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Games Monday Night Combat® on XBLA, Dota + Team Fortress + Tower Defense?

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TSPrivateJohn
post Aug 9 2010, 02:45 PM, updated 16y ago

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Official website : http://www.uberent.com/
Price : 1200 MIcrosoft Point
Release Date : August 11, 2010
Demo : Multiplayer trial for 30 minutes.

Game Description
QUOTE
Monday Night Combat for Xbox LIVE Arcade is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?


Game Modes & Features
QUOTE
Crossfire - Team VS Team over Xbox Live Supported by Robot Armies

Blitz - Defend the Money Ball against Armies of Robots in Single Player or Co-op Modes

Persistent Stats - Unlock Hundreds of customizable Protags, Create Custom Classes.
Videos
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» Click to show Spoiler - click again to hide... «



Character Bios
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The PROs
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1. A KickAssBoi - ???
2. Wreckoo - Tank
3. Skeevs - Tank / Gunner
4. sgt golden ball - ???
5. MmxZero - ???
6. PrivateJ0hn - Support
7. marine23b1 - ???

Anyone excited about this game? If this is good..it might pull me away from starcraft'ing too much... tongue.gif

This post has been edited by PrivateJohn: Aug 19 2010, 02:44 AM
TSPrivateJohn
post Aug 12 2010, 12:24 AM

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Please let us know what you think about the game, i can only try it later in the morning.

If it's fun, it will be great to have our weekly local team roster!
TSPrivateJohn
post Aug 12 2010, 12:33 PM

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awesome....more impression please, at least we can get a rough idea how many plan to get. I have bought the game and have been enjoying the support class - healing, calling down airstrike, deploying mobile turret, hacking enemy turret....

Besides that i enjoy building & upgrading base turret. purchase bot to help in the battle.


BTW, is there any button to view the map? Alot of time I just didn't realize the base second path has been overwhelm by enemies...
TSPrivateJohn
post Aug 12 2010, 02:11 PM

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QUOTE(kangaxx @ Aug 12 2010, 12:54 PM)
BRACE FOR MOAR IMPRESSIONS!

is it just me or for Gunner if you use custom class you don't really get the effect of 2x mini gun?

with gunner i was able to get the MVP achievement thanks to somebody keep healing me.
as Assault i go for Bombs 1st. I don't normally engage other people when I'm alone, I focus on thrashing their towers. Assault's GL + Bomb makes it easy to clear mobs and towers. Got my 1 shot 3xkill with assault too!
the trucker lady/event lady have bouncy lady parts.

that's all. i guess.
*
Since you are on custom class...would it be possible that you miss out a few of the Gunner special attributes (Endorsement)...like Armour or something? For me my support class, the endorsement i chose are Armour + Speed + Health Recovery. biggrin.gif

QUOTE(_skeevs @ Aug 12 2010, 01:56 PM)
PJ , i guess the only time we get a map view is just before respawn eh?

That firebase(?) turret from the support class seems to be quite powerful. I know I've been gunned down few times from some randomly placed one tongue.gif
*
There is a class-based turret from Support class? Dayymnn, i need to play more. I only knew he can spawn a spider-like botz which is good at taking out turret. Usually i just spam it the moment Jackbot came out (the mother of all bot)
TSPrivateJohn
post Aug 13 2010, 02:09 AM

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QUOTE(marauderz @ Aug 13 2010, 12:59 AM)
Tried online with trial just now... messy...
*
How much time you have left for your trial? Reserve it for me please, goto get in a game together....this is really fun once you know all the game mechanic, it's not just about shooting.


This thread need more juice! Noone else has try the game? cry.gif


Added on August 13, 2010, 8:16 amNew Launch Trailer


This post has been edited by PrivateJohn: Aug 13 2010, 08:16 AM
TSPrivateJohn
post Aug 16 2010, 09:26 AM

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Added smile.gif

Yesterday was playing with some of the local players.

1. A KickAssBoi
2. Skeevs
3. sgt golden ball

@SKeevs...we own at yesterday last game. We basically just stomp our way into their base laugh.gif



Some fun fact about Uber Entertainment. Not sure if you guys remember the Real life Mirror Edge video on youtube, as it turn out....that stunt man is actually an Animator in Uber entertainment, working on Monday Night Combat. Shocker. rclxub.gif

TSPrivateJohn
post Aug 16 2010, 10:24 AM

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Can definitely help you with it as support role. Just don't use Assassin then you will be good...What is your GT btw?

This post has been edited by PrivateJohn: Aug 16 2010, 10:24 AM
TSPrivateJohn
post Aug 16 2010, 12:07 PM

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QUOTE(_skeevs @ Aug 16 2010, 12:02 PM)
Yo kanga! add me up too .. i wana unlock the other blitz achvmts. PJ helped me out with the Season blitz achvmt smile.gif

@PJ haha! was gewdsss! wink.gif  played sum this morning and gee some groups are more organized man with their classes.
*
....is your team full of assassins? Like 3-5 of them...if yes, just stay inside the base. Prepare to lose laugh.gif
TSPrivateJohn
post Aug 16 2010, 05:51 PM

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Added the player list who have purchased the full version. Enough to form a team, not bad laugh.gif

1. A KickAssBoi - ?
2. Wreckoo - ?
3. Skeevs - ?
4. sgt golden ball - ?
5. MmxZero - ?
6. PrivateJ0hn - Support


kangaxx, still waiting for your GT smile.gif
TSPrivateJohn
post Aug 18 2010, 01:15 AM

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QUOTE(AntiVenom101 @ Aug 16 2010, 05:51 PM)
i downloaded the demo today (cuz i ain't got no MS points tongue.gif)...tried it out, it wuz goooood!! highly recommend it to players!
*
Go get some Microsoft points then brows.gif

QUOTE(kangaxx @ Aug 17 2010, 07:48 AM)
my gt is marine23b1

but my internet kinda iffy nowadays..
*
Added smile.gif

QUOTE(MmxZero @ Aug 17 2010, 10:55 PM)
Using Sniper

my internet suck till I can't even find or start a game on XBL
*
Starcraft with you ok only? laugh.gif BTW Is your NAT open?



We need to get some game going over this weekend. Also I will be playing around noon time as well from mon-fri, so catch me for a game or two if you are free. I was checking out the leaderboard earlier and there are already 95,000 entries, looking good....didn't suffer much from latency issue myself and it's the first Arcade game that I can find players easily on matchmaking.

This post has been edited by PrivateJohn: Aug 18 2010, 05:44 AM
TSPrivateJohn
post Aug 18 2010, 01:37 PM

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First page uploaded with more information. Just check on leaderboard...userbase has increased to 105,334!!! rclxms.gif

Ah..just receive invite from Wrecko...laterz. If anyone wana join, jump online naoh!


TSPrivateJohn
post Aug 19 2010, 01:23 AM

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See what do you prefer. Agile? Shoot? Build? Try playing all the class and see what feel right for you...then the fun part is to create your custom class based on the basic attributes for each class.

Btw, i helped Wrecko & Wrecko(1) unlocked all the Blitz achievement earlier. biggrin.gif
TSPrivateJohn
post Aug 23 2010, 01:22 PM

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I was playing MNC day & night over the weekend ler (as you can tell from the latest leaderboard tongue.gif ), didn't see...only Wrecko.

I want that swag! sad.gif
TSPrivateJohn
post Sep 3 2010, 10:24 PM

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^Sweet...free DLC.

QUOTE
Connectivity and Multiplayer:

    * Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
    * Fixed several issues where host migration would fail immediately.
    * Decreased wait time after a successful host migration.
    * Lobbies will now host migrate and not kick you back to the main menu.
    * If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
    * Optimized the time it takes to migrate hosts, shortening the time to migrate.
    * Improved weapon hit detection in high lag situations.
    * Fixed endorsements being incorrect after a host migration.
    * Fixed getting into private matches without an invite.

General Gameplay:

    * Fixed players being able to damage the Moneyball’s shields.
    * Fixed visual effects staying on the player after the effect has worn off.
    * Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.
    * Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money. Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
    * New “You Win!”/”You Lose!” UI for the end of a match.
    * Fixed juice benefits ending early if the player grapples during juice.
    * Fixed juice bar getting stuck full.
    * Fixed deploying on or near active jump pads.
    * Fixed controller sensitivity of 10 not saving.
    * Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
    * Fixed an instance of the player’s skill pick UI going away unexpectedly.
    * Fixed an issue with bots walking by enemy turrets and bots without engaging them.
    * Fixed upgrading a turret that has been hacked to the opposing team.
    * Fixed turret collision not going away after being destroyed.
    * Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
    * Fixed the “Team Leader” and “Team Player” highlights from being reversed.
    * Fixed players being able to mute themselves.
    * Fixed idle kicking when standing still but still looking around and/or shooting.
    * Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
    * Optimized main menu ticker for players with large friends lists.
    * Fixed HUD showing Moneyball shields as up during over time even though they are down.
    * Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
    * Various performance optimizations.

Support:

    * Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.
    * Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
    * Fixed being able to use the Heal/Hurt gun while taunting.
    * Fixed some instances of the Support’s Firebase not appearing when thrown.
    * Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.
    * Fixed Supports being able to use their Hack skill through walls.
    * Fixed Supports being able to throw their Firebases through the wall.
    * Fixed Air Strikes sometimes damaging enemies under cover.
    * Supports can now only Hack enemy turrets at Hack level 3.
    * Increased the time to Hack enemy turrets.
    * Decreased duration of Hack on a turret for levels 1 and 2.

Assassin:

    * Fixed Assassins from being able to get permanent sprint and super speed.
    * Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
    * Fixed Assassins being able to cloak during a grapple.
    * Fixed Assassins from being able to use her smoke bomb during a lunge.
    * Retuned damage done by dagger after a lunge.

Tank:

    * Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.

Assault:

    * Fixed an exploit involving the Assault’s Fly.
    * Fixed Assault’s bomb audio lingering after bomb is gone.

Monday Night Combat Live Update System:

    * Pregame Lobby is now 45 seconds.
    * Min Number of Players to start Crossfire is now 6.
    * Increased player bot spawing from 5 seconds to 10 seconds.

DLC Plans

Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What’s exactly in the first DLC will be announced closer to its release. We’re very invested in our community and want to see it thrive so the first DLC will be free.


We really need to get some game going together...i will be on tomorrow night, hit me up if you see me online. In fact I've been playing this religiously on daily basis. (almost) tongue.gif

 

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