The single player's storyline is quite underwhelming, especially toward the end. I did not say it sucks in every way, as the gameplay for each mission, it's really fun to play. Not to forget about those Mercs, upgrades and armory. It's a nice touch to the campaign and adds a lot of depth. In the end, the campaign is just average for me,due to a rather silly storyline.
If the campaign is linear, i think it would be much better,as it could tell a much more cohesive storyline, than a a few short story based campaign.
Multiplayer wise, the matchmaking is really really good, as it can find games in seconds. The balance of the game is probably the most balanced RTS game on release. Also, SC2 have a very active e-sports community which is the plus point if you want to play this game competitively, as other RTS just fail so much at this.
Custom game wise, i think, SEA doesnt have as many UMS as other countries, as Bnet 2.0 uses a server hosting system.
The graphics is looks great and runs great, as it runs smoothly even on low end computers.
QUOTE(evofantasy @ Aug 4 2010, 05:01 AM)
sorry, from beta to release i didnt experience such clones as drastic as u mentioned...
again, wut sorting algorithm would u suggest instead of popularity?
u still haven answer me on this...
I never get the idea why Blizzard changed the custom game menu that ranks on popularity. The old system works pretty well, as:
a) You get to lock your game to prevent random pubs from coming in
b) Your hosted game will have equal chances of being chosen by people, rather than 3-4 pages below if it's a low popularity map.
c) Mappers can advertise their maps easier, as it's somewhere on the list, rather than on page 5 of the current popularity system
d) People know what kind of game before they join it, from things like a game of Lost Temple with FFA or 2v2, to things like DotA's -ap or -ar mode
The current custom game system is flawed. Popularity works for Google, but doesnt mean it works for a game.
Aug 4 2010, 10:18 AM

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