QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lulTerran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Aug 7 2010, 03:05 PM
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#1
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11 posts Joined: Aug 2010 |
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Aug 10 2010, 09:59 AM
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#2
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QUOTE(-ZeN- @ Aug 9 2010, 06:48 PM) lol, didnt think we can use him at all in sc2. I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observersAnyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield. |
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Aug 10 2010, 05:06 PM
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#3
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QUOTE(yupio @ Aug 10 2010, 05:00 PM) In TvT, hav u guys ever encountered an army of ghosts? It just came into my base n blew out one building after another and I cannot do anything at all coz none of my units can see them. Wheres your comsat ?!?!?! Ghosts is pretty late mid game alreaady !! thats why i've said previously to include 2-3 turrs in ur baseAdded on August 10, 2010, 5:06 pm QUOTE(Quazacolt @ Aug 10 2010, 10:04 AM) i usually put 1 turrent on point or choke.1-3 is spread out within the base ^.^ This post has been edited by True Parallels: Aug 10 2010, 05:06 PM |
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Aug 18 2010, 11:41 AM
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When to build vevspene for generic build order ? 13? 12 ?
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