QUOTE(Cheesenium @ Aug 4 2010, 10:18 AM)
I never get the idea why Blizzard changed the custom game menu that ranks on popularity. The old system works pretty well, as:
a) You get to lock your game to prevent random pubs from coming in
b) Your hosted game will have equal chances of being chosen by people, rather than 3-4 pages below if it's a low popularity map.
c) Mappers can advertise their maps easier, as it's somewhere on the list, rather than on page 5 of the current popularity system
d) People know what kind of game before they join it, from things like a game of Lost Temple with FFA or 2v2, to things like DotA's -ap or -ar mode
The current custom game system is flawed. Popularity works for Google, but doesnt mean it works for a game.
The thing is, since mods will be monetized, its VERY important that popular mods will get more attention as it helps the community decide (As nobody's going to pay for a custom MP map that has very little players). Similar to the iTunes App store, where its a lot easier to find stuff that is generally popular since to a lot of ppl, lots of buyers = high quality (Yeah, this metric is extremely flawed, but that's the most fundamental of buyer guides)a) You get to lock your game to prevent random pubs from coming in
b) Your hosted game will have equal chances of being chosen by people, rather than 3-4 pages below if it's a low popularity map.
c) Mappers can advertise their maps easier, as it's somewhere on the list, rather than on page 5 of the current popularity system
d) People know what kind of game before they join it, from things like a game of Lost Temple with FFA or 2v2, to things like DotA's -ap or -ar mode
The current custom game system is flawed. Popularity works for Google, but doesnt mean it works for a game.
Like you, I don't necessarily agree with it (Since it obviously just makes the more popular games even more popular and sinks everything else), but its perfectly understandable from a business point of view.
Aug 4 2010, 10:25 AM
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