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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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gladfly
post Nov 26 2010, 07:25 PM

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QUOTE(dlct87 @ Nov 26 2010, 05:35 PM)
hmm i can't seem to win on Scrap Station lol, mostly due to unsure of whenis the correct timing to attack (long walking distance+scared the drop,air harass)....any tips on this?
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haha..I like Scrap station..cause..I'll just

"long walking distance+scared the drop,air harass" my opponent. The answer my friend is in your question.

Just do what you are scared to face...

Toss: 2gate Robo
Terran:111 quick drop
Zerg: Air harras

my 2 cents
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gladfly
post Nov 29 2010, 10:24 AM

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If Zerg FE, a strong counter is actually 2 rax marines..fast. Cut gas..rally your rines to near the FE. Bring like 6 scvs as meat shields and attack when you have 8 rines. Once FE is taken out .. you are ahead..just FE yourself or tech up.

gladfly
post Nov 29 2010, 07:03 PM

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QUOTE(smartleader @ Nov 29 2010, 06:55 PM)
Will try it out, thanks guys. Damn it lose a TvT, the opponent is like pumping Viking non-stop, crazy enough.
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Huh?

Vikings only? How can win..unless the dreaded vikings and tanks? hehehe..
If vikings and tanks... you go vikings and BC la...sapu the tanks

gladfly
post Nov 30 2010, 10:26 AM

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QUOTE(smartleader @ Nov 29 2010, 07:25 PM)
Haha, ya, with the tanks of course, if not why TvT is all about Air Advantage? BC is kinda hard really, Viking can kite them pretty easy.
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Not that hard actually...you also go vikings ma..somemore u got advantage as you only upgrade air armour and attack. Once you have like 6 BC..slowly go out..kill viking + turrets+ marines first and slowly pick up the undefended tanks lo.. that what I'll do when faced with vikings +tanks
gladfly
post Nov 30 2010, 06:10 PM

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[quote=jeffvip,Nov 30 2010, 04:33 PM]
user posted image

Any idea how to effectively use this baby in sc2? During the times of SC:BW, ppl will almost will type down 'gg' when they saw this emperor of the sky. In SC2, ppl will just laugh at you when u produce BattleCruiser. Marine and Vikings will simply pawn this unit with no sweat.

Heart brake to saw this ultimate Terran unit reduce to ashes (same things applied to Protoss's Carrier)
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[/quote

BC is kinda of useless without support. if you go like pure mass bc, most like will be kited to death by Vikings.
But BC with viking= air superiority!!!!!..and partically a flying ball of death. Terran aint got good anti air.

Marines = raped by BC once vikings take out medivacs.
Thors = antiair sucks against armored BC. Plus BC got yamato!!
Vikings= cant hold it against BC+vikings!!
Turrets=pwned by yamato

So BC is still viable but usually late game lo..talking of which maybe I want to try


gladfly
post Nov 30 2010, 06:54 PM

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QUOTE(jeffvip @ Nov 30 2010, 06:25 PM)
I recalled them being nerf during patch 1.1.2.. haha
Nice idea but I think Medivacs is useful for recovering marine's stim-packed life only, rarely helpful against high dps unit. A Mass Marine strategy I reckon will beat Viking+BC strategy. However this might work when TvT lock in Tank+Viking situation...
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Depends how many marines you got and whether the rines focus fire. If you got like 60 rines against 7 bc..most like the bc will come up tops. Upgraded BC 1 shot rines yo!! PS...you can always land your vikings and deal some extra dps as well.

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gladfly
post Dec 6 2010, 03:11 PM

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QUOTE(mules @ Dec 6 2010, 03:07 PM)
You doing polt timing attack ?  He is making 4 gate, he should be able to wipe u clean cause he didnt go colossus and furthermore he can warp in units while your units have to travel all the way in a big map. 

I own him with just 4 barrack stim marine rush in game 2 but in big map i just cant do that. 
With that observer he knows what you have and even if you FE he will know and thus he can attack at that perfect timing.  If i do make raven, i felt i wasted too much just to kill that tiny bee observer.

Meh, i guess MMM turtle expand mode is the only way
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Turret right in the middle of your base..? basically just 2 startegic turrets is ideal but..then..200mins for static build is not worth it ..go raven its better. And yes raven..is essential for TVP.. 4 gate...if he Dts..you are practically at his mercy..


You can see the obs..juts place rines and scan..pow..
gladfly
post Dec 13 2010, 01:00 PM

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QUOTE(smartleader @ Dec 12 2010, 10:18 PM)
MULEs are kinda imba, check the Team Liquid forum, there's a thread that 4 mules on a base would potentially on par or better than a saturated mining base. But still, there is other usefulness of the energy like Scanning and Extra Supply.

IMO, MULE should be nerf a little bit. If by normal producing, for sure Terran is far behind the other 2 races for sure, Chrono and Spawn Larva is imba if there is no MULE.
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I dont think mule is imba. Cause without mule as your correctly pointed out, chrono probes and inject larvea would steam other races ahead if T dont have mule. But we forget that T have to sacrifice early mins for mule. 150 mins to convert CC to OC. That already sets T behind. So mule is to catch up. I think its fair. Stockpile larvae doesnt cost anything. Chrono boost cost 25, much cheaper than 150 mins.

Yes 4 mules is IMBA. But if you allow you opponent to 4 mule..who is at fault? Same goes if you let zerg stockpile drones...if let Zerg drone whoring they will swarm you sooner or later..

T has been continously nerfed from day 1. If Mule is nerfed...then SCV build time should decrease a little to balance it out.

This post has been edited by gladfly: Dec 13 2010, 01:01 PM
gladfly
post Dec 13 2010, 01:19 PM

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QUOTE(westley0214 @ Dec 13 2010, 01:06 PM)
Honestly, nobody is at fault. With just two OCs you can easily call down 4 mules while each OC is at 100 energy. How's your opponent going to stop you from getting 4 mules? Use a Ghost to continuously cloak in and EMP Round both your OCs?
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Hahaha...but if you can deny T additional OC, then how to 4 mule? Force T to make PF rather than OC. Not true?

If u just let T happily mine the exp with OC..then who is at fault? Keep harrasing and deny the OC exp. Unless T makes a few OC and turtle 1 base, then its not your fault. T is hardest to exp, and to do so safely..they have to sacrifice a lot, cost and force. So muleing lets the T earn back the investment for exp.

eg- safe exp =PF but no mule. If want OC, T have to set up D. No warp gates or instant larvea= force for T. So its quite expansive investment for T. So mule would allow T to recoup some of the investment back.

I think thats fair.
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gladfly
post May 27 2011, 11:46 AM

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Ahh..spoken like MMA ....

Remember GSTL May final???
gladfly
post Jun 17 2011, 03:28 PM

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QUOTE(SiewKaiz @ Jun 16 2011, 09:59 PM)
marine raven tanks banshee~ any protoss here can deal with this push ezpz???
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ezpz..

colos, chargelots, obs and HT/Archons..just storm and move in No ghost bro..Archons will just melt all the rines..and tanks.
gladfly
post Jun 17 2011, 06:04 PM

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QUOTE(evofantasy @ Jun 17 2011, 04:34 PM)
clearly u dunno the push...
it hits u when u only have 1 colo out or HTs without storm
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That is why I am noob lo

Thats a heck lot of tech..lets see tanks with seige...raven...bansheess.......(this is extesnion of Polt right...) I mean I dun really know the timings but at that point of time Toss got 1 colo???? Assuming both players 1 base

Cannot be le... hmm.gif

HT no storm just Archon them lo.. smile.gif with the buff they freaking effective against mmm

gladfly
post Jun 17 2011, 08:44 PM

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QUOTE(quest_5692 @ Jun 17 2011, 08:32 PM)
el-ol-el......MBR + tank timing doesnt come at 25 minute mark...and 2 totally different tier 3 units via 1 base  OPTOSS!! rclxms.gif

tech tree for toss gateway, core, robo, facility, twilight council, templar. thats what i call alot of tech.
for terran its only tier 2 units.
they need rax, fact, starport ONLY. theres no armoury, ghost or fusion core included.

for me i think the only way protoss can defend this is force PDD somewhere else and retreat. and have a good mixture of unit. might it be 3 gate robo (immo) or 3 gate stargate (VR) protoss units are extremely cost effective in a ball of difff unit.
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Yaya...now I reliase..damn long tech tree for Toss...hehehe...my bad.

Cant it be stoped by chargelots and Archons then?? Chargelots will obliterate the marines and tanks while Archons will soak up the shells from tanks and banshees since its priority. Does PDD stop archons?

Theorycarfting from me again..hahahaa... whistling.gif
gladfly
post Aug 1 2011, 05:11 PM

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Yeah when I watch the Boxer v Idra match its like...ahahahahaha....sick micro

I think transition to tanks would be better as roaches just crumble to tanks...

Boxer: Mech is the way to play....

gladfly
post Aug 7 2011, 01:33 AM

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QUOTE(FLampard @ Aug 6 2011, 09:03 PM)
before terran and protoss even have anything, zerg already have loads of lings
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When zergs get a lot of lings terran get a lot of hellions ...and toss a lot of archons
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gladfly
post Aug 8 2011, 03:01 PM

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QUOTE(SiewKaiz @ Aug 7 2011, 01:59 PM)
why need archons deal with lings when got zealots

blue flame is the badass stuff in zvt
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Because of splash?? Actually I think its better cause Archon can attack Mutas which will inevtiably follow the lings....zealots cannot shoot air..
gladfly
post Aug 8 2011, 05:06 PM

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QUOTE(quest_5692 @ Aug 8 2011, 04:48 PM)
...................compare the price of archon and zealot......
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Yalor...gass intensive..

DT cheaper right?

But MAss archons kick ass ler ..lol

gladfly
post Aug 8 2011, 05:30 PM

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QUOTE(evofantasy @ Aug 8 2011, 05:27 PM)
archons from DT is bad...
cause DT is kinda costly for the minerals compared to HTs...
thus u get a smaller food army compared to zeal+HTchons
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Ah thanks....i forgot which is which..

gladfly
post Aug 26 2011, 02:13 PM

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Why u no go the classic tanks vikings...

whoever gets the containment first wins..!!!

1/1/1 build then exp...dun forget to use viking as harrasment (land vikings at mineral line)


gladfly
post Aug 29 2011, 10:59 AM

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QUOTE(theang123 @ Aug 29 2011, 08:48 AM)
actually in team league 6 rax marine rush is good and can be used from bronze till masters =)

1 rax in base proxy 5 other rax
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Ini..ini ..no good...team games are supoosed to be fun...

6 rax just all in everytime...you wont learn much. Team games are good to practice micro..as you usually have to 1v2 when they rush u lo..



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