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 [WTA] Starcraft 2 worth it to get it now ?

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Cheesenium
post Aug 4 2010, 10:18 AM

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IMO, SC2 is only worth it if you gonna play MP competitively and you dont have any other games that you are playing a lot in the mean time. If you have bought a lot of games from the recent Steam Summer Sales, forget about SC2 as you will not have time to play all the games.

The single player's storyline is quite underwhelming, especially toward the end. I did not say it sucks in every way, as the gameplay for each mission, it's really fun to play. Not to forget about those Mercs, upgrades and armory. It's a nice touch to the campaign and adds a lot of depth. In the end, the campaign is just average for me,due to a rather silly storyline.

If the campaign is linear, i think it would be much better,as it could tell a much more cohesive storyline, than a a few short story based campaign.

Multiplayer wise, the matchmaking is really really good, as it can find games in seconds. The balance of the game is probably the most balanced RTS game on release. Also, SC2 have a very active e-sports community which is the plus point if you want to play this game competitively, as other RTS just fail so much at this.

Custom game wise, i think, SEA doesnt have as many UMS as other countries, as Bnet 2.0 uses a server hosting system.

The graphics is looks great and runs great, as it runs smoothly even on low end computers.

QUOTE(evofantasy @ Aug 4 2010, 05:01 AM)

sorry, from beta to release i didnt experience such clones as drastic as u mentioned...
again, wut sorting algorithm would u suggest instead of popularity?
u still haven answer me on this...

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There isnt any need for sorting algorithm. It's simple, use the good old system that was in Warcraft 3 or any RTS in existence where you could host your own private game that you can set password to lock the game to your friends only, choose your own map and so on, rather than a list that sort you out based on popularity.

I never get the idea why Blizzard changed the custom game menu that ranks on popularity. The old system works pretty well, as:
a) You get to lock your game to prevent random pubs from coming in
b) Your hosted game will have equal chances of being chosen by people, rather than 3-4 pages below if it's a low popularity map.
c) Mappers can advertise their maps easier, as it's somewhere on the list, rather than on page 5 of the current popularity system
d) People know what kind of game before they join it, from things like a game of Lost Temple with FFA or 2v2, to things like DotA's -ap or -ar mode

The current custom game system is flawed. Popularity works for Google, but doesnt mean it works for a game.
Cheesenium
post Aug 4 2010, 03:12 PM

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QUOTE(H@H@ @ Aug 4 2010, 10:25 AM)
The thing is, since mods will be monetized, its VERY important that popular mods will get more attention as it helps the community decide (As nobody's going to pay for a custom MP map that has very little players). Similar to the iTunes App store, where its a lot easier to find stuff that is generally popular since to a lot of ppl, lots of buyers = high quality (Yeah, this metric is extremely flawed, but that's the most fundamental of buyer guides)

Like you, I don't necessarily agree with it (Since it obviously just makes the more popular games even more popular and sinks everything else), but its perfectly understandable from a business point of view.
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Apparently, the monetised mods is put on hold indefinitely.

It's no longer in the game.

Im still looking for the link back.

QUOTE(Quazacolt @ Aug 4 2010, 12:30 PM)
dont buy it to make a point to the developers/publishers then. however, if the game is good, people would still buy it regardless and it'd make you look silly. look at THIS thread for example.
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So, MW2 is a good game? MW2 is just an overhyped game, just like SC2.

The stuff that is in the game does not justify the development time. Piss poor campaign, underwhelming Battlenet 2.0 and so on.

Sure, SC2 is fun, but it's too expensive.
Cheesenium
post Aug 4 2010, 03:21 PM

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QUOTE(Quazacolt @ Aug 4 2010, 03:13 PM)
predecessors you say? let me ask you this: i want to play a competitive e-sport level BALANCED RTS. WHAT other game would you suggest?
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Since when everyone wants to play a competitive RTS?
Cheesenium
post Aug 4 2010, 03:26 PM

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I dont remember EA begin far worse than current Activision back then.

EA was only infamous for making tonnes of annual sequels with little or no innovations.

What Activision is doing is, making annual sequels with little innovation, then, put a ridiculous price tag on it. Fast forward to a few months, here it comes the expensive DLC.
Cheesenium
post Aug 4 2010, 03:42 PM

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QUOTE(H@H@ @ Aug 4 2010, 03:32 PM)
ARE YOU KIDDING ME? EA was FAR worst than Activision during its heyday as the big evil corporation.

They killed of great development houses
Attempted to monopolize whole sports games
Had a reputation for running their operations like a sweatshop

EA was really REALLY horrid back then. Yes, they're angels now compared to what they were before, but I'm not going to forget what they did as it could easily happen again (EA actually started out as a very good publisher)

Activision may be evil now, but that doesn't suddenly exonerate EA from their past exploits. That's just double standards.
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Oh, Acitvison is not as bad as EA back then. ARE YOU f***ING SERIOUS???

Activision killed development houses like Red Octane, Neversoft, Radical and so on, on the basis of their previous game not doing well or their 100 million requirement.

The bullshit with Harmonix where they are also with EA/MTV now, because Activision thinks Harmonix is a crap developer. Apparently, they are doing much better than Guitar Hero now.

The whole Guitar Hero milking, and expensive guitar controllers with terrible quality. Is there any different with EA's milking with the sports franchise?

The whole Brutal Legends crap,where Tim Shalfer also with EA.

The whole MW2 no dedicated server crap, with crap load of insults to the PC community. Then, followed by law suits and royalty withhold.

Issues with Blur, from hacking to to NO KEYS RECONGFIGURATION.

Activision isnt much different from EA back then, except Activision is very careful with their exploits. Once something is wrong, close studio or fire 50% of the staff.

Game development has always been a sweat shop, except a couple of better developers dont get that. Even Rockstar had it.

This post has been edited by Cheesenium: Aug 4 2010, 03:55 PM

 

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