Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

views
     
True Parallels
post Aug 7 2010, 03:05 PM

New Member
*
Junior Member
11 posts

Joined: Aug 2010
QUOTE(nikridhwan @ Aug 5 2010, 03:26 AM)
To me TVP I always need siege tanks... Good for a stalker rush...
*
Dont need so much ST's for TvP.. more marauders 1 or 2 medivs a ton of marines,.. fast tech to BC's = win lul
True Parallels
post Aug 10 2010, 09:59 AM

New Member
*
Junior Member
11 posts

Joined: Aug 2010
QUOTE(-ZeN- @ Aug 9 2010, 06:48 PM)
lol, didnt think we can use him at all in sc2.

Anyway, i always got turret 1~3 around my mineral line, plus will have enough marine to scared the voidray away. marines dmg+turret dmg mostly can get 1 void ray down. but if more than 2 then that time i either already have enough marines or already with stim+shield.
*
I put 1 -3 turrets too, and at least one at bunkers for detection heehhe damn observers
True Parallels
post Aug 10 2010, 05:06 PM

New Member
*
Junior Member
11 posts

Joined: Aug 2010
QUOTE(yupio @ Aug 10 2010, 05:00 PM)
In TvT, hav u guys ever encountered an army of ghosts? It just came into my base n blew out one building after another and I cannot do anything at all coz none of my units can see them. sad.gif
*
Wheres your comsat ?!?!?! Ghosts is pretty late mid game alreaady !! thats why i've said previously to include 2-3 turrs in ur base


Added on August 10, 2010, 5:06 pm
QUOTE(Quazacolt @ Aug 10 2010, 10:04 AM)
4 marines 3 turrets 1 bunker is 600 minerals. thats 2 thors.

:/
*
i usually put 1 turrent on point or choke.

1-3 is spread out within the base ^.^

This post has been edited by True Parallels: Aug 10 2010, 05:06 PM
True Parallels
post Aug 18 2010, 11:41 AM

New Member
*
Junior Member
11 posts

Joined: Aug 2010
When to build vevspene for generic build order ? 13? 12 ?

 

Change to:
| Lo-Fi Version
0.0451sec    0.78    7 queries    GZIP Disabled
Time is now: 9th December 2025 - 01:29 PM