QUOTE(gladfly @ Nov 11 2010, 03:22 PM)
Anyone here has any good idea how to break colo/zealots and immortal combo..
I find it freaking hard...!!! My bio just die and my tanks dont do enuff damage to the colo..on a losing streak oo..against toss.
I find TVP ..damn hard from mid game onwards.
Get your bio ball (upgraded with stim + concussive shells) up as soon as possible. Also, check what units opponent is concentrating on. You wouldn't want too many marauders against zealots. I find it freaking hard...!!! My bio just die and my tanks dont do enuff damage to the colo..on a losing streak oo..against toss.
I find TVP ..damn hard from mid game onwards.
If there's only one Collosus, you'll still manage. If you see 2 or more, then back off and build a couple of vikings. Starport with reactor is essential for quick switching between Medivacs and Vikings.
When you're approaching mid-game, get your ghosts (that said, it's better if you get it out as soon as possible to allow energy charging) to accompany your bio ball + vikings.
Last but not least, please remember to upgrade your units whenever possible.
Nov 12 2010, 07:15 AM

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