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Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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hydrogen
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Mar 12 2011, 12:52 PM
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very useful stuff. thanks for the tactics lol
i lost one game recently on scrap station. I had the larger mech army but the toss massed Void Rays and Immortals with some gateway units. I had about 9 Tanks and 8 Thors, some Vikings, with an average bio MMM ball in front. Both of us had max army before engaging.
we "traded" armies but somehow I lost my entire army and his immortals were left alive. (rest of his army gone also)
total facepalm moment.. should have had some ghost in my army for emp right. The immortal steamroll my base
:facepalm:
This post has been edited by hydrogen: Mar 12 2011, 12:54 PM
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hydrogen
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Mar 14 2011, 09:55 AM
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lol, chargelots. terran bio army gets raped by chargelots. even tanks have difficulty dealing with mass chargelots. any idea how to counter?
btw dragging the game out is a bad idea versus protoss right. cos of the voidray colossus deathball.. I think without a good timing push it's hard to defeat macro-ed toss in the late game
This post has been edited by hydrogen: Mar 14 2011, 09:55 AM
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hydrogen
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Mar 14 2011, 11:32 AM
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ohyarr blue flame hellions. Didn't think of that loll
But..Marauder drops versus Void Rays and Colossus? Am I missing something here?
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hydrogen
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Mar 15 2011, 09:31 AM
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actually it didn't happen to me. I saw it happen during a replay. But yeah, with proper timing push and harassment, Terran should be able to prevent Toss from getting deathballs. I'm still mid bronze, so MMM works pretty well against everything. still learning to standardize my build orders.
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hydrogen
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Mar 15 2011, 01:59 PM
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Supply depots and Addons (tech labs & reactors) are so vulnerable. In TvT matchups I usually target them first when I attack
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hydrogen
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Mar 15 2011, 10:22 PM
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And you should never wall off against another Terran lol just a friendly reminder
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