guys any way to counter mass muta?? i always lose to this strategy. even i pressure them at early but then they just come out too fast.
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Nov 8 2011, 07:31 AM
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#1
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Junior Member
137 posts Joined: May 2009 |
guys any way to counter mass muta?? i always lose to this strategy. even i pressure them at early but then they just come out too fast.
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Nov 9 2011, 10:38 PM
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#2
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Junior Member
137 posts Joined: May 2009 |
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Nov 10 2011, 03:22 PM
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#3
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Junior Member
137 posts Joined: May 2009 |
ah!!! cant believe i just lost to a toss with canon rush. my mistakes was after my 1st marine i go for tech lab for maru, end up cant stop in time. and get scolded saying noob, i offered him a rematch but he refuse and the reason he gv was he dun play with noobs. MAD!!!
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Nov 10 2011, 03:50 PM
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#4
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137 posts Joined: May 2009 |
QUOTE(evofantasy @ Nov 10 2011, 04:37 PM) u are a terran rite? LOL, nvr think of that, will look into it ltr. thx. jz lift off man lol... try watching starcrap by IGN episode 2... the number 1 play was the terran getting cannon rushed, so he lift off and fly to the protoss base with his scvs and start making it his base lolx Added on November 10, 2011, 3:40 pm thors are mostly for zoning (especially when u are running away/ splitting from blings) and forcing the mutas to magic box... marines > magic box mutas... and i cant beleive some1 actually mentioned that mutas > marines =.= marines are the most cost effective answer to mutas... the only problem u may face is the hit and run which is why u get thors for zoning preventing them to do such... upgraded marines (with some heals) shred equal number of mutas with ease... |
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Nov 12 2011, 10:56 AM
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#5
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137 posts Joined: May 2009 |
what does 6 pool and 7 roaches mean?? often see ppl type this but dun understand.
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Nov 12 2011, 11:17 AM
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#6
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Junior Member
137 posts Joined: May 2009 |
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Nov 14 2011, 10:23 PM
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#7
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137 posts Joined: May 2009 |
mayb im abit late, but just found out the other hidden side of terran, slayers_eve. <3 wonder hows her skills are.
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Nov 15 2011, 06:09 AM
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#8
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Junior Member
137 posts Joined: May 2009 |
QUOTE(evofantasy @ Nov 14 2011, 11:43 PM) eve is kinda horrible... lol, note that kr server are much much tougher than others and she stays gold because of season lock. look foward to her performance after training with the slayers though. mayb she may be weak but with trainning it may change. just my two cents. gold lvl in KR... the one u should be looking at is GaYoung who recently won a tournament and a known master league in KR... ps: she is ST.RainBOw's fiance http://www.teamliquid.net/forum/viewmessag...topic_id=285253 |
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Nov 15 2011, 06:00 PM
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#9
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137 posts Joined: May 2009 |
QUOTE(westley0214 @ Nov 15 2011, 04:29 PM) C'mon, i mean, who the hell care whether they can play or not or which league they are in. What we care is whether they are beautiful. If an ugly and fat girl becomes Gsl champion also we won't like her. +1QUOTE(evofantasy @ Nov 15 2011, 04:38 PM) well u asked about her skills rite? i dun see any1 asking bout her skills here though. and i tell u about her skills as she is gold league in the past 2 seasons (when she was first introduced into slayers)... till now she isnt doing tat well compared to other sc2 female players... gayoung is really good if u watched her games in the Divina tournaments... that mech sooo sexy! |
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Nov 15 2011, 06:39 PM
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#10
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Junior Member
137 posts Joined: May 2009 |
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Dec 12 2011, 10:46 PM
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#11
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137 posts Joined: May 2009 |
QUOTE(evofantasy @ Dec 4 2011, 04:44 PM) 1. starting wit the bunker is good, but then ur bunker timing need to be well timed and he need to pull drones for it to work (ie before he get his ling)... due to that, the lost of mining time pays for the bunker etc... example of micro trainer map??2. 16-20 min push is too slow especially if u are on 2 base... i usually get my 3rd base up around 12-15min... that is also while harassing/ treatening an attack... if u do ntg, the zerg will jz do ntg bt make 72 drones and from there he can make any army/ bases he want to roll u over... the macro advantage is already too big... the early pressure etc would make him stop being so greedy in getting a quick 3rd/ 4th/ 5th without dying to any good harass/ attack... he cant spine all of his bases/ choke up all of his bases that fast... likewise, some maps dun really let u get an easy 3rd base... 3. use tanks vs banes... try downloading some micro trianer maps to practice shutter step, focus fire and splitting using marines... they help a lot and is really really fun 4. 3-3 marines are really awesome when drop, u can see a few terran pros who love doing that and really deal a lot of damage as the zerg need to split his army right 5. hellions are really good for a few reason: - - the things u force ur opponents to make like queen, spines, walls and roaches - map control thus they cant simply expand - deny creep tumor... it is ok if u cant deal any damage wit the hellions, the hellions will deny creep from spreading when u camp outside of their natural... - supplementing ur army as they are good in preventing ling surrounds (see MKP's game vs zenio on dual sight... he did some brilliant mech play) - allow easy transition to mid-game siege tanks due to the fact - good mineral dump as they dun require gas - dropping BFH is really good (see the slayers build) |
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Dec 12 2011, 10:55 PM
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#12
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Junior Member
137 posts Joined: May 2009 |
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Dec 12 2011, 11:20 PM
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#13
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137 posts Joined: May 2009 |
QUOTE(evofantasy @ Dec 13 2011, 12:19 AM) thx. |
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Dec 25 2011, 12:14 AM
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#14
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137 posts Joined: May 2009 |
mayb u guys already knw, but i just recently found out, 2/1/1 build with stim timing push is quite gud especially against toss. instead of conclusive shell get stim, attk when stim done normally will crush toss enemy and deny their 2nd base.
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Dec 26 2011, 07:06 PM
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#15
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QUOTE(max_cavalera @ Dec 26 2011, 04:22 PM) i think he probably mean the same thing... i experiment a bit in 4v4 as well. open with 2 rax, then get 1 gas, then add another rax, after reach 100 gas get factory, the next add tech lab on 1 of rax and research stim, once factory done get starport, when starport being built add reactor to your factory to switch with starport...fastest MMM u can get without foating too much gas. yea, u get exactly wat i meant! in the end its still 3/1/1 but probably he meant 2/1/1 with getting 1 reactor out of those 1 rax with tech lab on the other. |
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Dec 26 2011, 11:56 PM
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#16
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137 posts Joined: May 2009 |
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Dec 27 2011, 05:43 PM
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#17
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137 posts Joined: May 2009 |
anyone have problem dealing with zerg can try out this build.
http://www.teamliquid.net/forum/viewmessag...topic_id=267242 |
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Dec 29 2011, 12:07 AM
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#18
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137 posts Joined: May 2009 |
i only knw timing for muta is after 10th min.
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Jan 2 2012, 11:38 PM
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#19
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137 posts Joined: May 2009 |
help needed! t v z is so hard... really struggling.
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Jan 5 2012, 01:43 AM
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#20
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137 posts Joined: May 2009 |
now i try banshee rush against zerg, win me some games. used to use this strat until zerg come out with more queen then i stopped using it. >.< will post some replay soon if im hving problem.
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