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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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SiewKaiz
post Sep 23 2011, 08:21 AM

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QUOTE(Timber2k7 @ Sep 22 2011, 11:10 PM)
i feel the effect of immortal buff now @@
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well since u play mech alot
jeffvip
post Sep 23 2011, 08:27 AM

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QUOTE(evofantasy @ Sep 23 2011, 01:43 AM)
3gate proxy-robo immortal allin over proxy stargate now?
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QUOTE(pepsi89 @ Sep 23 2011, 02:58 AM)
pvt, proxy gateway in xelnaga carvern is made easily, consider barrack build time has 5 sec increased @@
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success in ladder?
SiewKaiz
post Sep 23 2011, 10:01 AM

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seems like very risky build
jeffvip
post Sep 23 2011, 10:20 AM

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QUOTE(SiewKaiz @ Sep 23 2011, 10:01 AM)
seems like very risky build
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I think it might work. Immortal is good against marauder, tank n bunker. maybe need a observer to spot high ground. with slower rax & orbital command, a rush of this build might be deadly
SiewKaiz
post Sep 23 2011, 10:35 AM

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QUOTE(jeffvip @ Sep 23 2011, 10:20 AM)
I think it might work. Immortal is good against marauder, tank n bunker. maybe need a observer to spot high ground. with slower rax & orbital command, a rush of this build might be deadly
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i mean proxy gateway rush is kinda risky~ if rushes i prefer stargate rush
gladfly
post Sep 23 2011, 01:19 PM

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QUOTE(SiewKaiz @ Sep 23 2011, 10:35 AM)
i mean proxy gateway rush is kinda risky~ if rushes i prefer stargate rush
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But..proxy gateway now so easy wor..marines comes out 5 sec later..bunkers also 5 sec later...just crono crono zealots...= profit!!!
jeffvip
post Sep 23 2011, 01:25 PM

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one more is that I keep losing TVT when some1 going Marine Marauder play... Pure Mech is outdated now... Need to switch back to Bio Mech... shit
pepsi89
post Sep 23 2011, 03:24 PM

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xelnaga carvern proxy 1 gate, not an all-in build, but u must build ur pylon and cover it with ur gateway in a way that only 1/2 scv can hit the pylon at the corner, dont worry if u get scouted after u have placed ur gateway

cancel the pylon if u got scouted ure building the pylon in his corner, or if scv is following...in this situation. go 10 pylon and 10 gateway in ur base cuz u will have extra mineral, u will be slightly behind in econ, but just slightly IMO, but its worth to gamble cuz not every terran will wait at the corner with a scv just to scout proxy..most of them will scout the corner after 1st supply depot

if he sends scv attack ur gateway, pro will send 5 scvs, then, cancel it when it has almost finished, he will lose mining time, when the gateway is building, build another pylon in ur base, u can proceed to normal build order if the gateway is forced to cancel, then it kinda resets the game, and everyone will be doing their normal thing


if u have good multitasking and micro, u can pressure the terran to only make marines and bunkers (no teching for him) while u proceed to 4 gate warpgate warp in to ur 1st pylon, use ur zealot to snipe mule 1st(if any) and scv

http://www.megaupload.com/?d=DWNI602W

i built the pylon in the low ground instead in this game, if he pull scv low ground to hit pylon, build another pylon to power the gate, he will lose mining time

i dont recommend to build the pylon in the low ground cuz by the time u get up the ramp, the terran will see ur probe cuz there will be scv building a supply depot at the ramp, if u send ur probe straight when the game starts and build the pylon in his base at the corner, u can go to the corner without being realise by his scv which is supposed to build the 1st supply depot cuz he will be late

This post has been edited by pepsi89: Sep 23 2011, 03:29 PM
evofantasy
post Sep 23 2011, 04:30 PM

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QUOTE(pepsi89 @ Sep 23 2011, 03:24 PM)
xelnaga carvern proxy 1 gate, not an all-in build, but u must build ur pylon and cover it with ur gateway in a way that only 1/2 scv can hit the pylon at  the corner, dont worry if u get scouted after u have placed ur gateway

cancel the pylon if u got scouted ure building the pylon in his corner, or if scv is following...in this situation. go 10 pylon and 10 gateway in ur base cuz u will have extra mineral, u will be slightly behind in econ, but just slightly IMO, but its worth to gamble cuz not every terran will wait at the corner with a scv just to scout proxy..most of them will scout the corner after 1st supply depot

if he sends scv attack ur gateway, pro will send 5 scvs, then, cancel it when it has almost finished, he will lose mining time, when the gateway is building, build another pylon in ur base, u can proceed to normal build order if the gateway is forced to cancel, then it kinda resets the game, and everyone will be doing their normal thing
if u have good multitasking and micro, u can pressure the terran to only make marines and bunkers (no teching for him) while u proceed to 4 gate warpgate warp in to ur 1st pylon, use ur zealot to snipe mule 1st(if any) and scv

http://www.megaupload.com/?d=DWNI602W

i built the pylon in the low ground instead in this game, if he pull scv low ground to hit pylon, build another pylon to power the gate, he will lose mining time

i dont recommend to build the pylon in the low ground cuz by the time u get up the ramp, the terran will see ur probe cuz there will be scv building a supply depot at  the ramp, if u send ur probe straight when the game starts and build the pylon in his base at the corner, u can go to the corner without being realise by his scv which is supposed to build the 1st supply depot cuz he will be late
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user posted image
jeffvip
post Sep 23 2011, 09:48 PM

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Marine Marauder again in TvT... TvT is doom... it will be another PvP cry.gif
FLampard
post Sep 23 2011, 10:12 PM

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blue flames nerfed -.-

hellions still useful now?
SiewKaiz
post Sep 23 2011, 11:04 PM

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QUOTE(FLampard @ Sep 23 2011, 10:12 PM)
blue flames nerfed -.-

hellions still useful now?
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terran got crap unit beside reaper?
jeffvip
post Sep 23 2011, 11:57 PM

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QUOTE(FLampard @ Sep 23 2011, 10:12 PM)
blue flames nerfed -.-

hellions still useful now?
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is still useful but not so dependable d. Hellion with ravens have the ability to stop MM. Now is kinda hard d.
SUSAzurues
post Sep 24 2011, 12:02 AM

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BFH is still freaking strong as long as they come in a group of 4

Just saw Liquid Jinro stream, he drops at 2 different places + banshee together and killed 1 full mining base of SCV pretty easily.
FLampard
post Sep 24 2011, 02:37 AM

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QUOTE(SiewKaiz @ Sep 23 2011, 11:04 PM)
terran got crap unit beside reaper?
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all units are useful as long as u know how to use em
Minerva3
post Sep 24 2011, 02:54 AM

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sorry if it's repeated b4, i encounter one late game army of P (immortal,stalker,zealot,templar) cant seem to figure out how to break that

This post has been edited by Minerva3: Sep 24 2011, 02:54 AM
FLampard
post Sep 24 2011, 02:56 AM

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QUOTE(Minerva3 @ Sep 24 2011, 02:54 AM)
sorry if it's repeated b4, i encounter one late game army of P (immortal,stalker,zealot,templar) cant seem to figure out how to break that
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nuke the fark out of it
Minerva3
post Sep 24 2011, 03:00 AM

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seem like a good idea, maybe should take some note of Liquid TLO nuke play
evofantasy
post Sep 24 2011, 03:11 AM

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QUOTE(Minerva3 @ Sep 24 2011, 03:00 AM)
seem like a good idea, maybe should take some note of Liquid TLO nuke play
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EMP
max_cavalera
post Sep 24 2011, 04:55 AM

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Guys im a playing Terran, JessieBoy nick here. im currrently keep getting pummeled/giving easy win to protoss players wif their 4 gates proxy pylon warp in timing push... i keep getting rushed at 6.45-7.00 mins mark....with like 7-9 stalker and 3-4 zealots.... at that time i can only churn out 5-6 marines wif 3-4 marauders, wht more wif increasing barrack built time rite now....its almost impossible to early harrass a protoss..... can any of you guys suggest a good buillt order, unit composition, replays? i have been training more than 1 week experimenting with differnt built but mostly not effective against this. Help neded

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