored at the office... It's not like there's work after raya (=.=) It's better to be home playing FF brows.gif Oh, luckily tomorrow gonna be public holiday, yeay rclxm9.gif
juine
post Sep 15 2010, 09:34 AM

On my way
****
Senior Member
618 posts

Joined: Sep 2006
i'm playing disagea 3 right now ww.. seriously life commitment are more important. don't let a game control your life ww..
mengdez
post Sep 15 2010, 10:09 AM

No title
*****
Senior Member
766 posts

Joined: Nov 2004


QUOTE(juine @ Sep 15 2010, 09:34 AM)
i'm playing disagea 3 right now ww.. seriously life commitment are more important. don't let a game control your life ww..
*
So junie, i will be joining Mysadia if your LS accept my application. rolleyes.gif

My experience playing MMO not the rich compare to people here i suppose, WoW for 2 years, Guildwar, Warhammer and other i tried for a while.

Never touch FFXI though, hope it is fine. rolleyes.gif

112 Pages « < 20 21 22 23 24 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.1108sec    0.47    6 queries    GZIP Disabled
Time is now: 30th November 2025 - 03:25 AM