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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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Quazacolt
post Aug 24 2010, 09:36 PM

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QUOTE(nexous @ Aug 24 2010, 08:33 PM)
1) 2 minerals per gatherer (which gives you 16 SCVs per line), BUT keep making SCVs till you have 20-24. Saturation is at 24 SCVs (3 per patch) so you'll benefit from extra SCVs but at a reduced rate. Anyway, you transfer anything extra of 16 to your expansion once it's done. One of the most important things to learn as a newbie is to make SCVs constantly. Don't queue more than 2 per CC.

2) Study a build order and build your refineries according to it. Fit 3 SCVs per refinery.

3) Hotkeys are really self-preference. There are different ways you can key your bioball; Hotkeying marines and marus into separate groups lets you focus fire effectively for eg maru on stalkers while marines on immortals. Hotkeying a mix of marines and marus into 2/3 groups of about same mix and size lets you make a good concave on the move which will be good when fighting hydra/roach armies for eg.

Anyway this game is intense and you are definitely not alone when it comes to raging after a match. I usually have to take a break after 2/3 games due to the crazy stress level.
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and i thought you game to relief said stress levels rolleyes.gif rolleyes.gif
Quazacolt
post Aug 25 2010, 12:36 PM

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QUOTE(pakabluegun @ Aug 25 2010, 12:04 PM)
Had a TvT against my friend after practising MMM bioball built. I am as fast as the hard Ai yet still lost to him. He got gold placement right after novice 50 matches =.=

He gets more units then i do and instead of medivac he gets 3 tanks before pushing. i have 2 medivac.

i lure with 2 marines so i can came from behind to finish off his tanks. Failed as his tanks just rolled slowly back the packs and in the heat of the fights with us both stim up i just completely lost althought he only have like 6 more units and his tanks just normal firing away.

conclusion :those medivac heals are nothing to a bunch of stim up armies.
the most amazing thing when i watched the replay, his barracks and command center are still pumping during the fight with all those armies heading strait as a backup. 

counter plan?

how to counter ?
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tanks.
its not that medivac heals are nothing, its tanks chewing your army faster than whatever you could've done. solution? get ur own tanks. lol.

btw, medivac healing is not so much during heat of battle especially on marine. its the prestim and healing to cover the 10 dmg inflicted is what made medivac prestim and ultimately, the MMM ball so OP. that, and medivac drops. imagine mineral line full of stimmed marine/rauders. pain LOL
Quazacolt
post Aug 25 2010, 01:05 PM

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QUOTE(thejols @ Aug 25 2010, 01:00 PM)
reaper rush eh, i defend those with marines only.
----

basicly u wanna say is,
24 marine
12 rauder
3 mediv
couple tanks.
=PURRFECT BALL
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depending on number, reaper > marine due to the sheer amount of dmg.
Quazacolt
post Aug 25 2010, 03:59 PM

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QUOTE(pakabluegun @ Aug 25 2010, 01:22 PM)
turtle in my one base? and let him expand? he will parade his tanks near my choke point while rolling in more MMM at the same time taking over the world i mean the minerals.

I calculated a banshee rush and it just wont work with the speed he is getting his MMM.  Marauders are really imba, the range and the damage is kinda insane and kinda intimidating.
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did i tell you to do that?
Quazacolt
post Aug 26 2010, 09:35 AM

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QUOTE(raylee914 @ Aug 26 2010, 09:24 AM)
hmmm, ebay can lift up 0.0"?
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cant lol


Added on August 26, 2010, 6:08 pmTheSTC (terran) vs Jooktojung (zerg)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs Tester (protoss)
» Click to show Spoiler - click again to hide... «


TheSTC (terran) vs TheWind (zerg)
» Click to show Spoiler - click again to hide... «


really awesome videos by TheSTC. definitely an eye opener to majority of Terran players out there

This post has been edited by Quazacolt: Aug 26 2010, 06:08 PM
Quazacolt
post Aug 30 2010, 04:37 PM

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QUOTE(KepalaRadio @ Aug 30 2010, 04:28 PM)
I don't think marauders are really that OP, i mean, they can't shoot air can they? CShell's still a real b**** to zealots tho biggrin.gif
*
>implying to use air unit
>stim pack marines

wat.
Quazacolt
post Sep 5 2010, 11:01 PM

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QUOTE(thejols @ Sep 4 2010, 01:32 PM)
denying the proxies is the best feeling ever.
its like telling "Nubs! u failed!"
successfuly denied some terran doing dual barrack inside my base with multi bunker in Fog of War area. i just drop marine inside his base and SiegeTank thier proxies along with his mass marine. then i type "sad...."

but i also lost 1 game vs proxies protoss canon, i purposely let him inside my base doing proxies while im thinking i can counter that, mean wasting their resource, but he ctrl his probe too well. i cant even kill with 3 SCV + 1 marine.
lol im failed! even their canon rush failed at last, but he already doing big dmg. he came later with Void Ray ...  gg

just asking, should i play proxies thing also? or i just keep on my pace, playing macro n micro. a standard fun game.
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if you feel like you're more suited to proxy, go ahead. play whats comfortable with you.
dont know why people kept b****ing, but proxies are high risk high gains, so it "evens out" should you be able to defend it/or succeed using it.

hell, my opponent from vista lasik, even mentioned how his bunker + reaper proxy is 100% win rate on ladder until he met me and Renson >.>


Added on September 5, 2010, 11:03 pm
QUOTE(Grif @ Sep 4 2010, 09:03 PM)
I would recommend a couple of vikings over marines actually. VR can kite marines pretty easily. But all you have are a couple of raxes and maybe a factory, go marines 1st.
*
^
this.

another reason is that his VR can keep ur marines/forces contained, giving him map control. having vikings to chase and gun down his VR denies that.


Added on September 5, 2010, 11:21 pm
QUOTE(pakabluegun @ Sep 3 2010, 05:59 PM)
flippy    rclxms.gif


*
fixed youtube.

and yeah, FIVE upgrades, and gas expensive ravens, not realistic at all tongue.gif

This post has been edited by Quazacolt: Sep 5 2010, 11:21 PM
Quazacolt
post Sep 16 2010, 09:30 PM

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QUOTE(akira de aimbuster @ Sep 15 2010, 10:12 PM)
I thought this was a lyric when i first read it lol, after a minute+ only i notice it is not doh.gif
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lold this
Quazacolt
post Sep 17 2010, 05:33 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:32 PM)
anyone know whether thor 250MM cannons deals splash damage? and how about the range? compare with siege tank attack, which 1 further?
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single target, range wise IINM siege tank siege mode further by 1-2
Quazacolt
post Sep 17 2010, 05:44 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:39 PM)
but i think thor can stun the unit
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yeap art strike does stun, and of course, with thor's hp and what not into account, a thor should always win tanks in an equal fight.
Quazacolt
post Sep 17 2010, 05:53 PM

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QUOTE(ROTiJOHN @ Sep 17 2010, 05:50 PM)
yeah, but with the cost, i am comparing like 7 tanks, 3 thors hahaha.
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haha if cost is taken into account, then its a toss up, considering the number of 7 tanks vs 3 thors, FF 1 thor by thor, tank is on the advantageous side tongue.gif
Quazacolt
post Sep 20 2010, 04:34 PM

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GOD DAMNIT MORROW

sauce: http://www.teamliquid.net/forum/viewmessag...topic_id=154198
Quazacolt
post Sep 24 2010, 01:40 AM

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QUOTE(pakabluegun @ Sep 24 2010, 01:24 AM)
TLO loves thors, hell i think he is the only pro really using it much. 

guys if u are in the NA, use one of the practice league game try out the raven rush tongue.gif  Lets confuse the NA ppl
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TLO BC rushes and aint afraid of anythin
Quazacolt
post Sep 26 2010, 10:54 PM

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QUOTE(Grif @ Sep 26 2010, 02:46 PM)
Liberal scanning. Or ravens. Infestors are incredibly fragile and a bunch of MM will take care of the infested marines.
*
1 nice turret at the entrance would also help as they HAVE to come from somewhere (or 2 for ur expand)

unless its a drop, then 2 in ur base too if ur continuously getting infestor harassed
Quazacolt
post Sep 28 2010, 12:50 AM

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http://www.gomtv.net/2010gslopens1/vod/1131

clide shows perfectly how protoss units are so shit when theres a faggot ghost emp'ing
Quazacolt
post Sep 28 2010, 05:32 PM

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whats with the SCV all ins? :/
Quazacolt
post Sep 28 2010, 05:40 PM

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THOR IS HYA OLOLOLOLOLOLOL
Quazacolt
post Sep 30 2010, 07:04 PM

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QUOTE(evofantasy @ Sep 30 2010, 06:17 PM)
intotherainbow showed us the rainbow-build for TvT...
i dun think any1 can do this build except for him due to his superb multitasking...
rainbow hwatiiing... beat that freaking fruit!!!!!!!!!!
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im rooting for fruitty cuz rainbow plays terran and he should APOLOGIZE TO FRUTTY FOR PLAYING TERRAN!
Quazacolt
post Sep 30 2010, 09:58 PM

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QUOTE(evofantasy @ Sep 30 2010, 07:28 PM)
how to get 85k USD?
beat a zerg played as a terran...
hmmm might as well sign the check =p
*
with frutty doing such performance, its hard to say who will win to be very honest
Quazacolt
post Oct 1 2010, 11:42 AM

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QUOTE(beebee @ Oct 1 2010, 11:07 AM)
hi guys, wanna know whats the best way to counter massed VR's? and Muta's?

really annoying
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muta = marine/thor (and perhaps vikings to pick off runners, ghosts to snipe runners are nice too)

VR = marines/vikings (ghost for emp works too)


Added on October 1, 2010, 2:06 pm
QUOTE(evofantasy @ Oct 1 2010, 12:04 AM)
well nexliveforever didnt really play that well imho...
rainbow is on a different lvl and watching him beat check so convincingly is just  flex.gif
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haha after watching the restream, lol at the defeat a zerg for 85k comment, and: "intotherainbow killed everything including my computer"

regardless, still pretty f***ing disappointed ssks aka tester didnt make it into finals. ssks vs fruit/intotherainbow (all sc1 progamer, lol) would be the best god damn match EVER!

This post has been edited by Quazacolt: Oct 1 2010, 02:06 PM

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