QUOTE(chahupping @ Dec 12 2011, 10:55 PM)

11/11 at ladder~
no need bo actually
9/10 supply
11rax
11rax
14/15 oc
15supply
16/17 bunker
17/18 bunker
18/19 depot/bunker
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Dec 13 2011, 08:18 AM
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#181
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304 posts Joined: Nov 2008 |
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Dec 13 2011, 08:25 AM
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#182
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304 posts Joined: Nov 2008 |
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Dec 13 2011, 09:13 AM
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#183
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QUOTE(quest_5692 @ Dec 13 2011, 09:06 AM) lol who 6 pool against terran. anyway i lost to a blind roach rush when i was smurfing in NA WTF. forgotten there are still ppl who go blind roaches in lower league (facepalm) i got face 1 master zerg~ he 6pool all game all race~ n he won some terranhe literally pool gas queen roach warren with 0 scouting 0 lings. at 1st i tot he hack, know i proxy 2 rax. anyway this strat wif good micro can even up with a pool 1st opening and wins a hatch 1st opening. |
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Dec 14 2011, 10:15 AM
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#184
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QUOTE(quest_5692 @ Dec 14 2011, 10:07 AM) I'm a Terran and I fun think reaper is easily count arable. Reaper in the hand of micro is jizz. 4 gate had been nerfed until a 1 rax fe can easily deflect it with scv repair. 6 pool is still damn good tho if unscouted have u try def warp prism 4gate with 1 rax fe? |
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Dec 14 2011, 12:58 PM
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#185
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post replay n bo if possible~
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Dec 14 2011, 01:54 PM
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#186
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304 posts Joined: Nov 2008 |
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Dec 15 2011, 09:07 AM
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#187
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QUOTE(quest_5692 @ Dec 14 2011, 06:19 PM) warp prisms 4 gate is the hardest to stop. normally i 1 rax FE put bunker at 19 supply if its close spawn. if not close spawn, i put additional 2 rax only put bunker. then put gas. then 2 tech lab. (basically to stop stalker from kiting ur marines) replay pls~ put scv at opponent nat, if they dun expand, its either 3 gate robo or 3 gate void all in. both you need more marines than marauder. if yournormal scv scout see alot mana and only 1 gas, then its a 4 gate incoming, then you need more marauders. anyway the longer your opponent dun expand, the more bunker you need. normally 3 bunker together enuf adi. 4 gate warp prisms is the hardest to stop but if a scan go down and see a robo, then i will park marines at the side of my base to kill the WP. same as how zergs use 2 queen to target down the WP. a handful of marine can kill the WP b4 they finish warp in. the trick isjust to spot it. the hardest all in i encounter is WP 2 zealot drop at my mineral then front 2 immortal push wif FF by a master. but then just pull scv and micro effectively den k adi. then next is just scan his main base and throw mule mine his mineral patch. |
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Dec 27 2011, 11:24 AM
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#188
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tvt~ tank fest
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Dec 27 2011, 02:39 PM
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#189
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QUOTE(jeffvip @ Dec 27 2011, 02:18 PM) y u no ladder? i will ladder~ when i do, u will shit brix |
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Dec 27 2011, 08:53 PM
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#190
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304 posts Joined: Nov 2008 |
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Dec 27 2011, 10:47 PM
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#191
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QUOTE(FLampard @ Dec 27 2011, 08:58 PM) i always do banshee rush in TvT (coz i know the tanks are coming)...high success rate. but im in silver last season, this season gold. lol i dunno if it still works on higher league, but imma telling u it works like a charm at my bracket. it will work on higher league n also couldnt work~ like i said its all depends on micro n how ur opponent react to ur banshee |
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Dec 28 2011, 09:38 PM
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#192
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QUOTE(FLampard @ Dec 28 2011, 09:33 PM) eh can i ask one thing, where do i see the time in sc2? is timing really that important? is it like if i hit him at the right time i have a better chance of winning? when we say timing~ we mean the time we attack/contain is when ur opponent do some teching/droning where is he/she is the weakest moment by having less army OR the moment u attack when he is out of position also could said is a timing~ yes u will hav better chances of winning by hitting certain timing~also is fighting on the ramp a disadvantage? u can enable time on top ur minimap~ got setting in the option at ramp depends~ on opponent unit on top the ramp and ur composition going up ramp~ alwiz advantages of upramp unit coz of concave and they r up ramp so they hav more few free shots |
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Dec 28 2011, 09:56 PM
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#193
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QUOTE(FLampard @ Dec 28 2011, 09:42 PM) so , how do we know when is the timing? i always have doubts whether to attack or not. is my units enough to overpower his? how do i know when is the time to hit? play more~ and see urself when urself died to certain attack at wat time~learn some other race BO timing wat time they reach wat time they attack etc etc |
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Dec 28 2011, 11:18 PM
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#194
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Jan 3 2012, 10:21 AM
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#195
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jeffvip so OP~ meet masters on ladder~ T_T
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Jan 7 2012, 11:31 AM
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#196
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teach me tooo jeff~ @@
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Jan 14 2012, 09:53 PM
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#197
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Feb 17 2012, 02:42 AM
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#198
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who is she?
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Mar 13 2012, 10:16 AM
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#199
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QUOTE(FLampard @ Feb 29 2012, 12:17 AM) jeff... u go back and check match history of that game. i only destroyed one unit less than you and i had razed more structures than you. but you out-resource me by a large margin. managing resources is a part of the strategyin another words, i destroyed more than you with a smaller amount of forces. but you win becoz of economics. this is the part i dont quite like about SC2, its a resources game, not a strategy game. its not about superior tactics but superior money. |
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Mar 26 2012, 03:47 PM
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#200
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