QUOTE(Timber2k7 @ Sep 22 2011, 11:10 PM)
well since u play mech alotTerran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Sep 23 2011, 08:21 AM
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304 posts Joined: Nov 2008 |
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Sep 23 2011, 08:27 AM
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134 posts Joined: Jul 2006 |
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Sep 23 2011, 10:01 AM
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304 posts Joined: Nov 2008 |
seems like very risky build
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Sep 23 2011, 10:20 AM
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134 posts Joined: Jul 2006 |
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Sep 23 2011, 10:35 AM
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304 posts Joined: Nov 2008 |
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Sep 23 2011, 01:19 PM
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579 posts Joined: Mar 2010 |
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Sep 23 2011, 01:25 PM
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134 posts Joined: Jul 2006 |
one more is that I keep losing TVT when some1 going Marine Marauder play... Pure Mech is outdated now... Need to switch back to Bio Mech... shit
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Sep 23 2011, 03:24 PM
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Junior Member
56 posts Joined: Feb 2009 |
xelnaga carvern proxy 1 gate, not an all-in build, but u must build ur pylon and cover it with ur gateway in a way that only 1/2 scv can hit the pylon at the corner, dont worry if u get scouted after u have placed ur gateway
cancel the pylon if u got scouted ure building the pylon in his corner, or if scv is following...in this situation. go 10 pylon and 10 gateway in ur base cuz u will have extra mineral, u will be slightly behind in econ, but just slightly IMO, but its worth to gamble cuz not every terran will wait at the corner with a scv just to scout proxy..most of them will scout the corner after 1st supply depot if he sends scv attack ur gateway, pro will send 5 scvs, then, cancel it when it has almost finished, he will lose mining time, when the gateway is building, build another pylon in ur base, u can proceed to normal build order if the gateway is forced to cancel, then it kinda resets the game, and everyone will be doing their normal thing if u have good multitasking and micro, u can pressure the terran to only make marines and bunkers (no teching for him) while u proceed to 4 gate warpgate warp in to ur 1st pylon, use ur zealot to snipe mule 1st(if any) and scv http://www.megaupload.com/?d=DWNI602W i built the pylon in the low ground instead in this game, if he pull scv low ground to hit pylon, build another pylon to power the gate, he will lose mining time i dont recommend to build the pylon in the low ground cuz by the time u get up the ramp, the terran will see ur probe cuz there will be scv building a supply depot at the ramp, if u send ur probe straight when the game starts and build the pylon in his base at the corner, u can go to the corner without being realise by his scv which is supposed to build the 1st supply depot cuz he will be late This post has been edited by pepsi89: Sep 23 2011, 03:29 PM |
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Sep 23 2011, 04:30 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(pepsi89 @ Sep 23 2011, 03:24 PM) xelnaga carvern proxy 1 gate, not an all-in build, but u must build ur pylon and cover it with ur gateway in a way that only 1/2 scv can hit the pylon at the corner, dont worry if u get scouted after u have placed ur gateway cancel the pylon if u got scouted ure building the pylon in his corner, or if scv is following...in this situation. go 10 pylon and 10 gateway in ur base cuz u will have extra mineral, u will be slightly behind in econ, but just slightly IMO, but its worth to gamble cuz not every terran will wait at the corner with a scv just to scout proxy..most of them will scout the corner after 1st supply depot if he sends scv attack ur gateway, pro will send 5 scvs, then, cancel it when it has almost finished, he will lose mining time, when the gateway is building, build another pylon in ur base, u can proceed to normal build order if the gateway is forced to cancel, then it kinda resets the game, and everyone will be doing their normal thing if u have good multitasking and micro, u can pressure the terran to only make marines and bunkers (no teching for him) while u proceed to 4 gate warpgate warp in to ur 1st pylon, use ur zealot to snipe mule 1st(if any) and scv http://www.megaupload.com/?d=DWNI602W i built the pylon in the low ground instead in this game, if he pull scv low ground to hit pylon, build another pylon to power the gate, he will lose mining time i dont recommend to build the pylon in the low ground cuz by the time u get up the ramp, the terran will see ur probe cuz there will be scv building a supply depot at the ramp, if u send ur probe straight when the game starts and build the pylon in his base at the corner, u can go to the corner without being realise by his scv which is supposed to build the 1st supply depot cuz he will be late ![]() |
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Sep 23 2011, 09:48 PM
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Junior Member
134 posts Joined: Jul 2006 |
Marine Marauder again in TvT... TvT is doom... it will be another PvP
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Sep 23 2011, 10:12 PM
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Junior Member
590 posts Joined: Jun 2008 |
blue flames nerfed -.-
hellions still useful now? |
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Sep 23 2011, 11:04 PM
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304 posts Joined: Nov 2008 |
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Sep 23 2011, 11:57 PM
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134 posts Joined: Jul 2006 |
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Sep 24 2011, 12:02 AM
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Senior Member
958 posts Joined: Aug 2007 From: forum.lowyat.net |
BFH is still freaking strong as long as they come in a group of 4
Just saw Liquid Jinro stream, he drops at 2 different places + banshee together and killed 1 full mining base of SCV pretty easily. |
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Sep 24 2011, 02:37 AM
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590 posts Joined: Jun 2008 |
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Sep 24 2011, 02:54 AM
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Newbie
2 posts Joined: Nov 2009 |
sorry if it's repeated b4, i encounter one late game army of P (immortal,stalker,zealot,templar) cant seem to figure out how to break that
This post has been edited by Minerva3: Sep 24 2011, 02:54 AM |
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Sep 24 2011, 02:56 AM
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590 posts Joined: Jun 2008 |
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Sep 24 2011, 03:00 AM
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Newbie
2 posts Joined: Nov 2009 |
seem like a good idea, maybe should take some note of Liquid TLO nuke play
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Sep 24 2011, 03:11 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 24 2011, 04:55 AM
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Senior Member
5,613 posts Joined: Jun 2006 From: Cyberjaya, Shah Alam, Ipoh |
Guys im a playing Terran, JessieBoy nick here. im currrently keep getting pummeled/giving easy win to protoss players wif their 4 gates proxy pylon warp in timing push... i keep getting rushed at 6.45-7.00 mins mark....with like 7-9 stalker and 3-4 zealots.... at that time i can only churn out 5-6 marines wif 3-4 marauders, wht more wif increasing barrack built time rite now....its almost impossible to early harrass a protoss..... can any of you guys suggest a good buillt order, unit composition, replays? i have been training more than 1 week experimenting with differnt built but mostly not effective against this. Help neded
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