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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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evofantasy
post Sep 17 2011, 09:15 PM

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QUOTE(quest_5692 @ Sep 17 2011, 08:48 PM)
lol, even MC cant. u probably didnt do it as good as EGPuma.

obviously a GM protoss can win a plat terran doing 1-1-1.

111 is strong because when both party are about the same skill level and terran didnt make a big blunder, protoss will have a hard time to stop it.

famous PvT anti 111 build i've seen is standard 1 gate fe into robo OR

recently seen some SEA gm games
1 gate fe into mass gateways...forcefields are pretty good smile.gif
*
MC was up 30 supply with 5 immortals and died to puma's 2nd wave of 1-1-1 allin...
unfortunately, holding it is nt tat ez especially on some maps (xnc or metalo close air spot)...
SiewKaiz
post Sep 17 2011, 09:25 PM

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searing crater confirm die to 1 1 1
pepsi89
post Sep 17 2011, 11:37 PM

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QUOTE(FLampard @ Sep 17 2011, 09:02 PM)
hi there, how is everyone?

Can i ask what is the point of early game scouting? i mean sending ur workers to scout their base, other thanl being able to see ur opponent race, is the any important intel that i miss?

Also how to anticipate what units ur opponent will play?
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get cheese a few times and u will automatically go scout early, when i was diamond last year, i scout at 6 when i vs zerg cuz i scare kena 6 pool, what the hell right
cuz every time i was too panic when i see early pool and had no time to prepare even if i scout at 9, lol


To all the fellow protoss, to counter 1 1 1, what i would normally do is push with 1 VR 1 Sentry and the rest Stalkers when warp tech is finished with 3 Chrono boast...by all means pleaze, keep ur VR alive this is very important cuz it lets u see the high ground, in this case i dont bother to build the 2nd VR cuz all my money will be spending on stalkers

Huk 1 gate 20 expand can be done also, but this is harder, usually i do this when both of us spawned furthest away by ground...

http://www.teamliquid.net/forum/viewmessag...topic_id=223726

Rule of Thumb
1) scout with your 1st stalker, hug ur opponent's ramp when before u go up his ramp to see whether got marauder shooting u, then u can run away, if not when u go up the ramp u have no chance of running cuz of the marauder slow - credit for combatex. if u see only marines, u can assume marine tank banshee raven coming to u, otherwise, marine tank which this will hit rather earlier cuz the terran would be skipping banshee and raven, keep going up and down the ramp to make sure he has only marines

2)if all marines, throw down a robo and twilight council ASAP when u have the gas, throw down 2 more assimilators in the meantime. chrono 2 obs 1 in your base 1st and 1 in your opponent base 2nd, if Marine Tank Banshee Raven, the initials 2 stalkers should be in your main mineral line, warp 2 more in your natural to def vs banshee, warp 3 more gates, other than those chronoboast i have mentioned, use all of them for ur probes considerably, no units are made during this phrase except for the 2 stalkers



3)get charge and chrono it, warp only zealots and tons of it, dont engage with them when u dont have charge, dont engage with your stalkers until ur chargelots clear all the ground units cuz P.Diddy wont allow it, when all his ground units died, warp all stalkers, chrono them if necessary


as we all know, 1 1 1 doesnt hit just once, just get as much chargelots and stalkers as u want, they wont be able to break u, u might also need blink if they keep send banshee attcking ur mineral line

if Marine Tank only, go rampage with your zealots and stalkers to the watch tower and engage him in the middle of the map when his siege tank cant prepare for it, dont bother to research the charge cuz u probably cant have it when his push come, or cancel it if ure researching it, try to probes up during this


try to occupied all the watch towers during the game, get immortals only when u have extra money (prolly due to poor macro), cuz u have to get everything in your arsenal to defend this push

hope this helps

This post has been edited by pepsi89: Sep 17 2011, 11:42 PM
Nandeska
post Sep 18 2011, 04:22 AM

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QUOTE(pepsi89 @ Sep 17 2011, 11:37 PM)

Rule of Thumb
1) scout with your 1st stalker, hug ur opponent's ramp when before u go up his ramp to see whether got marauder shooting u, then u can run away, if not when u go up the ramp u have no chance of running cuz of the marauder slow - credit for combatex. if u see only marines, u can assume marine tank banshee raven coming to u, otherwise, marine tank which this will hit rather earlier cuz the terran would be skipping banshee and raven, keep going up and down the ramp to make sure he has only marines


*
it probably wont work on higher level

just my 2 cents smile.gif
SiewKaiz
post Sep 18 2011, 10:03 AM

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well u need to do some guessing wat build he going based on the scouting info until ur 1st obs out
quest_5692
post Sep 18 2011, 11:33 AM

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so sad for protoss. as all the pros had said, protoss need to guess in PvT

AND

take huge risk just to even out...

cuz its like, you need to go for a specific build to win 1-1-1, but ur opponent can just fake a 1-1-1 and punish you.

a nice little TvP build for fellow terran brethen.

1 rax gas build, hide ur 2nd rax at far end of ur base. float ur 1st rax away and make reactor. make a bunker in front, show only marines at ur ramp. 2nd rax wif techlab research stimpack, then grenade. push out at 50 food with 10 scv.

if the protoss went for a 1 gate fe into robo, impossible he can hold.
jeffvip
post Sep 18 2011, 12:09 PM

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QUOTE(quest_5692 @ Sep 18 2011, 11:33 AM)
so sad for protoss. as all the pros had said, protoss need to guess in PvT

AND

take huge risk just to even out...

cuz its like, you need to go for a specific build to win 1-1-1, but ur opponent can just fake a 1-1-1 and punish you.

a nice little TvP build for fellow terran brethen.

1 rax gas build, hide ur 2nd rax at far end of ur base. float ur 1st rax away and make reactor. make a bunker in front, show only marines at ur ramp. 2nd rax wif techlab research stimpack, then grenade. push out at 50 food with 10 scv.

if the protoss went for a 1 gate fe into robo, impossible he can hold.
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Thorzain did that in the dreamhack match against LiquidHero this morning but only with 3scv to gain economy advantage... Totally own Hero. and barely lose to DRG. I really like Thorzain. wub.gif

This post has been edited by jeffvip: Sep 18 2011, 12:09 PM
Nandeska
post Sep 18 2011, 02:27 PM

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QUOTE(quest_5692 @ Sep 18 2011, 11:33 AM)
so sad for protoss. as all the pros had said, protoss need to guess in PvT

AND

take huge risk just to even out...

cuz its like, you need to go for a specific build to win 1-1-1, but ur opponent can just fake a 1-1-1 and punish you.

a nice little TvP build for fellow terran brethen.

1 rax gas build, hide ur 2nd rax at far end of ur base. float ur 1st rax away and make reactor. make a bunker in front, show only marines at ur ramp. 2nd rax wif techlab research stimpack, then grenade. push out at 50 food with 10 scv.

if the protoss went for a 1 gate fe into robo, impossible he can hold.
*
yes yes, this is what i am saying lol
pepsi89
post Sep 18 2011, 04:01 PM

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by the time stim pack research completed, i would have my charge alrdy completed

if ure saying some 3 rax all in with M&M before stim, u can refer back to HuK 1 gate 20 FE guide i posted right above


Added on September 18, 2011, 4:05 pm
QUOTE(Nandeska @ Sep 18 2011, 04:22 AM)
it probably wont work on higher level

just my 2 cents smile.gif
*
base on what do u say this? smile.gif

This post has been edited by pepsi89: Sep 18 2011, 04:14 PM
SiewKaiz
post Sep 18 2011, 04:15 PM

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QUOTE(pepsi89 @ Sep 18 2011, 04:01 PM)
base on what do u say this? smile.gif
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mayb based on he is in GM league~ tongue.gif
quest_5692
post Sep 19 2011, 05:36 PM

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how can charge be complete when a 23 food stim rush vs a 1 gate FE into robo, 2 more gates, out obs, get twilight, get charge yawn.gif

and with 5-10 scv soak the dmg and make 2 bunkers at choke to stream zealots, it would be devastating yawn.gif

maybe my league is lower, opponent not that pro yet blush.gif

i chobo dno top lvl timing.
FLampard
post Sep 19 2011, 05:37 PM

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jeff & quest.. u all only play 1v1? do u all play 3v3 4v4?
quest_5692
post Sep 19 2011, 05:41 PM

yo chick, im not buaya
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team games i only play when my friend ask me to play....played less than 3 4v4s, a few 3v3s and quite alot of 2v2s.
FLampard
post Sep 19 2011, 06:00 PM

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i never play 1v1. not confidence lol i only play 3v3 and 4v4
jeffvip
post Sep 19 2011, 06:43 PM

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as long as u never afraid to lose. there are always a confidence to play 1v1. Start with bronze league of course... I'm playing my SEA account as serious account and NA as a cheese account. Whenever I was facing losing streak in SEA, I will just switch to NA to release tension. NA imo is "noob"er than SEA. go NA 1st if you don't have confidence. u will get bored of sc eventually by only playing team game.
pepsi89
post Sep 19 2011, 06:45 PM

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i find NA players more pro, dunno is it i got major delay there make i always lose @@
seraph8660
post Sep 19 2011, 06:54 PM

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hi all terran sifus.. sorry kinda noob here..
i need some guides to def and counter roaches rush.. =(
quest_5692
post Sep 19 2011, 08:07 PM

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make marauder.

if your strategy does not have marauder in it (wants tank or banshee tech), make a bunker at put ur marine in it. repair them.
jeffvip
post Sep 19 2011, 08:32 PM

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QUOTE(pepsi89 @ Sep 19 2011, 06:45 PM)
i find NA players more pro, dunno is it i got major delay there make i always lose @@
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haha, master in NA better maybe? certainly not diamond & below
SiewKaiz
post Sep 19 2011, 10:24 PM

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why scare lose? kiasu? lose in ladder wont cost ur life~ just click that 1 v 1 find match button

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