QUOTE(Quazacolt @ Sep 20 2010, 04:09 AM)
No offense here brother but I find your post to be extremely misleading and untrue not to mention the fact that you even tried to bash the others just because they were doubting you which simply shows your ignorance. HDDs DO NOT affect the performance of SC2 in game as long as you have a decent 7.2k RPM HDD but of coursse unless we are talking about the game loading time which is the last thing we would want to care about or else a 7.2k rpm HDD will do just fine. The issue jason18689 is facing is due to his mid end graphic card. Supposedly, 5770 should be more than sufficient for starcraft 2 but we all know how stressful it will be for our graphic cards to handle when it comes to a huge battle with a large amount of units in 3D (Ultra settings) not to mention the fact that Blizzard type of games are usually pro Nvidia. Heck, even a high end Nvidia GTX470 will give me similar problems when there are hundreds of units engaging in a battle for a 4v4 game, let alone a mid end 5770.
Before you start questioning my credibility, yes I've tried SC2 on different systems (including systems with SSD) and made relevant comparisons so I obviously know what I'm talking about here. SSD will no doubt improve your gaming experience due to the faster loading time but graphic card is still the most important thing when it comes to 3D gaming experience.
QUOTE(crashtec @ Sep 27 2010, 05:28 AM)
All i can say is. Blizzard had 10 years of development time to make a great game, campaign and multiplayer features.
I'm going to compare what S2 did with HoN (although i find it stupid to merge with Pirate King <--- ), They did most of the online features right in just 2 years of development.
Says loads about Blizzard now. You had 10 years Blizzard, at the very least you could have foreseen disconnect issues in official tournaments or matches like what HoN did. 10 Years! 10 Years to figure out who'd be your best partner in the industry, 10 years to figure out the best things to be included in an online system.
There is no excuse for something that took that long to develop or plan (or learn from) to make so many mistakes during its release. Pfft, if i could vote for all things listed, i would have. The game isn't bad, but i'd expect better from a company of their stature.
I would not say I'm satisfied with what Blizzard is providing in SC2 but the disconnection issue is definitely not their problems. I have not seen any disconnect issues in a huge tournament but have personally experienced once in Malaysia and obviously it was due to the organizers router problems and our unreliable ISP. As much as I would like to blame Blizzard for not including LAN option in SC2, we should know better why they have came up with this decision. The piracy problem is just reaching unacceptable stage for game developers when we have platforms like flying spaghetti monster and etc which do not really require gamers to purchase a genuine copy playing the games. However, the unacceptable thing for me is the fact that they did not include chat channels system but it seems that it will be implemented soon based on what I've read from the Blizzard interview about Patch 1.2.I'm going to compare what S2 did with HoN (although i find it stupid to merge with Pirate King <--- ), They did most of the online features right in just 2 years of development.
Says loads about Blizzard now. You had 10 years Blizzard, at the very least you could have foreseen disconnect issues in official tournaments or matches like what HoN did. 10 Years! 10 Years to figure out who'd be your best partner in the industry, 10 years to figure out the best things to be included in an online system.
There is no excuse for something that took that long to develop or plan (or learn from) to make so many mistakes during its release. Pfft, if i could vote for all things listed, i would have. The game isn't bad, but i'd expect better from a company of their stature.
This post has been edited by Ash: Sep 27 2010, 06:31 AM
Sep 27 2010, 06:08 AM

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