Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
Terran Strategy discussion V 1.0, The Last Mankind on Galaxy
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Sep 27 2011, 02:42 PM
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#121
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304 posts Joined: Nov 2008 |
can explain that~ i dunno read chinese~
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Sep 27 2011, 03:10 PM
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#122
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QUOTE(FLampard @ Sep 27 2011, 02:55 PM) 兵贵神速。。。。 nice read lol in sc2 terms~ flank and drop i think~ warning : google translate Enemy forces are equal, to attack, shortage of troops, to keep, military strength is more than defense to be very closely concealed themselves, offensive to hit the enemy by surprise, the element of surprise, unexpectedly. |
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Sep 27 2011, 03:20 PM
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#123
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304 posts Joined: Nov 2008 |
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Sep 27 2011, 03:24 PM
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#124
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304 posts Joined: Nov 2008 |
everything that counter my race is OP
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Sep 28 2011, 08:26 AM
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#125
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QUOTE(FLampard @ Sep 28 2011, 01:23 AM) bro i just realise 明修棧道 暗渡陳倉 is not 孙子兵法,its 三十六计, u mistaken...trolololol can u do it on ladder 1v1?btw i also learned another trick, lets say example if ur group of banshee is being hunted down by vikings and you anticipated that he has enuf fire power and clock detection to annihilate all ur banshees, split up your banshees, some go left some go straight while others go right. his vikings will have to choose which one direction to follow to kill. So you only lose 1/3 of your banshees instead of the whole flock. This also i learn from Sun Tze, lolololol |
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Sep 29 2011, 08:15 AM
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#126
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304 posts Joined: Nov 2008 |
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Oct 1 2011, 08:34 AM
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#127
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QUOTE(max_cavalera @ Oct 1 2011, 02:27 AM) 1st bcoz terran wall and tech inside u wont know wat is he doing~ 2nd if u poke his wall with stalker~ most of them hide their army just left 1 bunker 3rd 1 1 1 alot variation sometimes b4 obs reach the terran base, terran move out with marines tanks push timing faster than normal 1 1 1 4th 1 1 1 each composition is deadly, u kill banshee u die to tank n marine, u kill tank u die to banshee and marine, u kill all marine u die to tank and banshee and 2nd wave is even deadlier if u lost 50% of ur army defending 1st wave 5th it is coinflip against terran |
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Oct 1 2011, 11:44 AM
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#128
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QUOTE(jeffvip @ Oct 1 2011, 11:30 AM) Chronoboost 3 3 timing for Protoss very deadly. After creator use this build against Terran in GSTL, I notice alot of Protoss start doing this. I have to keep my army in defensive concave position at home b4 my 3 3 hit, then only I feel save to move my army around. Maybe I need to try to find the window when Protoss is doing all those upgrade. Any recommend timing? The best is we can share out the 3 3-chronoboost-timing replays to find out roughly when usually toss doing this kind of timing. My toss opponent is doing 2 2 upgrade + charge + templar archive at 12 minutes mark. 1 1 1 is the answer to every protoss BO |
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Oct 2 2011, 12:08 PM
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#129
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304 posts Joined: Nov 2008 |
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Oct 2 2011, 01:02 PM
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#130
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304 posts Joined: Nov 2008 |
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Oct 2 2011, 11:41 PM
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#131
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304 posts Joined: Nov 2008 |
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Oct 3 2011, 08:32 AM
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#132
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QUOTE(FLampard @ Oct 3 2011, 01:28 AM) no leh, 1 guy push, another guy tech up, still got roles in 3v3, 4v4. if 1v1 is so so balance why got ppl keep QQ about these imbalance that imbalance? notably siewkaiz! i got play 4v4 too~ master thats why i no QQ in team games~ bcoz it is ez mode, i tech into 1 base colosus without any gate unit other just mass lings/banelings and marines = profit within 15minutes~i play 3v3 a lot u dun see me QQing at all. on a personal note, Protoss has mothership! its kinda unfair right, i hope Terran can have Odin as well. RAWR MASS RAMPAGE why i QQ bout terran is~ terran wall in~ doing 1 1 1 or 3/2 rax marauder~ u wont know wat the terran doing until the obs reach their base~ basically vs terran is like coinflip/guesssing~ u flip wrong surface u gg instantly~ especially taldarim omg put 1 bunker at the ramp prevent stalker scout then suddenly 1 1 1 come ggfied, bcoz obs took forever reach terran base even worst if cross position~ Added on October 3, 2011, 8:33 am QUOTE(kding2 @ Oct 3 2011, 12:52 AM) no a~ wat he said is right wat~ void ray OP if not OP there wont b a voidray song~ dun ya think~? This post has been edited by SiewKaiz: Oct 3 2011, 08:33 AM |
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Oct 3 2011, 11:56 AM
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#133
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QUOTE(gladfly @ Oct 3 2011, 11:53 AM) Yes VR OP if massed ... yup terran giv mineral while zerg give gases~Team games usually if got 2 toss 1 will go VR. And it is possible to get 12 in 10 minutes if our allies gas feed you..like zerg getting 12 mutas in 8 minutes GG!!!! Thats the other aspect of team games..you can swap minerals and gas.. |
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Oct 3 2011, 05:47 PM
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#134
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304 posts Joined: Nov 2008 |
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Oct 3 2011, 08:48 PM
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#135
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304 posts Joined: Nov 2008 |
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Oct 4 2011, 01:15 PM
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#136
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Oct 4 2011, 03:04 PM
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#137
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user posted image~ =.=a
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Oct 4 2011, 03:33 PM
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#138
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marines itself make me qq in 1v1
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Oct 4 2011, 06:07 PM
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#139
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banelings > marines according to blizzard
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Oct 4 2011, 09:39 PM
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#140
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QUOTE(FLampard @ Oct 4 2011, 08:50 PM) Its funny ppl say 1v1 is balance but the same ppl who said that complain about this and that being too OP. I play more on other brackets, u got see me QQ about this that being OP? every1 in lyn are better than me~ all of them laughed some might insulted me b4~ im just a scrub screaming imbalance qq OPness in 1v1the thing is also how you define pro, even the best player here, surely have someone out there better than him, and then he will get laughed and insulted by the other guy who is better than him. |
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